Player Matchup

Thor
Thor
AgniNa
Thor
Level 160
God Stats
4W - 1L
1,721 SR
Queue Stats
650W - 153L
1,941 Elo+
Party 1
Tyr
Tyr
Ascndr
Tyr
Level 160
God Stats
7W - 0L
1,939 SR
Queue Stats
399W - 56L
2,080 Elo+
Party 1
Cerberus
Cerberus
CrimeAnimal
Cerberus
Level 159
God Stats
3W - 0L
1,867 SR
Queue Stats
213W - 108L
1,849 Elo+
Party 1
Hel
Hel
Gosick
Hel
Level 160
God Stats
3W - 1L
1,682 SR
Queue Stats
369W - 90L
1,987 Elo+
Party 1
Danzaburou
Danzaburou
XaviEsMuyMalo
Danzaburou
Level 159
God Stats
2W - 0L
1,978 SR
Queue Stats
90W - 19L
1,870 Elo+
Party 1
Team Averages
Level 160
1,837 SR
1,945 Elo+

VS

Team Averages
Level 139
1,467 SR
1,572 Elo+
Ullr
Ullr
Amilcar1722
Ullr
Level 128
God Stats
34W - 28L
1,611 SR
Queue Stats
172W - 167L
1,576 Elo+
Solo
Persephone
Persephone
Dinozs
Persephone
Level 127
God Stats
10W - 12L
1,490 SR
Queue Stats
206W - 197L
1,541 Elo+
Solo
Chang'e
Chang'e
Hrbulino
Chang'e
Level 159
God Stats
4W - 6L
1,446 SR
Queue Stats
137W - 167L
1,528 Elo+
Solo
Gilgamesh
Gilgamesh
MickeyMadMouse
Gilgamesh
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,633 Elo+
Solo
Serqet
Serqet
nro8
Serqet
Level 123
God Stats
7W - 13L
1,290 SR
Queue Stats
576W - 614L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
AgniNa
Thor
20
15 / 4 / 17
14,978
832
31,839
22,540
11,818
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tyr
Ascndr
Tyr
20
8 / 0 / 13
14,295
794
20,687
28,030
32,147
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
CrimeAnimal
Cerberus
20
4 / 0 / 25
13,525
751
18,022
30,099
43,453
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hel
Gosick
Hel
20
12 / 2 / 22
15,027
835
31,632
20,022
11,332
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
XaviEsMuyMalo
Danzaburou
20
2 / 2 / 18
13,524
751
20,245
24,838
12,908
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 9 / 3
11,740
652
15,950
28,728
11,927
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
Dinozs
Persephone
19
1 / 7 / 3
12,382
688
24,754
25,617
11,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Hrbulino
Chang'e
17
1 / 8 / 3
11,184
621
17,495
28,925
17,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
MickeyMadMouse
Gilgamesh
19
1 / 10 / 5
12,008
667
13,919
33,630
28,880
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
nro8
Serqet
20
3 / 6 / 3
12,734
707
17,024
19,760
14,229
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
25
41
Kills
8
8
Deaths
40
95
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thor
AgniNa
Thor
15
4
17
5.88
L
2
9
3
0.39
W
Tyr
Ascndr
Tyr
8
0
13
14.5
W
Cerberus
CrimeAnimal
Cerberus
4
0
25
16.5
L
Persephone
Dinozs
Persephone
1
7
3
0.36
W
Hel
Gosick
Hel
12
2
22
11.5
L
Chang'e
Hrbulino
Chang'e
1
8
3
0.31
L
Gilgamesh
MickeyMadMouse
Gilgamesh
1
10
5
0.35
W
Danzaburou
XaviEsMuyMalo
Danzaburou
2
2
18
5.5
L
Serqet
nro8
Serqet
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,425
Damage
89,142
125,529
Taken
136,660
111,658
Mitigated
83,525
60,398
Healing
13,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
AgniNa
Thor
31,839
5,660
0
1,607
22,540
11,818
2,335
8,117
14,091
0
51,869
L
15,950
6,383
0
369
28,728
11,927
0
10,323
17,959
0
44,341
W
Tyr
Ascndr
Tyr
20,687
2,290
0
7,915
28,030
32,147
2,925
6,363
20,143
0
58,183
W
Cerberus
CrimeAnimal
Cerberus
18,022
627
1,399
9,658
30,099
43,453
2,753
11,076
18,444
29,196
0
L
Persephone
Dinozs
Persephone
24,754
408
278
1,241
25,617
11,010
0
8,596
16,316
68,069
0
W
Hel
Gosick
Hel
31,632
2,620
17,632
13,343
20,022
11,332
819
7,961
11,781
81,113
0
L
Chang'e
Hrbulino
Chang'e
17,495
454
3,337
6,183
28,925
17,479
0
10,486
17,663
41,059
0
L
Gilgamesh
MickeyMadMouse
Gilgamesh
13,919
2,107
0
1,923
33,630
28,880
0
13,415
19,487
346
40,104
W
Danzaburou
XaviEsMuyMalo
Danzaburou
20,245
12,255
0
8,844
24,838
12,908
3,485
8,814
15,464
0
86,064
L
Serqet
nro8
Serqet
17,024
3,416
0
167
19,760
14,229
0
3,878
14,863
0
44,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,349
Gold Earned
60,048
376
Minions Killed
312
0
Camps Cleared
0
2,136,952
Distance Traveled
1,581,778
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
14,978
832
37
2
0
397,693
0
L
Ullr
11,740
652
49
3
0
285,165
3
W
Tyr
14,295
794
65
4
0
470,086
2
W
Cerberus
13,525
751
36
2
0
421,007
2
L
Persephone
12,382
688
82
5
0
331,369
2
W
Hel
15,027
835
115
6
0
440,881
0
L
Chang'e
11,184
621
67
4
0
291,112
3
L
Gilgamesh
12,008
667
59
3
0
304,600
0
W
Danzaburou
13,524
751
123
7
0
407,285
2
L
Serqet
12,734
707
55
3
0
369,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role