Player Matchup

Pele
Pele
 
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Derpurmom
Chaac
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
Kredova
Merlin
Level 86
God Stats
3W - 1L
1,688 SR
Queue Stats
184W - 189L
1,434 Elo+
Party 2
Izanami
Izanami
kickinbears
Izanami
Level 109
God Stats
17W - 18L
1,516 SR
Queue Stats
85W - 85L
1,430 Elo+
Party 2
Terra
Terra
wyattwes
Terra
Level 38
God Stats
104W - 78L
1,594 SR
Queue Stats
137W - 124L
1,514 Elo+
Solo
Team Averages
Level 79
1,559 SR
1,476 Elo+

VS

Team Averages
Level 69
1,543 SR
1,450 Elo+
Thanatos
Thanatos
AceOfTheCrows33
Thanatos
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,474 Elo+
Party 1
Rama
Rama
BigDerricc
Rama
Level 120
God Stats
1W - 2L
1,645 SR
Queue Stats
17W - 20L
1,472 Elo+
Party 1
Poseidon
Poseidon
HorridCrow
Poseidon
Level 109
God Stats
6W - 14L
1,232 SR
Queue Stats
139W - 155L
1,353 Elo+
Solo
King Arthur
King Arthur
Pusidan
King Arthur
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,511 Elo+
Solo
Ares
Ares
StrawhatsFinest
Ares
Level 28
God Stats
6W - 2L
1,840 SR
Queue Stats
40W - 41L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
4 / 0 / 2
6,603
660
3,929
7,360
2,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chaac
Derpurmom
Chaac
12
3 / 0 / 4
7,236
724
5,070
7,314
4,665
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Kredova
Merlin
10
3 / 1 / 2
6,159
616
3,796
3,847
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
kickinbears
Izanami
10
2 / 2 / 1
5,800
580
7,025
6,502
2,283
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
wyattwes
Terra
10
1 / 1 / 3
6,219
622
4,154
7,935
4,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
1 / 3 / 0
5,135
514
2,511
7,585
2,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 3 / 1
5,127
513
4,322
8,272
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
HorridCrow
Poseidon
6
1 / 2 / 0
4,426
443
2,179
4,096
1,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Pusidan
King Arthur
9
0 / 4 / 0
5,099
510
2,429
9,959
4,313
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 1 / 2
5,284
528
2,016
8,241
4,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
13
Kills
4
4
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
2
5
L
Thanatos
1
3
0
0.33
L
1
3
1
0.5
W
Chaac
Derpurmom
Chaac
3
0
4
5
L
Poseidon
HorridCrow
Poseidon
1
2
0
0.5
W
Merlin
Kredova
Merlin
3
1
2
4
L
King Arthur
Pusidan
King Arthur
0
4
0
0
L
1
1
2
2
W
Izanami
kickinbears
Izanami
2
2
1
1.25
W
Terra
wyattwes
Terra
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,974
Damage
13,457
32,958
Taken
38,153
15,067
Mitigated
14,749
15,098
Healing
11,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,929
1,392
0
5,272
7,360
2,584
0
362
6,998
0
47,811
L
Thanatos
2,511
470
0
6,006
7,585
2,701
0
1,467
6,118
0
23,455
L
4,322
3,810
0
1,943
8,272
1,846
0
1,679
6,593
0
36,350
W
Chaac
Derpurmom
Chaac
5,070
930
0
3,423
7,314
4,665
448
328
6,986
0
49,398
L
Poseidon
HorridCrow
Poseidon
2,179
425
0
552
4,096
1,346
0
1,878
2,218
20,497
0
W
Merlin
Kredova
Merlin
3,796
475
0
491
3,847
1,391
1,309
1,523
2,324
31,998
0
L
King Arthur
Pusidan
King Arthur
2,429
236
0
1,450
9,959
4,313
0
0
9,959
0
33,982
L
2,016
91
0
1,894
8,241
4,543
0
2,926
5,315
7,372
0
W
Izanami
kickinbears
Izanami
7,025
5,395
0
1,250
6,502
2,283
877
978
5,524
0
50,629
W
Terra
wyattwes
Terra
4,154
745
1,980
2,682
7,935
4,144
0
1,498
6,437
22,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,017
Gold Earned
25,071
365
Minions Killed
211
0
Camps Cleared
0
1,064,045
Distance Traveled
903,530
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,603
660
99
10
0
233,152
2
L
Thanatos
5,135
514
46
5
0
211,892
1
L
Rama
5,127
513
62
6
0
170,974
2
W
Chaac
7,236
724
89
9
0
221,537
4
L
Poseidon
4,426
443
29
3
0
128,369
6
W
Merlin
6,159
616
64
6
0
217,552
4
L
King Arthur
5,099
510
56
6
0
197,108
1
L
Ares
5,284
528
18
2
0
195,187
0
W
Izanami
5,800
580
85
9
0
175,272
5
W
Terra
6,219
622
28
3
0
216,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role