Player Matchup

Hun Batz
Hun Batz
JacoolPlay
Hun Batz
Level 126
God Stats
2W - 1L
1,313 SR
Queue Stats
200W - 240L
1,428 Elo+
Party 1
Sun Wukong
Sun Wukong
THEDEMORIST
Sun Wukong
Level 101
God Stats
5W - 4L
1,452 SR
Queue Stats
119W - 145L
1,460 Elo+
Party 1
Raijin
Raijin
amurphy1
Raijin
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 54L
1,455 Elo+
Party 1
Team Averages
Level 107
1,422 SR
1,448 Elo+

VS

Team Averages
Level 101
1,512 SR
1,473 Elo+
Vulcan
Vulcan
Ugandan Bushman
Vulcan
Level 97
God Stats
34W - 42L
1,486 SR
Queue Stats
34W - 42L
1,484 Elo+
Party 2
Gilgamesh
Gilgamesh
VerbalyArmed
Gilgamesh
Level 100
God Stats
8W - 3L
1,752 SR
Queue Stats
35W - 42L
1,493 Elo+
Party 2
Ne Zha
Ne Zha
WAXERY
Ne Zha
Level 107
God Stats
0W - 1L
1,299 SR
Queue Stats
164W - 200L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JacoolPlay
Hun Batz
20
6 / 1 / 6
17,323
642
28,321
37,691
29,867
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
THEDEMORIST
Sun Wukong
20
5 / 3 / 7
18,569
688
31,366
41,656
52,640
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Raijin
amurphy1
Raijin
19
2 / 6 / 8
16,103
596
10,905
27,043
11,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 3
18,139
672
45,004
25,859
18,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
VerbalyArmed
Gilgamesh
20
5 / 4 / 4
17,353
643
31,876
42,071
45,953
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
WAXERY
Ne Zha
16
1 / 5 / 6
14,690
544
11,496
18,599
7,935
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
13
Kills
10
10
Deaths
13
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
JacoolPlay
Hun Batz
6
1
6
9
W
Sun Wukong
THEDEMORIST
Sun Wukong
5
3
7
2.83
L
4
4
3
1.38
L
Gilgamesh
VerbalyArmed
Gilgamesh
5
4
4
1.75
L
Ne Zha
WAXERY
Ne Zha
1
5
6
0.8
W
Raijin
amurphy1
Raijin
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,592
Damage
88,376
106,390
Taken
86,529
94,345
Mitigated
72,301
24,994
Healing
19,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
JacoolPlay
Hun Batz
28,321
3,407
0
11,707
37,691
29,867
1,898
15,949
21,558
0
91,472
W
Sun Wukong
THEDEMORIST
Sun Wukong
31,366
2,577
0
10,673
41,656
52,640
253
16,921
24,735
0
89,475
L
45,004
14,352
861
11,039
25,859
18,413
573
3,377
22,482
137,743
0
L
Gilgamesh
VerbalyArmed
Gilgamesh
31,876
9,499
881
3,305
42,071
45,953
287
4,968
37,103
456
88,749
L
Ne Zha
WAXERY
Ne Zha
11,496
3,418
0
2,995
18,599
7,935
0
3,488
15,111
0
24,909
W
Raijin
amurphy1
Raijin
10,905
993
165
2,449
27,043
11,838
786
13,864
13,179
66,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,995
Gold Earned
50,182
290
Minions Killed
298
10
Camps Cleared
10
1,596,982
Distance Traveled
1,361,377
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
17,323
642
98
4
5
573,148
2
W
Sun Wukong
18,569
688
87
3
3
580,619
2
L
Vulcan
18,139
672
174
6
1
522,643
2
L
Gilgamesh
17,353
643
90
3
6
512,971
4
L
Ne Zha
14,690
544
34
1
3
325,763
5
W
Raijin
16,103
596
105
4
2
443,215
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role