Player Matchup

Artemis
Artemis
Deadman384
Artemis
Level 148
God Stats
3W - 4L
1,308 SR
Queue Stats
250W - 279L
1,462 Elo+
Solo
Nu Wa
Nu Wa
FoxFireIndigo
Nu Wa
Level 57
God Stats
1W - 2L
1,291 SR
Queue Stats
56W - 58L
1,395 Elo+
Party 3
Vulcan
Vulcan
Lirya
Vulcan
Level 152
God Stats
0W - 2L
1,304 SR
Queue Stats
79W - 69L
1,410 Elo+
Party 3
Bakasura
Bakasura
TheBlackAngelBK
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,353 Elo+
Solo
Kukulkan
Kukulkan
xA12524x
Kukulkan
Level 60
God Stats
0W - 1L
1,093 SR
Queue Stats
48W - 51L
1,426 Elo+
Solo
Team Averages
Level 89
1,299 SR
1,409 Elo+

VS

Team Averages
Level 109
1,556 SR
1,488 Elo+
Tiamat
Tiamat
 
Tiamat
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
HimeHime13
Da Ji
Level 122
God Stats
2W - 1L
1,281 SR
Queue Stats
57W - 50L
1,477 Elo+
Party 1
Serqet
Serqet
Ol Bojangles
Serqet
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
224W - 217L
1,428 Elo+
Party 2
He Bo
He Bo
jjkool21
He Bo
Level 157
God Stats
2W - 0L
1,827 SR
Queue Stats
26W - 18L
1,571 Elo+
Solo
Atlas
Atlas
xIXMURKIVx
Atlas
Level 117
God Stats
5W - 1L
1,671 SR
Queue Stats
246W - 212L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Deadman384
Artemis
18
3 / 5 / 8
10,881
640
20,135
16,700
8,649
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
5 / 5 / 5
11,023
648
21,515
14,570
7,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
Lirya
Vulcan
19
5 / 5 / 9
11,860
698
26,964
12,800
6,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
13
0 / 10 / 5
8,944
526
6,554
18,819
12,772
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
xA12524x
Kukulkan
17
2 / 9 / 5
10,952
644
16,427
14,717
7,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
7 / 3 / 18
12,801
753
15,805
21,419
16,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
19
4 / 5 / 20
11,733
690
10,593
14,245
7,135
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serqet
20
3 / 2 / 20
11,675
687
4,928
20,855
21,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
jjkool21
He Bo
20
10 / 3 / 15
12,904
759
19,069
17,916
8,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
20
10 / 3 / 18
14,490
852
22,345
43,200
52,390
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
125
15
Kills
34
34
Deaths
16
32
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
3
18
5.33
L
Artemis
Deadman384
Artemis
3
5
8
1.4
L
5
5
5
1.5
W
Da Ji
4
5
20
2.8
L
Vulcan
Lirya
Vulcan
5
5
9
1.9
W
Serqet
3
2
20
6.5
L
Bakasura
0
10
5
0.25
W
He Bo
jjkool21
He Bo
10
3
15
5.83
L
Kukulkan
xA12524x
Kukulkan
2
9
5
0.5
W
Atlas
10
3
18
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,595
Damage
72,740
77,606
Taken
117,635
42,721
Mitigated
105,426
14,132
Healing
50,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
15,805
1,762
2,399
6,569
21,419
16,200
1,505
13,798
7,363
51,336
0
L
Artemis
Deadman384
Artemis
20,135
5,260
1,948
1,623
16,700
8,649
643
12,597
3,933
0
41,711
L
21,515
6,312
1,362
2,738
14,570
7,252
315
11,572
2,998
39,163
0
W
Da Ji
10,593
1,322
2,848
1,083
14,245
7,135
1,375
6,879
7,366
0
19,558
L
Vulcan
Lirya
Vulcan
26,964
8,244
1,539
1,641
12,800
6,688
413
10,247
2,151
43,216
0
W
Serqet
4,928
759
3,488
3,814
20,855
21,525
2,020
13,886
6,919
0
9,261
L
Bakasura
6,554
2,465
523
2,177
18,819
12,772
305
14,369
4,174
0
10,264
W
He Bo
jjkool21
He Bo
19,069
1,355
2,869
4,918
17,916
8,176
2,035
12,182
5,664
58,927
0
L
Kukulkan
xA12524x
Kukulkan
16,427
1,195
0
581
14,717
7,360
216
8,434
5,888
32,815
0
W
Atlas
22,345
5,734
3,274
19,097
43,200
52,390
1,022
18,161
24,404
53,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,660
Gold Earned
63,603
163
Minions Killed
240
0
Camps Cleared
0
1,350,906
Distance Traveled
1,570,626
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,801
753
80
5
0
327,630
1
L
Artemis
10,881
640
25
1
0
264,181
2
L
Nu Wa
11,023
648
34
2
0
273,724
1
W
Da Ji
11,733
690
25
1
0
294,172
1
L
Vulcan
11,860
698
48
3
0
322,387
0
W
Serqet
11,675
687
2
0
0
364,755
0
L
Bakasura
8,944
526
16
1
0
272,391
0
W
He Bo
12,904
759
91
5
0
270,213
0
L
Kukulkan
10,952
644
40
2
0
218,223
0
W
Atlas
14,490
852
42
2
0
313,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role