Player Matchup

Chang'e
Chang'e
A Random Loki
Chang'e
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 11L
1,576 Elo+
Party 1
Hun Batz
Hun Batz
Madunreliable
Hun Batz
Level 147
God Stats
2W - 0L
1,689 SR
Queue Stats
86W - 46L
1,679 Elo+
Party 1
Sun Wukong
Sun Wukong
StPP Snipes
Sun Wukong
Level 28
God Stats
3W - 1L
1,835 SR
Queue Stats
33W - 24L
1,493 Elo+
Party 1
Team Averages
Level 67
1,675 SR
1,583 Elo+

VS

Team Averages
Level 86
1,313 SR
1,352 Elo+
Anubis
Anubis
CyclicalName7
Anubis
Level 138
God Stats
0W - 1L
1,229 SR
Queue Stats
11W - 6L
1,487 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SenseiGhost
Cu Chulainn
Level 117
God Stats
0W - 2L
1,209 SR
Queue Stats
6W - 11L
1,360 Elo+
Party 2
Ares
Ares
darkchall
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,210 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
19
12 / 2 / 12
12,918
807
21,030
20,372
8,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
Madunreliable
Hun Batz
19
11 / 1 / 13
12,432
777
22,879
14,230
6,895
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
StPP Snipes
Sun Wukong
15
2 / 0 / 20
10,585
662
7,693
11,118
11,310
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 11 / 2
9,605
600
12,494
19,167
11,016
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
SenseiGhost
Cu Chulainn
16
2 / 4 / 1
10,907
682
18,205
18,928
21,793
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ares
12
0 / 10 / 3
9,553
597
3,562
22,354
20,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
9
25
Kills
3
3
Deaths
25
45
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
12
2
12
9
L
1
11
2
0.18
W
Hun Batz
Madunreliable
Hun Batz
11
1
13
17.5
L
Cu Chulainn
SenseiGhost
Cu Chulainn
2
4
1
0.63
W
Sun Wukong
StPP Snipes
Sun Wukong
2
0
20
12
L
Ares
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,602
Damage
34,261
45,720
Taken
60,449
27,013
Mitigated
53,073
15,566
Healing
5,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
21,030
1,604
6,490
8,183
20,372
8,808
766
9,512
10,860
68,807
0
L
12,494
790
0
3,912
19,167
11,016
824
6,983
12,184
36,310
0
W
Hun Batz
Madunreliable
Hun Batz
22,879
6,828
0
250
14,230
6,895
886
5,378
8,852
0
54,577
L
Cu Chulainn
SenseiGhost
Cu Chulainn
18,205
2,777
287
791
18,928
21,793
774
7,286
11,642
7,410
49,272
W
Sun Wukong
StPP Snipes
Sun Wukong
7,693
897
0
643
11,118
11,310
0
4,621
6,497
0
19,783
L
Ares
3,562
533
163
806
22,354
20,264
144
7,434
14,920
8,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,935
Gold Earned
30,065
197
Minions Killed
133
11
Camps Cleared
3
918,412
Distance Traveled
637,780
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,918
807
117
7
2
295,465
6
L
Anubis
9,605
600
48
3
0
174,894
0
W
Hun Batz
12,432
777
70
4
8
313,977
3
L
Cu Chulainn
10,907
682
75
5
3
267,546
3
W
Sun Wukong
10,585
662
10
1
1
308,970
0
L
Ares
9,553
597
10
1
0
195,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role