Player Matchup

Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Diamond I
SlimsyGrub
Ares
Diamond I
Level 160
God Stats
4W - 1L
1,845 SR
Queue Stats
163W - 28L
2,523 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,615 SR
1,841 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 92
1,622 SR
1,927 MMR
Thoth
Thoth
Diamond IV
 
Thoth
Diamond IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond V
STOP_iCing_
Hun Batz
Diamond V
Level 65
God Stats
9W - 8L
1,678 SR
Queue Stats
70W - 85L
2,071 MMR
Solo
Achilles
Achilles
Platinum II
angelic demon21
Achilles
Platinum II
Level 126
God Stats
5W - 3L
1,687 SR
Queue Stats
23W - 17L
2,209 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 0 / 3
9,477
790
7,576
12,007
11,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
 
Tiamat
14
3 / 1 / 5
8,678
723
8,915
6,169
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 7
8,113
676
5,609
10,377
10,769
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Baba YagaAtlasBaron SamediCthulhuPoseidon

VS

Bans
Ah Muzen CabCupidPersephoneChironVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
2 / 3 / 1
7,654
638
10,726
6,101
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
STOP_iCing_
Hun Batz
11
0 / 3 / 2
7,310
609
3,792
8,107
3,542
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
13
1 / 2 / 2
7,788
649
9,503
12,673
12,210
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
8
Kills
3
3
Deaths
8
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
3
5.5
W
Tiamat
 
Tiamat
3
1
5
5.5
L
Thoth
 
Thoth
2
3
1
0.83
L
Hun Batz
STOP_iCing_
Hun Batz
0
3
2
0.33
W
1
2
7
2.25
L
Achilles
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,100
Damage
24,021
28,553
Taken
26,881
25,426
Mitigated
18,156
9,471
Healing
4,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,576
1,883
0
4,742
12,007
11,106
0
3,814
8,193
0
18,164
W
Tiamat
 
Tiamat
8,915
633
0
1,389
6,169
3,551
0
3,049
3,120
42,042
0
L
Thoth
 
Thoth
10,726
363
0
350
6,101
2,404
0
3,227
2,874
31,528
0
L
Hun Batz
STOP_iCing_
Hun Batz
3,792
849
0
1,476
8,107
3,542
0
4,856
3,251
0
18,828
W
5,609
582
540
2,800
10,377
10,769
0
4,223
6,154
12,726
0
L
Achilles
9,503
2,814
351
2,152
12,673
12,210
0
6,957
5,716
0
26,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,268
Gold Earned
22,752
118
Minions Killed
136
6
Camps Cleared
4
687,740
Distance Traveled
699,669
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,477
790
18
2
1
240,072
4
W
Tiamat
8,678
723
90
8
5
234,702
3
L
Thoth
7,654
638
66
6
1
225,475
3
L
Hun Batz
7,310
609
27
2
1
233,266
3
W
Ares
8,113
676
10
1
0
212,966
7
L
Achilles
7,788
649
43
4
2
240,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role