Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Devilson667
Ymir
Level 160
God Stats
7W - 7L
1,602 SR
Queue Stats
489W - 508L
1,699 Elo+
Party 1
Bastet
Bastet
TheHappiestMeep
Bastet
Level 58
God Stats
1W - 3L
1,578 SR
Queue Stats
59W - 72L
1,455 Elo+
Party 1
Team Averages
Level 126
1,560 SR
1,551 Elo+

VS

Team Averages
Level 39
1,500 SR
1,513 Elo+
Jing Wei
Jing Wei
Darkmyr
Jing Wei
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Hel
Hel
leaffter
Hel
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Achilles
Achilles
rordog26
Achilles
Level 56
God Stats
0W - 3L
1,500 SR
Queue Stats
40W - 38L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
13 / 1 / 5
10,968
914
22,476
10,223
7,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 12
9,046
754
8,636
15,334
18,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 1 / 9
9,136
761
7,872
8,651
4,394
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Darkmyr
Jing Wei
10
0 / 7 / 3
7,051
588
6,567
13,785
4,982
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

12
0 / 7 / 2
7,267
606
6,113
13,205
5,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
rordog26
Achilles
12
4 / 8 / 0
9,635
803
9,099
17,376
16,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
21
Kills
4
4
Deaths
22
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
13
1
5
15.5
L
Jing Wei
Darkmyr
Jing Wei
0
7
3
0.21
W
3
2
12
4.5
W
5
1
9
9.5
L
0
7
2
0.14
L
Achilles
rordog26
Achilles
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,984
Damage
21,779
34,208
Taken
44,366
29,991
Mitigated
26,957
7,376
Healing
9,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
22,476
7,356
0
3,954
10,223
7,000
1,186
1,489
8,734
50,179
0
L
Jing Wei
Darkmyr
Jing Wei
6,567
4,538
0
0
13,785
4,982
0
9,768
3,841
0
20,125
W
8,636
1,196
0
1,385
15,334
18,597
490
2,978
12,356
24,954
0
W
7,872
2,066
0
2,037
8,651
4,394
755
2,106
6,545
0
19,430
L
6,113
409
3,428
3,538
13,205
5,753
104
10,394
2,534
20,180
0
L
Achilles
rordog26
Achilles
9,099
1,407
322
2,068
17,376
16,222
0
10,371
6,609
0
23,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,150
Gold Earned
23,953
132
Minions Killed
101
7
Camps Cleared
1
700,065
Distance Traveled
570,950
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,968
914
68
6
3
239,577
4
L
Jing Wei
7,051
588
26
2
0
180,712
1
W
Ymir
9,046
754
28
2
2
217,517
1
W
Bastet
9,136
761
36
3
2
242,971
0
L
Hel
7,267
606
39
3
0
188,689
0
L
Achilles
9,635
803
36
3
1
201,549
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role