Player Matchup

Ymir
Ymir
Chompy666
Ymir
Level 12
God Stats
3W - 3L
1,500 SR
Queue Stats
62W - 78L
1,344 Elo+
Party 1
Anubis
Anubis
DigiGlow
Anubis
Level 120
God Stats
5W - 5L
1,444 SR
Queue Stats
122W - 154L
1,355 Elo+
Party 1
Erlang Shen
Erlang Shen
Direpig
Erlang Shen
Level 126
God Stats
4W - 1L
1,481 SR
Queue Stats
105W - 100L
1,453 Elo+
Solo
Izanami
Izanami
Manowulf
Izanami
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,226 Elo+
Solo
Vulcan
Vulcan
RRealRRelaxing
Vulcan
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,435 Elo+
Solo
Team Averages
Level 59
1,485 SR
1,363 Elo+

VS

Team Averages
Level 83
1,534 SR
1,529 Elo+
Horus
Horus
Crazy_Chaos27
Horus
Level 142
God Stats
3W - 2L
1,835 SR
Queue Stats
261W - 270L
1,516 Elo+
Party 2
Rama
Rama
Yurskin_Yo
Rama
Level 89
God Stats
0W - 2L
1,635 SR
Queue Stats
3W - 4L
1,497 Elo+
Solo
Thor
Thor
mitchh182
Thor
Level 120
God Stats
2W - 5L
1,405 SR
Queue Stats
222W - 236L
1,524 Elo+
Party 2
Hel
Hel
void_irl
Hel
Level 16
God Stats
4W - 9L
1,296 SR
Queue Stats
18W - 35L
1,333 Elo+
Solo
Bacchus
Bacchus
xZacky14
Bacchus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,774 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 3 / 6
11,011
787
5,577
13,909
17,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
DigiGlow
Anubis
17
4 / 5 / 5
10,733
767
16,224
12,488
6,968
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
Direpig
Erlang Shen
16
2 / 0 / 6
10,162
726
7,215
10,415
9,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Manowulf
Izanami
17
0 / 2 / 9
10,556
754
12,356
10,197
4,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
7 / 3 / 4
11,847
846
24,510
9,548
4,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 5
10,456
747
10,709
17,253
11,831
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 5 / 7
9,485
678
9,059
20,969
7,857
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
17
2 / 0 / 6
10,018
716
9,071
12,934
6,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
1 / 2 / 4
9,670
691
3,979
10,913
4,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
xZacky14
Bacchus
15
3 / 5 / 5
9,490
678
7,589
19,046
21,034
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
40
15
Kills
13
13
Deaths
15
30
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
3
6
1.67
L
6
3
5
2.83
W
Anubis
DigiGlow
Anubis
4
5
5
1.3
W
Erlang Shen
Direpig
Erlang Shen
2
0
6
5
W
Izanami
Manowulf
Izanami
0
2
9
2.25
W
7
3
4
3
L
1
5
7
0.9
L
Thor
2
0
6
5
L
1
2
4
1.5
L
Bacchus
xZacky14
Bacchus
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,882
Damage
40,407
56,557
Taken
81,115
43,711
Mitigated
52,315
10,834
Healing
16,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,577
1,146
0
1,017
13,909
17,760
503
2,422
11,487
11,537
0
L
10,709
4,473
1,537
2,344
17,253
11,831
37
6,888
10,365
0
24,166
W
Anubis
DigiGlow
Anubis
16,224
214
0
1,336
12,488
6,968
1,073
3,527
8,961
46,936
0
W
Erlang Shen
Direpig
Erlang Shen
7,215
3,736
0
4,716
10,415
9,555
1,462
1,766
8,649
0
26,144
W
Izanami
Manowulf
Izanami
12,356
8,328
0
2,573
10,197
4,570
8,003
1,907
8,290
0
46,889
W
24,510
11,163
106
1,086
9,548
4,858
909
1,946
7,602
61,071
0
L
9,059
6,338
0
3,335
20,969
7,857
481
14,338
6,631
0
31,597
L
Thor
9,071
1,008
0
716
12,934
6,860
2,050
6,868
6,066
0
40,615
L
3,979
122
3,990
4,064
10,913
4,733
897
7,994
2,919
30,199
0
L
Bacchus
xZacky14
Bacchus
7,589
839
49
609
19,046
21,034
0
10,223
8,823
11,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,309
Gold Earned
49,119
253
Minions Killed
209
0
Camps Cleared
0
1,438,886
Distance Traveled
1,373,765
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,011
787
14
1
0
276,328
1
L
Horus
10,456
747
30
2
0
279,657
1
W
Anubis
10,733
767
47
3
0
261,532
0
W
Erlang Shen
10,162
726
28
2
0
314,312
9
W
Izanami
10,556
754
77
6
0
261,269
1
W
Vulcan
11,847
846
87
6
0
325,445
2
L
Rama
9,485
678
37
3
0
253,612
0
L
Thor
10,018
716
65
5
0
308,862
0
L
Hel
9,670
691
69
5
0
276,650
0
L
Bacchus
9,490
678
8
1
0
254,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role