Player Matchup

Janus
Janus
DEANAKO5
Janus
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,416 Elo+
Party 1
Charybdis
Charybdis
Dan Dlamond
Charybdis
Level 134
God Stats
22W - 27L
1,419 SR
Queue Stats
206W - 237L
1,393 Elo+
Solo
Nu Wa
Nu Wa
OrganicPillozzz
Nu Wa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 1
Pele
Pele
Shiesty KP
Pele
Level 136
God Stats
0W - 1L
1,118 SR
Queue Stats
126W - 112L
1,425 Elo+
Solo
Chaac
Chaac
heimerdinger10
Chaac
Level 8
God Stats
0W - 2L
1,099 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 1
Team Averages
Level 65
1,327 SR
1,352 Elo+

VS

Team Averages
Level 76
1,438 SR
1,424 Elo+
Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Ant Gets It
Olorun
Level 18
God Stats
8W - 11L
1,500 SR
Queue Stats
402W - 434L
1,310 Elo+
Party 2
Thanatos
Thanatos
BlueFIameAce
Thanatos
Level 39
God Stats
7W - 5L
1,582 SR
Queue Stats
99W - 107L
1,404 Elo+
Solo
Cthulhu
Cthulhu
HibachiSco
Cthulhu
Level 85
God Stats
1W - 3L
1,107 SR
Queue Stats
112W - 116L
1,452 Elo+
Party 2
Gilgamesh
Gilgamesh
zay37th
Gilgamesh
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 225L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DEANAKO5
Janus
10
3 / 2 / 0
5,776
525
4,128
7,560
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Dan Dlamond
Charybdis
8
0 / 4 / 0
5,057
460
3,005
8,289
2,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 1
5,229
475
6,007
6,545
2,440
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 2 / 0
4,816
438
2,250
7,981
2,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 1
5,181
471
3,285
4,607
2,178
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 0 / 2
6,130
557
5,025
7,737
2,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
9
0 / 3 / 1
5,427
493
2,948
5,387
1,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
BlueFIameAce
Thanatos
11
5 / 0 / 2
6,637
603
4,834
7,119
3,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
HibachiSco
Cthulhu
10
2 / 0 / 0
6,178
562
3,929
9,932
6,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
zay37th
Gilgamesh
11
3 / 0 / 1
6,691
608
6,121
7,987
5,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
10
10
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
2
1
W
Olorun
0
3
1
0.17
W
Thanatos
BlueFIameAce
Thanatos
5
0
2
6
L
Janus
DEANAKO5
Janus
3
2
0
1.5
L
Charybdis
Dan Dlamond
Charybdis
0
4
0
0
W
Cthulhu
HibachiSco
Cthulhu
2
0
0
2
L
0
2
1
0.25
L
0
2
0
0
L
0
0
1
0.5
W
Gilgamesh
zay37th
Gilgamesh
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,675
Damage
22,857
34,982
Taken
38,162
12,462
Mitigated
20,176
7,937
Healing
20,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,025
2,574
0
5,674
7,737
2,676
1,365
4,298
3,439
50,188
0
W
Olorun
2,948
2,258
94
789
5,387
1,947
496
2,704
2,412
28,856
0
W
Thanatos
BlueFIameAce
Thanatos
4,834
1,189
0
7,267
7,119
3,187
0
1,248
5,861
0
36,697
L
Janus
DEANAKO5
Janus
4,128
510
0
2,486
7,560
2,574
0
3,245
4,315
35,830
0
L
Charybdis
Dan Dlamond
Charybdis
3,005
1,492
0
2,747
8,289
2,579
169
0
8,289
0
29,133
W
Cthulhu
HibachiSco
Cthulhu
3,929
573
125
3,204
9,932
6,730
0
1,235
8,587
26,249
0
L
6,007
1,771
0
1,406
6,545
2,440
0
4,288
2,257
34,759
0
L
2,250
778
0
356
7,981
2,691
0
1,282
6,699
0
25,519
L
3,285
453
0
942
4,607
2,178
0
3,087
1,520
0
25,383
W
Gilgamesh
zay37th
Gilgamesh
6,121
2,412
0
2,863
7,987
5,636
0
259
7,728
0
43,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,059
Gold Earned
31,063
240
Minions Killed
299
0
Camps Cleared
0
981,617
Distance Traveled
1,027,854
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,130
557
69
6
0
183,447
2
W
Olorun
5,427
493
63
6
0
184,030
2
W
Thanatos
6,637
603
69
6
0
239,594
0
L
Janus
5,776
525
63
6
0
203,742
1
L
Charybdis
5,057
460
47
4
0
168,415
1
W
Cthulhu
6,178
562
30
3
0
211,153
4
L
Nu Wa
5,229
475
48
4
0
167,576
0
L
Pele
4,816
438
44
4
0
224,971
0
L
Chaac
5,181
471
38
3
0
216,913
0
W
Gilgamesh
6,691
608
68
6
0
209,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role