Player Matchup

Janus
Janus
BIG_HOSS_0228
Janus
Level 142
God Stats
6W - 7L
1,360 SR
Queue Stats
322W - 357L
1,397 Elo+
Solo
Cupid
Cupid
BenThib
Cupid
Level 80
God Stats
3W - 0L
1,696 SR
Queue Stats
45W - 55L
1,374 Elo+
Party 1
Vamana
Vamana
ChevalierPrymer
Vamana
Level 98
God Stats
1W - 0L
1,702 SR
Queue Stats
31W - 41L
1,367 Elo+
Party 1
Ares
Ares
Sim12-7
Ares
Level 89
God Stats
4W - 2L
1,789 SR
Queue Stats
94W - 92L
1,400 Elo+
Party 1
Medusa
Medusa
Xx-The-bery-xX
Medusa
Level 42
God Stats
4W - 1L
1,697 SR
Queue Stats
36W - 35L
1,395 Elo+
Party 1
Team Averages
Level 90
1,649 SR
1,386 Elo+

VS

Team Averages
Level 48
1,503 SR
1,403 Elo+
Hel
Hel
 
Hel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
DeadlyZoroarkTTV
Set
Level 42
God Stats
5W - 5L
1,462 SR
Queue Stats
91W - 95L
1,329 Elo+
Party 2
Amaterasu
Amaterasu
Desturbance
Amaterasu
Level 66
God Stats
9W - 11L
1,376 SR
Queue Stats
43W - 30L
1,463 Elo+
Party 3
Mulan
Mulan
ThiccApeMan
Mulan
Level 16
God Stats
2W - 1L
1,671 SR
Queue Stats
6W - 12L
1,324 Elo+
Party 2
Neith
Neith
iDestrohy
Neith
Level 87
God Stats
6W - 9L
1,506 SR
Queue Stats
55W - 49L
1,401 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 5
7,175
598
7,324
5,375
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
BenThib
Cupid
13
4 / 0 / 0
7,535
628
6,209
10,633
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
3 / 0 / 4
7,033
586
6,005
8,666
4,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
Sim12-7
Ares
11
3 / 1 / 3
6,322
527
4,321
7,828
5,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 0 / 6
6,324
527
4,283
4,858
1,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 3 / 0
6,092
508
3,960
7,517
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 4 / 0
5,728
477
1,466
9,624
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Amaterasu
Desturbance
Amaterasu
10
0 / 1 / 0
6,137
511
4,547
6,231
5,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 2 / 0
5,476
456
4,192
12,588
9,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
iDestrohy
Neith
11
1 / 4 / 0
6,328
527
3,756
7,949
3,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
14
Kills
1
1
Deaths
14
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
0
0
W
3
0
5
5.5
W
Cupid
BenThib
Cupid
4
0
0
4
W
3
0
4
5
L
0
4
0
0
L
Amaterasu
Desturbance
Amaterasu
0
1
0
0
W
Ares
Sim12-7
Ares
3
1
3
4.5
L
0
2
0
0
W
1
0
6
4
L
Neith
iDestrohy
Neith
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,142
Damage
17,921
37,360
Taken
43,909
17,815
Mitigated
25,114
16,186
Healing
10,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,960
800
428
1,836
7,517
2,974
525
2,614
4,835
44,829
0
W
7,324
297
0
1,580
5,375
1,871
246
1,855
3,520
47,162
0
W
Cupid
BenThib
Cupid
6,209
3,399
217
7,367
10,633
3,810
1,236
0
10,633
0
60,167
W
6,005
3,496
0
1,350
8,666
4,450
420
1,174
7,492
0
38,347
L
1,466
682
43
734
9,624
3,723
248
838
8,786
0
36,266
L
Amaterasu
Desturbance
Amaterasu
4,547
2,195
0
2,037
6,231
5,322
552
0
6,231
0
38,928
W
Ares
Sim12-7
Ares
4,321
354
191
2,354
7,828
5,912
290
497
7,331
19,268
0
L
4,192
1,202
116
3,220
12,588
9,302
0
4,943
7,398
0
27,245
W
4,283
1,739
346
2,781
4,858
1,772
2,004
434
4,424
0
32,494
L
Neith
iDestrohy
Neith
3,756
954
0
1,706
7,949
3,793
565
2,825
5,014
0
46,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,389
Gold Earned
29,761
317
Minions Killed
350
0
Camps Cleared
0
1,191,442
Distance Traveled
1,129,789
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,092
508
82
7
0
208,119
2
W
Janus
7,175
598
83
7
0
275,830
6
W
Cupid
7,535
628
104
9
0
219,427
0
W
Vamana
7,033
586
60
5
0
256,774
3
L
Set
5,728
477
68
6
0
255,807
2
L
Amaterasu
6,137
511
75
6
0
224,774
2
W
Ares
6,322
527
30
3
0
228,154
0
L
Mulan
5,476
456
50
4
0
236,702
2
W
Medusa
6,324
527
40
3
0
211,257
0
L
Neith
6,328
527
75
6
0
204,387
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role