Player Matchup

Zhong Kui
Zhong Kui
ColdBlded863
Zhong Kui
Level 119
God Stats
1W - 2L
1,686 SR
Queue Stats
40W - 44L
1,364 Elo+
Solo
Nemesis
Nemesis
FnTdav1s
Nemesis
Level 28
God Stats
7W - 4L
1,680 SR
Queue Stats
26W - 28L
1,300 Elo+
Party 2
Jormungandr
Jormungandr
SACKNASTY420
Jormungandr
Level 82
God Stats
22W - 32L
1,500 SR
Queue Stats
99W - 146L
1,383 Elo+
Party 2
Team Averages
Level 76
1,622 SR
1,349 Elo+

VS

Team Averages
Level 95
1,571 SR
1,525 Elo+
Amaterasu
Amaterasu
Gifted Variable
Amaterasu
Level 81
God Stats
3W - 2L
1,746 SR
Queue Stats
110W - 99L
1,472 Elo+
Party 1
Achilles
Achilles
Sigmu_
Achilles
Level 107
God Stats
1W - 0L
1,562 SR
Queue Stats
13W - 2L
1,629 Elo+
Solo
Sol
Sol
iWickedpedia
Sol
Level 98
God Stats
1W - 2L
1,405 SR
Queue Stats
157W - 169L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ColdBlded863
Zhong Kui
12
1 / 3 / 2
7,503
625
12,142
10,260
7,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
FnTdav1s
Nemesis
12
2 / 2 / 2
7,933
661
6,876
10,238
5,453
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
SACKNASTY420
Jormungandr
11
1 / 4 / 3
7,942
662
9,367
14,824
13,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Gifted Variable
Amaterasu
11
1 / 3 / 6
7,696
641
5,436
12,223
10,552
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
Sigmu_
Achilles
14
6 / 0 / 3
8,567
714
10,917
13,831
11,354
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 1 / 7
8,188
682
13,865
11,489
5,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
4
Kills
9
9
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ColdBlded863
Zhong Kui
1
3
2
0.67
L
Nemesis
FnTdav1s
Nemesis
2
2
2
1.5
W
Amaterasu
Gifted Variable
Amaterasu
1
3
6
1.33
L
Jormungandr
SACKNASTY420
Jormungandr
1
4
3
0.63
W
Achilles
Sigmu_
Achilles
6
0
3
7.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,385
Damage
30,218
35,322
Taken
37,543
26,528
Mitigated
27,257
8,386
Healing
14,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ColdBlded863
Zhong Kui
12,142
921
0
3,369
10,260
7,398
0
3,099
7,161
34,656
0
L
Nemesis
FnTdav1s
Nemesis
6,876
2,255
97
2,302
10,238
5,453
0
3,747
6,491
0
18,694
W
Amaterasu
Gifted Variable
Amaterasu
5,436
2,848
1,717
3,135
12,223
10,552
101
5,926
6,297
0
15,663
L
Jormungandr
SACKNASTY420
Jormungandr
9,367
1,361
0
2,618
14,824
13,677
0
5,609
9,215
21,938
0
W
Achilles
Sigmu_
Achilles
10,917
3,082
0
2,601
13,831
11,354
126
9,610
4,221
0
26,387
W
13,865
5,939
868
5,734
11,489
5,351
1,085
6,205
5,284
27,375
2,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,378
Gold Earned
24,451
111
Minions Killed
98
7
Camps Cleared
3
621,783
Distance Traveled
610,734
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,503
625
59
5
4
185,462
0
L
Nemesis
7,933
661
29
2
3
238,566
2
W
Amaterasu
7,696
641
22
2
2
185,233
3
L
Jormungandr
7,942
662
23
2
0
197,755
0
W
Achilles
8,567
714
21
2
0
225,220
1
W
Sol
8,188
682
55
5
1
200,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role