Player Matchup

King Arthur
King Arthur
BBW3
King Arthur
Level 65
God Stats
1W - 5L
1,351 SR
Queue Stats
61W - 63L
1,500 Elo+
Party 2
He Bo
He Bo
GRPele
He Bo
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,471 Elo+
Party 2
Fafnir
Fafnir
Lord0fTheFlame
Fafnir
Level 141
God Stats
7W - 5L
1,643 SR
Queue Stats
197W - 176L
1,562 Elo+
Party 2
Hachiman
Hachiman
VvDarkChiefvV
Hachiman
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,294 Elo+
Solo
Kali
Kali
Yují
Kali
Level 81
God Stats
9W - 4L
1,735 SR
Queue Stats
107W - 112L
1,551 Elo+
Solo
Team Averages
Level 110
1,546 SR
1,476 Elo+

VS

Team Averages
Level 117
1,569 SR
1,503 Elo+
Hou Yi
Hou Yi
ATWx
Hou Yi
Level 99
God Stats
6W - 3L
1,618 SR
Queue Stats
28W - 23L
1,495 Elo+
Party 1
Zeus
Zeus
Chingalling
Zeus
Level 118
God Stats
2W - 1L
1,622 SR
Queue Stats
39W - 40L
1,513 Elo+
Solo
Ymir
Ymir
Kenzler
Ymir
Level 144
God Stats
2W - 2L
1,480 SR
Queue Stats
39W - 45L
1,514 Elo+
Party 1
Da Ji
Da Ji
MurlokMayhem
Da Ji
Level 113
God Stats
2W - 1L
1,503 SR
Queue Stats
32W - 33L
1,533 Elo+
Party 1
Gilgamesh
Gilgamesh
VendsAgony
Gilgamesh
Level 112
God Stats
5W - 4L
1,621 SR
Queue Stats
31W - 38L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BBW3
King Arthur
17
1 / 3 / 2
9,992
526
11,572
13,843
15,610
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
GRPele
He Bo
12
1 / 8 / 1
7,777
409
4,158
12,430
5,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 5 / 1
10,008
527
4,791
21,082
26,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
VvDarkChiefvV
Hachiman
14
2 / 4 / 1
8,412
443
10,112
12,954
4,851
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kali
Yují
Kali
13
1 / 4 / 4
8,741
460
5,741
15,430
8,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ATWx
Hou Yi
16
4 / 2 / 5
10,521
554
13,345
11,655
5,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
11 / 2 / 4
11,628
612
19,555
12,034
5,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Kenzler
Ymir
14
1 / 2 / 12
9,883
520
7,428
17,697
23,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
8 / 2 / 4
10,625
559
9,684
14,972
6,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
VendsAgony
Gilgamesh
16
0 / 1 / 1
9,905
521
4,140
13,633
18,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
8
Kills
24
24
Deaths
9
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
ATWx
Hou Yi
4
2
5
3.25
L
King Arthur
BBW3
King Arthur
1
3
2
0.67
W
11
2
4
6.5
L
He Bo
GRPele
He Bo
1
8
1
0.19
W
Ymir
Kenzler
Ymir
1
2
12
3.5
L
3
5
1
0.7
W
8
2
4
5
W
Gilgamesh
VendsAgony
Gilgamesh
0
1
1
0.5
L
Hachiman
VvDarkChiefvV
Hachiman
2
4
1
0.63
L
Kali
Yují
Kali
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,374
Damage
54,152
75,739
Taken
69,991
60,643
Mitigated
59,934
11,861
Healing
23,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
ATWx
Hou Yi
13,345
7,045
0
4,955
11,655
5,454
2,450
981
10,674
0
79,180
L
King Arthur
BBW3
King Arthur
11,572
1,112
0
250
13,843
15,610
598
3,935
9,908
0
81,973
W
19,555
5,240
0
4,036
12,034
5,914
1,296
3,848
8,186
98,293
0
L
He Bo
GRPele
He Bo
4,158
212
0
1,388
12,430
5,117
0
5,401
7,029
49,607
0
W
Ymir
Kenzler
Ymir
7,428
2,012
229
5,194
17,697
23,186
64
2,987
14,710
34,543
0
L
4,791
955
342
3,741
21,082
26,394
0
12,348
8,734
29,494
0
W
9,684
2,305
0
6,856
14,972
6,842
0
1,683
13,289
0
80,585
W
Gilgamesh
VendsAgony
Gilgamesh
4,140
685
0
2,466
13,633
18,538
346
0
13,633
6,926
59,720
L
Hachiman
VvDarkChiefvV
Hachiman
10,112
5,680
0
1,938
12,954
4,851
0
3,007
9,947
0
52,892
L
Kali
Yují
Kali
5,741
2,535
0
4,202
15,430
8,671
0
2,867
12,563
0
58,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,930
Gold Earned
52,562
421
Minions Killed
545
0
Camps Cleared
0
1,713,225
Distance Traveled
1,817,962
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,521
554
142
7
0
331,697
6
L
King Arthur
9,992
526
152
8
0
392,855
2
W
Zeus
11,628
612
152
8
0
326,866
6
L
He Bo
7,777
409
78
4
0
273,829
8
W
Ymir
9,883
520
34
2
0
346,440
4
L
Fafnir
10,008
527
26
1
0
349,603
4
W
Da Ji
10,625
559
102
5
0
415,626
1
W
Gilgamesh
9,905
521
115
6
0
397,333
2
L
Hachiman
8,412
443
78
4
0
307,824
1
L
Kali
8,741
460
87
5
0
389,114
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role