Player Matchup

Arachne
Arachne
ObeyedLeader598
Arachne
Level 140
God Stats
14W - 10L
1,793 SR
Queue Stats
214W - 134L
1,696 Elo+
Party 1
Nox
Nox
ReformingOne9
Nox
Level 108
God Stats
3W - 4L
1,588 SR
Queue Stats
87W - 47L
1,720 Elo+
Party 1
Khepri
Khepri
orcsentinel925
Khepri
Level 105
God Stats
6W - 4L
1,717 SR
Queue Stats
97W - 68L
1,605 Elo+
Party 1
Team Averages
Level 118
1,699 SR
1,674 Elo+

VS

Team Averages
Level 141
1,489 SR
1,612 Elo+
Heimdallr
Heimdallr
IamDemiurge
Heimdallr
Level 152
God Stats
27W - 33L
1,502 SR
Queue Stats
489W - 390L
1,602 Elo+
Party 2
Lancelot
Lancelot
SaucySauron
Lancelot
Level 127
God Stats
2W - 4L
1,315 SR
Queue Stats
70W - 71L
1,623 Elo+
Solo
Baron Samedi
Baron Samedi
Zuerq
Baron Samedi
Level 145
God Stats
20W - 25L
1,650 SR
Queue Stats
379W - 304L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 1
9,715
648
12,136
21,543
13,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
1 / 5 / 3
9,215
614
12,891
12,782
6,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 5 / 4
9,130
609
6,173
21,885
22,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
IamDemiurge
Heimdallr
15
6 / 4 / 9
10,539
703
22,984
13,265
6,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
SaucySauron
Lancelot
17
10 / 0 / 6
11,540
769
16,256
16,731
12,345
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
Zuerq
Baron Samedi
16
2 / 1 / 16
11,562
771
11,833
13,717
13,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
5
Kills
18
18
Deaths
5
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
IamDemiurge
Heimdallr
6
4
9
2.63
L
4
8
1
0.56
L
1
5
3
0.5
W
Lancelot
SaucySauron
Lancelot
10
0
6
13
W
Baron Samedi
Zuerq
Baron Samedi
2
1
16
10
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,200
Damage
51,073
56,210
Taken
43,713
42,005
Mitigated
33,254
10,495
Healing
17,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
IamDemiurge
Heimdallr
22,984
12,311
0
1,844
13,265
6,928
148
5,180
8,085
0
50,368
L
12,136
6,285
0
5,232
21,543
13,363
0
5,117
16,426
0
28,144
L
12,891
1,201
0
976
12,782
6,570
0
1,767
11,015
41,714
0
W
Lancelot
SaucySauron
Lancelot
16,256
2,638
0
5,769
16,731
12,345
1,449
7,296
9,435
0
39,613
W
Baron Samedi
Zuerq
Baron Samedi
11,833
1,750
2,900
6,663
13,717
13,981
472
6,829
6,888
32,520
0
L
6,173
661
0
4,287
21,885
22,072
0
5,211
16,663
16,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,060
Gold Earned
33,641
127
Minions Killed
200
5
Camps Cleared
7
822,979
Distance Traveled
810,268
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,539
703
80
5
4
232,080
0
L
Arachne
9,715
648
36
2
4
282,481
2
L
Nox
9,215
614
88
6
0
243,157
2
W
Lancelot
11,540
769
72
5
2
327,502
0
W
Baron Samedi
11,562
771
48
3
1
250,686
2
L
Khepri
9,130
609
3
0
1
297,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role