Player Matchup

Kuzenbo
Kuzenbo
APManic
Kuzenbo
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 15L
1,340 Elo+
Party 1
Medusa
Medusa
Lokkat
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 23L
1,366 Elo+
Party 1
Hades
Hades
Unhappilyhappy
Hades
Level 45
God Stats
0W - 1L
1,579 SR
Queue Stats
15W - 16L
1,400 Elo+
Party 1
Team Averages
Level 50
1,526 SR
1,369 Elo+

VS

Team Averages
Level 84
1,572 SR
1,548 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BinnualName6
Shiva
Level 147
God Stats
8W - 2L
1,715 SR
Queue Stats
112W - 99L
1,596 Elo+
Party 2
Persephone
Persephone
ef0low0rez
Persephone
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 5L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
APManic
Kuzenbo
11
0 / 1 / 1
6,650
554
5,312
14,281
17,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
Lokkat
Medusa
12
0 / 3 / 1
6,961
580
6,021
14,028
6,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 6 / 0
7,177
598
6,934
13,696
7,848
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
2 / 0 / 7
8,488
707
9,982
6,953
3,089
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 7
8,443
704
6,631
13,125
10,923
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Persephone
ef0low0rez
Persephone
15
7 / 0 / 3
10,106
842
20,043
7,197
2,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
10
10
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
0
7
5.5
L
Kuzenbo
APManic
Kuzenbo
0
1
1
0.5
W
1
1
7
4.5
L
Medusa
Lokkat
Medusa
0
3
1
0.17
L
1
6
0
0.17
W
Persephone
ef0low0rez
Persephone
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,267
Damage
36,656
42,005
Taken
27,275
31,207
Mitigated
16,962
6,140
Healing
7,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
9,982
3,573
0
1,998
6,953
3,089
941
3,414
3,436
0
28,455
L
Kuzenbo
APManic
Kuzenbo
5,312
1,365
0
407
14,281
17,214
0
5,737
8,544
12,356
0
W
6,631
1,358
1,036
1,801
13,125
10,923
0
6,720
6,108
0
31,024
L
Medusa
Lokkat
Medusa
6,021
3,561
0
3,205
14,028
6,145
0
6,657
7,371
0
21,336
L
6,934
741
297
2,231
13,696
7,848
0
7,649
6,047
21,364
0
W
Persephone
ef0low0rez
Persephone
20,043
1,361
52
2,548
7,197
2,950
750
2,426
4,668
54,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,788
Gold Earned
27,037
95
Minions Killed
177
1
Camps Cleared
11
620,078
Distance Traveled
720,606
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,488
707
49
4
2
212,986
3
L
Kuzenbo
6,650
554
10
1
0
226,725
1
W
Shiva
8,443
704
49
4
6
246,759
2
L
Medusa
6,961
580
42
4
0
211,557
2
L
Hades
7,177
598
43
4
1
181,796
4
W
Persephone
10,106
842
79
7
3
260,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role