Player Matchup

Baron Samedi
Baron Samedi
ChiefJ3
Baron Samedi
Level 39
God Stats
2W - 4L
1,319 SR
Queue Stats
49W - 133L
1,202 Elo+
Party 2
Loki
Loki
Vortexxity
Loki
Level 96
God Stats
3W - 1L
1,457 SR
Queue Stats
54W - 128L
1,337 Elo+
Party 2
Chaac
Chaac
micharoy
Chaac
Level 21
God Stats
1W - 5L
1,315 SR
Queue Stats
11W - 43L
1,190 Elo+
Party 2
Team Averages
Level 52
1,364 SR
1,243 Elo+

VS

Team Averages
Level 65
1,671 SR
1,482 Elo+
Ra
Ra
CheemMoney
Ra
Level 4
God Stats
9W - 2L
1,783 SR
Queue Stats
126W - 92L
1,393 Elo+
Party 1
Ne Zha
Ne Zha
Dinkleburg778
Ne Zha
Level 67
God Stats
4W - 3L
1,553 SR
Queue Stats
52W - 58L
1,475 Elo+
Party 1
Lancelot
Lancelot
GoMifune6
Lancelot
Level 125
God Stats
1W - 0L
1,677 SR
Queue Stats
158W - 107L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChiefJ3
Baron Samedi
17
1 / 9 / 4
12,099
605
9,115
21,988
12,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
4 / 10 / 4
13,809
690
15,720
24,335
10,880
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
micharoy
Chaac
16
3 / 11 / 3
12,995
650
10,974
32,796
30,600
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 17
15,835
792
22,205
12,420
6,222
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
14 / 5 / 14
15,726
786
28,505
21,050
14,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lancelot
GoMifune6
Lancelot
19
7 / 2 / 14
14,445
722
21,009
20,668
21,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
75
8
Kills
30
30
Deaths
8
11
Assists
45
Player
Kills
Deaths
Assists
KDA
W
9
1
17
17.5
L
Baron Samedi
ChiefJ3
Baron Samedi
1
9
4
0.33
W
14
5
14
4.2
W
Lancelot
GoMifune6
Lancelot
7
2
14
7
L
4
10
4
0.6
L
Chaac
micharoy
Chaac
3
11
3
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,809
Damage
71,719
79,119
Taken
54,138
53,610
Mitigated
42,465
7,983
Healing
17,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,205
2,497
3,318
5,239
12,420
6,222
1,211
1,080
11,340
91,714
0
L
Baron Samedi
ChiefJ3
Baron Samedi
9,115
888
653
737
21,988
12,130
0
5,242
16,438
37,754
0
W
28,505
11,891
0
3,915
21,050
14,615
0
3,813
17,237
0
59,629
W
Lancelot
GoMifune6
Lancelot
21,009
3,702
0
5,380
20,668
21,628
0
4,554
16,114
0
46,393
L
15,720
3,731
0
3,198
24,335
10,880
0
5,699
18,315
0
54,153
L
Chaac
micharoy
Chaac
10,974
2,992
0
3,395
32,796
30,600
0
11,835
20,609
0
38,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,903
Gold Earned
46,006
191
Minions Killed
232
6
Camps Cleared
12
941,881
Distance Traveled
1,145,151
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
15,835
792
146
7
4
395,835
0
L
Baron Samedi
12,099
605
66
3
1
295,985
2
W
Ne Zha
15,726
786
49
2
4
329,900
0
W
Lancelot
14,445
722
37
2
4
419,416
0
L
Loki
13,809
690
71
4
5
328,309
5
L
Chaac
12,995
650
54
3
0
317,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role