Player Matchup

Cernunnos
Cernunnos
Hoplitis
Cernunnos
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 112L
1,543 Elo+
Party 2
Erlang Shen
Erlang Shen
Krabbang
Erlang Shen
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 104L
1,592 Elo+
Party 3
Hou Yi
Hou Yi
ParalyzeD2016
Hou Yi
Level 120
God Stats
2W - 10L
1,243 SR
Queue Stats
494W - 532L
1,479 Elo+
Solo
Hachiman
Hachiman
Salubrin
Hachiman
Level 95
God Stats
0W - 1L
1,319 SR
Queue Stats
21W - 21L
1,557 Elo+
Party 3
Achilles
Achilles
Tribaldruid
Achilles
Level 147
God Stats
0W - 3L
1,277 SR
Queue Stats
91W - 88L
1,556 Elo+
Party 2
Team Averages
Level 122
1,368 SR
1,545 Elo+

VS

Team Averages
Level 152
1,575 SR
1,621 Elo+
Odin
Odin
JUBJB
Odin
Level 160
God Stats
3W - 1L
1,612 SR
Queue Stats
201W - 120L
1,655 Elo+
Party 1
Hera
Hera
nostyle200
Hera
Level 129
God Stats
8W - 5L
1,564 SR
Queue Stats
322W - 325L
1,531 Elo+
Solo
Hercules
Hercules
い天然呆
Hercules
Level 160
God Stats
2W - 0L
1,639 SR
Queue Stats
30W - 13L
1,669 Elo+
Party 1
Mulan
Mulan
凝若杳湮丶
Mulan
Level 152
God Stats
4W - 0L
1,547 SR
Queue Stats
185W - 121L
1,622 Elo+
Party 1
Xing Tian
Xing Tian
才尽中秋月已清I鸦青幕挂一团冰
Xing Tian
Level 160
God Stats
2W - 1L
1,513 SR
Queue Stats
195W - 128L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Hoplitis
Cernunnos
18
1 / 6 / 6
10,705
595
23,664
21,951
13,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Erlang Shen
Krabbang
Erlang Shen
18
1 / 7 / 7
11,374
632
20,631
32,772
34,045
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
1 / 4 / 7
11,257
625
23,287
19,434
12,154
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
Salubrin
Hachiman
19
5 / 10 / 4
11,598
644
20,547
21,462
12,689
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Tribaldruid
Achilles
18
4 / 7 / 4
12,553
697
13,275
34,110
56,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
JUBJB
Odin
19
5 / 3 / 22
13,163
731
18,632
27,643
42,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

20
11 / 2 / 17
14,354
797
30,249
11,817
7,305
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
い天然呆
Hercules
20
7 / 4 / 19
13,178
732
19,043
33,545
50,041
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
8 / 3 / 20
13,051
725
31,822
37,080
62,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 2 / 23
13,048
725
18,643
26,964
45,267
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
135
12
Kills
34
34
Deaths
14
28
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Hoplitis
Cernunnos
1
6
6
0.67
W
Odin
JUBJB
Odin
5
3
22
5.33
L
Erlang Shen
Krabbang
Erlang Shen
1
7
7
0.64
L
1
4
7
1.13
L
Hachiman
Salubrin
Hachiman
5
10
4
0.7
L
Achilles
Tribaldruid
Achilles
4
7
4
0.86
W
11
2
17
9.75
W
Hercules
い天然呆
Hercules
7
4
19
4.13
W
8
3
20
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,404
Damage
118,389
129,729
Taken
137,049
128,888
Mitigated
208,020
34,522
Healing
63,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Hoplitis
Cernunnos
23,664
7,389
2,893
4,309
21,951
13,695
780
8,466
13,485
0
51,811
W
Odin
JUBJB
Odin
18,632
2,000
4,995
3,471
27,643
42,839
460
964
26,679
0
28,568
L
Erlang Shen
Krabbang
Erlang Shen
20,631
6,057
4,943
8,453
32,772
34,045
461
14,103
18,669
11,914
26,574
L
23,287
8,600
2,195
1,357
19,434
12,154
808
5,739
13,695
0
43,444
L
Hachiman
Salubrin
Hachiman
20,547
11,187
1,338
1,293
21,462
12,689
0
8,386
13,076
0
37,619
L
Achilles
Tribaldruid
Achilles
13,275
2,785
2,662
5,079
34,110
56,305
247
14,522
19,588
0
26,016
W
30,249
7,232
4,328
1,919
11,817
7,305
3,367
363
11,454
75,377
0
W
Hercules
い天然呆
Hercules
19,043
2,897
5,475
12,476
33,545
50,041
2,829
1,373
32,172
6,135
26,471
W
31,822
4,430
490
18,268
37,080
62,568
1,560
1,794
35,286
0
56,557
W
18,643
554
6,862
5,553
26,964
45,267
662
1,380
25,584
27,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,487
Gold Earned
66,794
181
Minions Killed
204
0
Camps Cleared
0
1,478,294
Distance Traveled
1,738,659
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,705
595
60
3
0
258,943
3
W
Odin
13,163
731
17
1
0
363,612
0
L
Erlang Shen
11,374
632
33
2
0
325,448
3
L
Hou Yi
11,257
625
38
2
0
305,272
5
L
Hachiman
11,598
644
33
2
0
259,793
1
L
Achilles
12,553
697
17
1
0
328,838
5
W
Hera
14,354
797
80
4
0
319,325
4
W
Hercules
13,178
732
23
1
0
333,907
0
W
Mulan
13,051
725
62
3
0
331,594
3
W
Xing Tian
13,048
725
22
1
0
390,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role