Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
IAmHitz
He Bo
Level 49
God Stats
8W - 10L
1,629 SR
Queue Stats
74W - 66L
1,519 Elo+
Solo
Jormungandr
Jormungandr
Megarot
Jormungandr
Level 60
God Stats
3W - 2L
1,547 SR
Queue Stats
104W - 101L
1,450 Elo+
Solo
Charybdis
Charybdis
xImBrendennn
Charybdis
Level 106
God Stats
4W - 6L
1,579 SR
Queue Stats
70W - 86L
1,429 Elo+
Solo
Team Averages
Level 81
1,551 SR
1,480 Elo+

VS

Team Averages
Level 49
1,439 SR
1,270 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
StxrQc
Serqet
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 43L
1,304 Elo+
Solo
Mulan
Mulan
drosizzle
Mulan
Level 60
God Stats
7W - 4L
1,207 SR
Queue Stats
12W - 16L
1,062 Elo+
Party 1
Jormungandr
Jormungandr
shockzored
Jormungandr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 11L
1,062 Elo+
Party 1
Jing Wei
Jing Wei
xRyderrrx
Jing Wei
Level 62
God Stats
4W - 3L
1,486 SR
Queue Stats
54W - 59L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
2 / 3 / 3
6,373
531
5,561
11,726
4,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
 
Erlang Shen
9
1 / 2 / 2
5,710
476
4,040
9,902
8,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
IAmHitz
He Bo
12
2 / 1 / 1
6,626
552
2,118
4,542
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Megarot
Jormungandr
9
2 / 1 / 1
5,703
475
4,494
7,251
3,825
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
xImBrendennn
Charybdis
10
2 / 0 / 2
5,983
499
5,018
4,048
1,321
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
2 / 1 / 0
7,202
600
3,175
4,430
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
StxrQc
Serqet
10
0 / 3 / 2
5,956
496
1,380
9,848
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
drosizzle
Mulan
13
3 / 2 / 0
7,650
638
8,852
9,574
4,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
shockzored
Jormungandr
9
1 / 2 / 0
6,306
526
2,724
8,669
5,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
xRyderrrx
Jing Wei
10
1 / 1 / 0
5,767
481
3,277
6,834
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
7
7
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
3
3
1.17
L
Erlang Shen
 
Erlang Shen
1
2
2
1
W
Yu Huang
 
Yu Huang
2
1
0
2
L
He Bo
IAmHitz
He Bo
2
1
1
2.5
L
Jormungandr
Megarot
Jormungandr
2
1
1
2.5
W
Serqet
StxrQc
Serqet
0
3
2
0.33
W
Mulan
drosizzle
Mulan
3
2
0
1.5
W
Jormungandr
shockzored
Jormungandr
1
2
0
0.5
L
Charybdis
xImBrendennn
Charybdis
2
0
2
3
W
Jing Wei
xRyderrrx
Jing Wei
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,231
Damage
19,408
37,469
Taken
39,355
20,009
Mitigated
17,698
8,219
Healing
12,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,561
1,277
0
500
11,726
4,801
0
1,313
10,279
0
55,647
L
Erlang Shen
 
Erlang Shen
4,040
1,976
0
2,240
9,902
8,418
0
0
9,902
3,953
23,381
W
Yu Huang
 
Yu Huang
3,175
38
0
799
4,430
2,074
0
908
3,522
48,953
0
L
He Bo
IAmHitz
He Bo
2,118
47
0
1,235
4,542
1,644
0
2,499
2,043
41,605
0
L
Jormungandr
Megarot
Jormungandr
4,494
1,058
449
1,954
7,251
3,825
120
1,464
5,787
24,060
0
W
Serqet
StxrQc
Serqet
1,380
326
0
3,596
9,848
3,858
0
1,212
8,636
0
33,279
W
Mulan
drosizzle
Mulan
8,852
2,180
0
4,660
9,574
4,476
0
577
8,997
0
57,907
W
Jormungandr
shockzored
Jormungandr
2,724
1,151
0
1,276
8,669
5,069
0
2,613
6,056
23,413
0
L
Charybdis
xImBrendennn
Charybdis
5,018
3,395
0
1,841
4,048
1,321
294
623
3,425
0
34,156
W
Jing Wei
xRyderrrx
Jing Wei
3,277
2,641
0
2,519
6,834
2,221
0
2,019
4,815
0
38,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,395
Gold Earned
32,881
322
Minions Killed
389
0
Camps Cleared
0
1,164,906
Distance Traveled
1,170,825
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,373
531
85
7
0
262,205
3
L
Erlang Shen
5,710
476
54
5
0
176,472
1
W
Yu Huang
7,202
600
96
8
0
210,966
2
L
He Bo
6,626
552
78
7
0
245,826
3
L
Jormungandr
5,703
475
35
3
0
246,365
3
W
Serqet
5,956
496
71
6
0
261,617
3
W
Mulan
7,650
638
115
10
0
248,806
6
W
Jormungandr
6,306
526
43
4
0
228,889
3
L
Charybdis
5,983
499
70
6
0
234,038
2
W
Jing Wei
5,767
481
64
5
0
220,547
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role