Player Matchup

Ymir
Ymir
Silver III
LORDSUPREMO_
Ymir
Silver III
Level 69
God Stats
24W - 15L
1,669 SR
Queue Stats
595W - 607L
982 MMR
Solo
Thoth
Thoth
Silver II
PinKyAndDaBrain7
Thoth
Silver II
Level 142
God Stats
20W - 24L
1,550 SR
Queue Stats
55W - 68L
1,058 MMR
Solo
Nemesis
Nemesis
Silver III
Roll up the Dub
Nemesis
Silver III
Level 107
God Stats
2W - 4L
1,561 SR
Queue Stats
49W - 58L
985 MMR
Solo
Chernobog
Chernobog
Silver I
Zuckerwatte26
Chernobog
Silver I
Level 122
God Stats
27W - 22L
1,645 SR
Queue Stats
159W - 168L
1,023 MMR
Solo
Thanatos
Thanatos
Silver II
miguelwei
Thanatos
Silver II
Level 153
God Stats
3W - 1L
1,865 SR
Queue Stats
82W - 98L
1,010 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,658 SR
1,012 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,598 SR
1,012 MMR
Merlin
Merlin
Silver V
Abodey-19
Merlin
Silver V
Level 84
God Stats
3W - 6L
1,536 SR
Queue Stats
5W - 16L
1,039 MMR
Party 1
Bellona
Bellona
Silver III
Gyarodos36219
Bellona
Silver III
Level 114
God Stats
2W - 1L
1,683 SR
Queue Stats
63W - 75L
992 MMR
Solo
Thor
Thor
Bronze I
NexT-Elric_kun
Thor
Bronze I
Level 127
God Stats
1W - 1L
1,894 SR
Queue Stats
44W - 46L
919 MMR
Solo
Xbalanque
Xbalanque
Silver II
gobegobelin
Xbalanque
Silver II
Level 157
God Stats
3W - 9L
1,357 SR
Queue Stats
277W - 295L
1,026 MMR
Solo
Fafnir
Fafnir
Silver IV
iDanger502_-
Fafnir
Silver IV
Level 85
God Stats
1W - 5L
1,521 SR
Queue Stats
5W - 16L
1,082 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
7,620
476
5,079
10,385
9,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
7 / 0 / 3
9,999
625
9,327
7,166
2,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 1 / 4
7,846
490
6,404
10,240
5,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Zuckerwatte26
Chernobog
13
2 / 0 / 8
8,021
501
11,269
11,148
4,201
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
miguelwei
Thanatos
15
6 / 0 / 5
8,896
556
8,022
15,529
8,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AthenaKing ArthurLokiChaac

VS

Bans
LancelotFenrirRavanaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Abodey-19
Merlin
10
1 / 4 / 1
6,316
395
6,483
9,395
3,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
13
1 / 5 / 0
7,822
489
7,260
14,009
9,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 5 / 0
6,243
390
6,212
14,235
4,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Xbalanque
gobegobelin
Xbalanque
13
1 / 2 / 1
7,722
483
7,040
9,455
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fafnir
10
0 / 2 / 1
6,858
429
3,681
12,750
9,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
18
Kills
3
3
Deaths
18
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Abodey-19
Merlin
1
4
1
0.38
L
Bellona
1
5
0
0.2
W
1
2
4
1.5
L
0
5
0
0
W
7
0
3
8.5
W
2
1
4
4
W
Chernobog
Zuckerwatte26
Chernobog
2
0
8
6
L
Xbalanque
gobegobelin
Xbalanque
1
2
1
0.75
L
Fafnir
0
2
1
0.25
W
Thanatos
miguelwei
Thanatos
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,101
Damage
30,676
54,468
Taken
59,844
29,790
Mitigated
31,361
27,099
Healing
13,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Abodey-19
Merlin
6,483
356
235
1,378
9,395
3,403
0
4,231
5,164
38,862
0
L
Bellona
7,260
2,788
0
3,410
14,009
9,805
0
2,385
11,624
0
56,970
W
5,079
830
0
2,492
10,385
9,817
0
2,859
7,298
34,381
0
L
6,212
2,001
0
3,194
14,235
4,681
0
1,731
12,504
0
40,179
W
9,327
705
0
490
7,166
2,673
912
2,803
3,595
88,408
0
W
6,404
2,128
0
4,521
10,240
5,001
606
32
10,208
0
45,407
W
Chernobog
Zuckerwatte26
Chernobog
11,269
6,832
0
4,044
11,148
4,201
1,737
2,185
8,405
0
57,203
L
Xbalanque
gobegobelin
Xbalanque
7,040
3,241
0
750
9,455
3,706
0
2,207
7,248
0
71,556
L
Fafnir
3,681
820
1,659
3,142
12,750
9,766
312
3,852
8,898
20,181
0
W
Thanatos
miguelwei
Thanatos
8,022
2,619
0
15,552
15,529
8,098
0
1,359
13,928
0
63,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,382
Gold Earned
34,961
477
Minions Killed
392
0
Camps Cleared
0
1,541,697
Distance Traveled
1,449,648
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,316
395
57
4
0
281,236
2
L
Bellona
7,822
489
118
7
0
300,594
1
W
Ymir
7,620
476
36
2
0
277,555
3
L
Thor
6,243
390
73
5
0
290,787
2
W
Thoth
9,999
625
165
10
0
303,303
2
W
Nemesis
7,846
490
77
5
0
307,435
5
W
Chernobog
8,021
501
97
6
0
311,001
6
L
Xbalanque
7,722
483
120
8
0
263,819
3
L
Fafnir
6,858
429
24
2
0
313,212
4
W
Thanatos
8,896
556
102
6
0
342,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role