Player Matchup

Janus
Janus
G0ldenK1rby
Janus
Level 17
God Stats
2W - 13L
1,143 SR
Queue Stats
2W - 16L
1,073 Elo+
Party 2
Izanami
Izanami
Hootman22
Izanami
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,365 Elo+
Solo
Freya
Freya
TheOnlineChibi
Freya
Level 52
God Stats
2W - 12L
1,078 SR
Queue Stats
10W - 28L
1,262 Elo+
Party 2
Team Averages
Level 58
1,241 SR
1,233 Elo+

VS

Team Averages
Level 80
1,604 SR
1,457 Elo+
Bacchus
Bacchus
AKASprin
Bacchus
Level 76
God Stats
1W - 1L
1,481 SR
Queue Stats
7W - 23L
1,223 Elo+
Solo
Chronos
Chronos
eargon2413
Chronos
Level 108
God Stats
9W - 8L
1,543 SR
Queue Stats
302W - 279L
1,572 Elo+
Party 1
Fenrir
Fenrir
redirthgink
Fenrir
Level 56
God Stats
17W - 10L
1,786 SR
Queue Stats
386W - 354L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,612
634
4,508
9,367
3,572
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
Hootman22
Izanami
11
2 / 2 / 1
7,347
612
7,173
7,699
3,251
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 4 / 2
7,337
611
3,160
10,601
4,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AKASprin
Bacchus
12
2 / 1 / 4
8,532
711
3,319
12,779
16,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos
eargon2413
Chronos
15
2 / 0 / 5
9,097
758
10,111
11,348
5,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
13
5 / 4 / 3
8,776
731
12,253
11,566
5,752
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
4
Kills
9
9
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AKASprin
Bacchus
2
1
4
4
L
1
3
3
0.83
L
Izanami
Hootman22
Izanami
2
2
1
1.25
L
1
4
2
0.5
W
Chronos
eargon2413
Chronos
2
0
5
4.5
W
Fenrir
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,841
Damage
25,683
27,667
Taken
35,693
11,579
Mitigated
27,417
3,889
Healing
9,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AKASprin
Bacchus
3,319
160
145
3,044
12,779
16,037
174
3,428
9,351
19,580
0
L
4,508
1,177
0
1,270
9,367
3,572
0
3,880
5,487
24,683
0
L
Izanami
Hootman22
Izanami
7,173
5,300
0
664
7,699
3,251
0
4,306
3,393
0
20,978
L
3,160
1,112
0
1,955
10,601
4,756
0
4,287
6,314
11,373
1,181
W
Chronos
eargon2413
Chronos
10,111
4,854
0
3,728
11,348
5,628
1,415
2,888
8,460
46,359
4,749
W
Fenrir
12,253
2,474
0
2,312
11,566
5,752
0
3,241
8,325
0
25,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,296
Gold Earned
26,405
103
Minions Killed
139
3
Camps Cleared
7
526,833
Distance Traveled
614,491
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,532
711
15
1
0
237,347
1
L
Janus
7,612
634
50
4
0
171,916
0
L
Izanami
7,347
612
21
2
1
168,642
3
L
Freya
7,337
611
32
3
2
186,275
0
W
Chronos
9,097
758
100
8
6
205,058
0
W
Fenrir
8,776
731
24
2
1
172,086
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role