Player Matchup

Artemis
Artemis
JadenD23
Artemis
Level 106
God Stats
2W - 2L
1,624 SR
Queue Stats
293W - 139L
1,710 Elo+
Party 2
Sun Wukong
Sun Wukong
KingBains28
Sun Wukong
Level 37
God Stats
85W - 27L
1,755 SR
Queue Stats
183W - 64L
1,692 Elo+
Party 2
Hachiman
Hachiman
dboss416
Hachiman
Level 120
God Stats
9W - 2L
1,882 SR
Queue Stats
306W - 147L
1,687 Elo+
Party 2
Fenrir
Fenrir
iKiLLxNooBz97
Fenrir
Level 105
God Stats
91W - 31L
1,798 SR
Queue Stats
288W - 138L
1,704 Elo+
Party 2
Ares
Ares
shaanthesheep12
Ares
Level 107
God Stats
1W - 0L
1,555 SR
Queue Stats
297W - 145L
1,688 Elo+
Party 2
Team Averages
Level 95
1,723 SR
1,696 Elo+

VS

Team Averages
Level 34
1,697 SR
1,541 Elo+
Da Ji
Da Ji
Danjiro
Da Ji
Level 62
God Stats
8W - 4L
1,775 SR
Queue Stats
75W - 59L
1,495 Elo+
Party 1
King Arthur
King Arthur
GoofyClown
King Arthur
Level 23
God Stats
3W - 4L
1,817 SR
Queue Stats
26W - 21L
1,516 Elo+
Party 1
Nu Wa
Nu Wa
Kajjjj
Nu Wa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
blewcx
Cthulhu
Level 6
God Stats
3W - 1L
1,892 SR
Queue Stats
3W - 1L
1,780 Elo+
Party 1
Neith
Neith
transhornifegget
Neith
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 31L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JadenD23
Artemis
20
16 / 2 / 8
14,950
598
30,889
22,206
9,922
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
KingBains28
Sun Wukong
20
4 / 3 / 4
14,097
564
12,713
18,951
14,786
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
dboss416
Hachiman
20
16 / 2 / 3
14,927
597
32,141
22,681
13,781
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
0 / 1 / 8
11,195
448
2,432
13,053
12,204
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
1 / 5 / 8
11,750
470
7,420
23,853
28,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Danjiro
Da Ji
20
3 / 7 / 4
12,783
511
15,300
25,423
14,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
GoofyClown
King Arthur
16
3 / 7 / 0
11,011
440
7,404
26,879
30,358
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Kajjjj
Nu Wa
15
0 / 11 / 2
10,305
412
11,963
19,887
7,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
blewcx
Cthulhu
15
3 / 8 / 3
10,458
418
17,584
22,843
21,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
2 / 4 / 4
11,816
473
11,160
13,375
6,796
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
24
37
Kills
11
13
Deaths
37
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Danjiro
Da Ji
3
7
4
0.71
L
King Arthur
GoofyClown
King Arthur
3
7
0
0.43
W
Artemis
JadenD23
Artemis
16
2
8
10
L
Nu Wa
Kajjjj
Nu Wa
0
11
2
0.09
W
Sun Wukong
KingBains28
Sun Wukong
4
3
4
2
L
Cthulhu
blewcx
Cthulhu
3
8
3
0.56
W
Hachiman
dboss416
Hachiman
16
2
3
8.75
W
0
1
8
4
W
1
5
8
1
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,595
Damage
63,411
100,744
Taken
108,407
79,687
Mitigated
80,566
31,914
Healing
15,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Danjiro
Da Ji
15,300
4,442
0
9,204
25,423
14,465
546
394
25,029
0
121,670
L
King Arthur
GoofyClown
King Arthur
7,404
1,051
0
670
26,879
30,358
132
890
25,989
0
57,573
W
Artemis
JadenD23
Artemis
30,889
22,792
0
6,121
22,206
9,922
2,306
7,532
14,538
0
145,471
L
Nu Wa
Kajjjj
Nu Wa
11,963
4,371
0
1,407
19,887
7,129
3,338
876
19,011
66,405
0
W
Sun Wukong
KingBains28
Sun Wukong
12,713
3,349
0
8,718
18,951
14,786
570
4,742
14,209
0
109,870
L
Cthulhu
blewcx
Cthulhu
17,584
1,895
782
1,368
22,843
21,818
1,186
3,469
19,374
48,901
0
W
Hachiman
dboss416
Hachiman
32,141
20,614
0
8,248
22,681
13,781
2,543
7,906
14,545
0
158,657
W
2,432
320
0
4,380
13,053
12,204
1,405
4,633
8,116
0
51,969
W
7,420
379
0
4,447
23,853
28,994
292
9,285
14,004
59,923
0
L
11,160
6,049
0
2,297
13,375
6,796
3,582
1,791
11,584
0
89,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,919
Gold Earned
56,373
707
Minions Killed
585
0
Camps Cleared
0
2,166,733
Distance Traveled
2,229,724
18
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,783
511
169
7
0
510,722
0
L
King Arthur
11,011
440
97
4
0
457,997
0
W
Artemis
14,950
598
152
6
0
461,512
4
L
Nu Wa
10,305
412
96
4
0
370,043
0
W
Sun Wukong
14,097
564
205
8
0
448,579
0
L
Cthulhu
10,458
418
65
3
0
458,974
1
W
Hachiman
14,927
597
192
8
0
452,851
5
W
Fenrir
11,195
448
80
3
0
354,690
2
W
Ares
11,750
470
78
3
0
449,101
7
L
Neith
11,816
473
158
6
0
431,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role