Player Matchup

Bellona
Bellona
Animamusik
Bellona
Level 125
God Stats
17W - 22L
1,371 SR
Queue Stats
833W - 854L
1,489 Elo+
Party 2
Anhur
Anhur
KousJuice
Anhur
Level 111
God Stats
5W - 7L
1,775 SR
Queue Stats
117W - 125L
1,538 Elo+
Solo
Sol
Sol
RKz3ro
Sol
Level 86
God Stats
95W - 48L
1,682 SR
Queue Stats
240W - 199L
1,549 Elo+
Party 2
Fenrir
Fenrir
Zavion
Fenrir
Level 160
God Stats
8W - 7L
1,599 SR
Queue Stats
695W - 648L
1,552 Elo+
Party 2
Janus
Janus
alex375875
Janus
Level 131
God Stats
16W - 16L
1,699 SR
Queue Stats
148W - 137L
1,500 Elo+
Party 2
Team Averages
Level 123
1,625 SR
1,525 Elo+

VS

Team Averages
Level 102
1,524 SR
1,517 Elo+
Charybdis
Charybdis
DracoDLuffy
Charybdis
Level 83
God Stats
1W - 2L
1,356 SR
Queue Stats
201W - 233L
1,511 Elo+
Party 1
He Bo
He Bo
FOFY OP
He Bo
Level 118
God Stats
6W - 5L
1,432 SR
Queue Stats
307W - 303L
1,535 Elo+
Party 1
Ganesha
Ganesha
Mommyturtle3454
Ganesha
Level 100
God Stats
7W - 7L
1,862 SR
Queue Stats
348W - 352L
1,507 Elo+
Solo
Kali
Kali
S O B Reyxx
Kali
Level 79
God Stats
9W - 10L
1,594 SR
Queue Stats
67W - 64L
1,503 Elo+
Party 1
Olorun
Olorun
vBuc
Olorun
Level 129
God Stats
1W - 6L
1,376 SR
Queue Stats
167W - 144L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Animamusik
Bellona
10
2 / 1 / 0
5,831
486
3,942
9,377
5,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
KousJuice
Anhur
12
1 / 1 / 0
6,710
559
5,688
5,544
2,135
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
RKz3ro
Sol
11
2 / 7 / 1
6,713
559
5,799
11,087
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Zavion
Fenrir
9
1 / 5 / 0
5,679
473
2,424
10,683
4,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
10
0 / 2 / 1
5,659
472
3,864
7,311
2,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DracoDLuffy
Charybdis
11
0 / 2 / 0
6,184
515
3,051
8,109
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
FOFY OP
He Bo
13
9 / 3 / 4
8,452
704
11,398
9,951
3,786
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 2
6,368
531
3,216
8,867
6,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
4 / 0 / 3
7,112
593
4,457
7,993
3,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
vBuc
Olorun
12
3 / 1 / 1
7,012
584
7,278
6,811
3,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
6
Kills
16
16
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
Animamusik
Bellona
2
1
0
2
W
Charybdis
DracoDLuffy
Charybdis
0
2
0
0
W
He Bo
FOFY OP
He Bo
9
3
4
3.67
L
Anhur
KousJuice
Anhur
1
1
0
1
W
0
0
2
1
L
Sol
RKz3ro
Sol
2
7
1
0.36
W
4
0
3
5.5
L
Fenrir
Zavion
Fenrir
1
5
0
0.2
L
Janus
0
2
1
0.25
W
Olorun
vBuc
Olorun
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,717
Damage
29,400
44,002
Taken
41,731
19,974
Mitigated
18,796
11,897
Healing
21,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Animamusik
Bellona
3,942
1,081
155
3,662
9,377
5,466
0
3,625
5,752
0
34,331
W
Charybdis
DracoDLuffy
Charybdis
3,051
1,860
0
3,599
8,109
2,230
0
0
8,109
0
42,576
W
He Bo
FOFY OP
He Bo
11,398
910
0
5,066
9,951
3,786
454
3,969
5,982
55,120
0
L
Anhur
KousJuice
Anhur
5,688
4,008
0
1,660
5,544
2,135
145
1,071
4,473
0
51,663
W
3,216
420
581
4,095
8,867
6,275
0
1,878
6,989
17,234
0
L
Sol
RKz3ro
Sol
5,799
2,371
0
3,188
11,087
5,225
1,139
8,438
2,649
30,018
6,606
W
4,457
1,996
0
5,679
7,993
3,128
75
752
7,241
0
36,596
L
Fenrir
Zavion
Fenrir
2,424
377
0
1,038
10,683
4,321
421
3,609
7,074
0
19,171
L
Janus
3,864
106
0
2,194
7,311
2,827
0
4,136
3,175
37,122
0
W
Olorun
vBuc
Olorun
7,278
3,230
399
1,956
6,811
3,377
958
2,208
4,603
58,129
7,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,592
Gold Earned
35,128
301
Minions Killed
373
0
Camps Cleared
0
1,075,328
Distance Traveled
1,165,675
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,831
486
57
5
0
236,785
0
W
Charybdis
6,184
515
85
7
0
209,595
2
W
He Bo
8,452
704
92
8
0
201,047
1
L
Anhur
6,710
559
92
8
0
188,092
1
W
Ganesha
6,368
531
0
0
0
258,075
3
L
Sol
6,713
559
55
5
0
208,145
3
W
Kali
7,112
593
83
7
0
279,454
2
L
Fenrir
5,679
473
43
4
0
221,315
0
L
Janus
5,659
472
54
5
0
220,991
1
W
Olorun
7,012
584
113
9
0
217,504
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role