Player Matchup

Lancelot
Lancelot
Danoob425
Lancelot
Level 46
God Stats
8W - 4L
1,899 SR
Queue Stats
286W - 348L
1,390 Elo+
Solo
Erlang Shen
Erlang Shen
HolfDolf
Erlang Shen
Level 158
God Stats
1W - 1L
1,302 SR
Queue Stats
95W - 93L
1,431 Elo+
Party 1
Eset
Eset
Liam Geesen
Eset
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 104L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
Turkish Rage
Cthulhu
Level 45
God Stats
4W - 3L
1,500 SR
Queue Stats
81W - 81L
1,506 Elo+
Party 1
Izanami
Izanami
WonderWoman_KOTT
Izanami
Level 96
God Stats
251W - 259L
1,440 SR
Queue Stats
252W - 261L
1,356 Elo+
Solo
Team Averages
Level 98
1,528 SR
1,433 Elo+

VS

Team Averages
Level 76
1,513 SR
1,501 Elo+
Ao Kuang
Ao Kuang
QueenAthenna
Ao Kuang
Level 157
God Stats
1W - 5L
1,944 SR
Queue Stats
57W - 62L
1,591 Elo+
Party 2
Ares
Ares
Woo1999
Ares
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 62L
1,487 Elo+
Party 2
Cupid
Cupid
bl4ckcoochy
Cupid
Level 6
God Stats
3W - 7L
1,437 SR
Queue Stats
3W - 7L
1,487 Elo+
Party 2
Apollo
Apollo
kIllerTroll1729
Apollo
Level 48
God Stats
2W - 6L
1,401 SR
Queue Stats
163W - 198L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
zDiggster
Sun Wukong
Level 122
God Stats
1W - 3L
1,281 SR
Queue Stats
62W - 52L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Danoob425
Lancelot
19
3 / 3 / 5
13,282
531
9,697
19,128
10,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
HolfDolf
Erlang Shen
17
3 / 2 / 11
12,276
491
11,459
23,886
27,168
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
7 / 1 / 8
14,450
578
19,874
13,252
7,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Turkish Rage
Cthulhu
20
3 / 0 / 6
13,377
535
20,992
19,332
26,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
4 / 3 / 8
15,473
619
17,431
21,646
10,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
QueenAthenna
Ao Kuang
17
2 / 4 / 2
10,744
430
12,167
32,964
15,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
Woo1999
Ares
14
1 / 4 / 4
9,072
363
10,222
23,065
21,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 4 / 2
11,304
452
4,019
12,898
5,183
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
1 / 5 / 3
10,997
440
8,834
18,543
10,314
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
zDiggster
Sun Wukong
17
2 / 3 / 0
11,400
456
9,134
26,850
29,043
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
20
Kills
8
9
Deaths
20
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Danoob425
Lancelot
3
3
5
1.83
W
Erlang Shen
HolfDolf
Erlang Shen
3
2
11
4.25
W
7
1
8
11
L
Ao Kuang
QueenAthenna
Ao Kuang
2
4
2
0.75
W
Cthulhu
Turkish Rage
Cthulhu
3
0
6
6
W
4
3
8
2.67
L
Ares
Woo1999
Ares
1
4
4
0.75
L
2
4
2
0.75
L
1
5
3
0.5
L
Sun Wukong
zDiggster
Sun Wukong
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,453
Damage
44,376
97,244
Taken
114,320
82,631
Mitigated
82,194
43,308
Healing
28,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Danoob425
Lancelot
9,697
1,712
0
7,382
19,128
10,506
1,501
5,364
13,544
0
127,350
W
Erlang Shen
HolfDolf
Erlang Shen
11,459
3,570
615
5,392
23,886
27,168
1,001
5,602
18,005
0
50,161
W
19,874
1,749
1,484
8,196
13,252
7,368
2,265
4,612
8,518
113,772
0
L
Ao Kuang
QueenAthenna
Ao Kuang
12,167
2,652
0
13,068
32,964
15,915
0
9,968
22,344
103,913
0
W
Cthulhu
Turkish Rage
Cthulhu
20,992
1,277
1,248
4,912
19,332
26,863
290
6,650
12,433
86,207
0
W
17,431
11,464
639
13,440
21,646
10,726
12,907
5,851
15,539
0
167,361
L
Ares
Woo1999
Ares
10,222
743
0
1,200
23,065
21,739
0
4,659
18,018
27,766
0
L
4,019
1,655
918
1,458
12,898
5,183
338
1,286
11,346
0
56,536
L
8,834
4,426
281
4,479
18,543
10,314
546
8,206
9,868
0
99,851
L
Sun Wukong
zDiggster
Sun Wukong
9,134
1,936
273
6,461
26,850
29,043
398
14,477
11,173
0
88,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,858
Gold Earned
53,517
763
Minions Killed
583
0
Camps Cleared
0
2,509,938
Distance Traveled
2,380,815
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,282
531
150
6
0
582,878
5
W
Erlang Shen
12,276
491
55
2
0
501,113
3
W
Eset
14,450
578
183
7
0
472,712
1
L
Ao Kuang
10,744
430
134
5
0
520,747
7
W
Cthulhu
13,377
535
120
5
0
505,418
5
W
Izanami
15,473
619
255
10
0
447,817
1
L
Ares
9,072
363
42
2
0
489,584
0
L
Cupid
11,304
452
112
4
0
483,862
1
L
Apollo
10,997
440
153
6
0
452,583
2
L
Sun Wukong
11,400
456
142
6
0
434,039
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role