Player Matchup

Sol
Sol
Active213LA
Sol
Level 27
God Stats
4W - 5L
1,374 SR
Queue Stats
47W - 75L
1,307 Elo+
Party 2
Ao Kuang
Ao Kuang
GREGERS__
Ao Kuang
Level 87
God Stats
1W - 1L
1,174 SR
Queue Stats
201W - 258L
1,403 Elo+
Party 2
Persephone
Persephone
ItxLux_
Persephone
Level 69
God Stats
10W - 9L
1,511 SR
Queue Stats
131W - 180L
1,403 Elo+
Party 2
Team Averages
Level 61
1,353 SR
1,371 Elo+

VS

Team Averages
Level 26
1,378 SR
1,289 Elo+
Kukulkan
Kukulkan
DarkASian09
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,289 Elo+
Party 1
Fenrir
Fenrir
The Duskkey
Fenrir
Level 43
God Stats
0W - 2L
1,134 SR
Queue Stats
0W - 3L
1,289 Elo+
Party 1
Anubis
Anubis
brookkolii
Anubis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 1 / 6
11,510
885
12,442
8,991
4,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ao Kuang
GREGERS__
Ao Kuang
15
5 / 4 / 9
9,760
751
5,852
12,168
5,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Persephone
ItxLux_
Persephone
14
1 / 2 / 14
10,018
771
12,008
11,453
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DarkASian09
Kukulkan
12
1 / 8 / 4
8,256
635
6,681
10,376
5,200
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
13
3 / 3 / 4
8,951
689
6,509
15,490
18,566
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
brookkolii
Anubis
14
3 / 6 / 3
8,995
692
5,322
11,058
7,239
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
17
Kills
7
7
Deaths
17
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
11
1
6
14
L
Kukulkan
DarkASian09
Kukulkan
1
8
4
0.38
W
Ao Kuang
GREGERS__
Ao Kuang
5
4
9
2.38
W
Persephone
ItxLux_
Persephone
1
2
14
4
L
Fenrir
3
3
4
1.67
L
Anubis
brookkolii
Anubis
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,302
Damage
18,512
32,612
Taken
36,924
13,373
Mitigated
31,005
11,484
Healing
2,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,442
3,483
96
4,741
8,991
4,116
962
3,300
5,691
37,314
2,969
L
Kukulkan
DarkASian09
Kukulkan
6,681
1,342
0
0
10,376
5,200
0
8,855
1,521
25,264
0
W
Ao Kuang
GREGERS__
Ao Kuang
5,852
1,382
0
3,260
12,168
5,256
485
5,921
6,247
17,510
2,740
W
Persephone
ItxLux_
Persephone
12,008
977
0
3,387
11,453
4,001
798
3,233
8,218
43,454
0
L
Fenrir
6,509
228
0
261
15,490
18,566
0
11,949
3,541
0
13,633
L
Anubis
brookkolii
Anubis
5,322
358
0
2,179
11,058
7,239
0
9,121
1,937
32,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,288
Gold Earned
26,202
148
Minions Killed
108
7
Camps Cleared
5
706,226
Distance Traveled
598,543
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,510
885
58
4
1
242,044
0
L
Kukulkan
8,256
635
51
4
2
177,781
0
W
Ao Kuang
9,760
751
27
2
4
214,644
1
W
Persephone
10,018
771
63
5
2
249,538
0
L
Fenrir
8,951
689
13
1
0
242,795
0
L
Anubis
8,995
692
44
3
3
177,967
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role