Player Matchup

Skadi
Skadi
 
Skadi
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jerry3CZ
Cu Chulainn
Level 147
God Stats
0W - 1L
1,444 SR
Queue Stats
96W - 76L
1,573 Elo+
Solo
Thor
Thor
Orígenes
Thor
Level 122
God Stats
2W - 5L
1,497 SR
Queue Stats
138W - 143L
1,516 Elo+
Solo
Ares
Ares
obiwankanobi
Ares
Level 146
God Stats
1W - 4L
1,305 SR
Queue Stats
267W - 259L
1,518 Elo+
Solo
Vamana
Vamana
shadowcat125
Vamana
Level 158
God Stats
1W - 3L
1,317 SR
Queue Stats
154W - 179L
1,518 Elo+
Solo
Team Averages
Level 123
1,413 SR
1,525 Elo+

VS

Team Averages
Level 140
1,509 SR
1,535 Elo+
Hera
Hera
BlTCHplease
Hera
Level 128
God Stats
6W - 3L
1,561 SR
Queue Stats
304W - 315L
1,554 Elo+
Solo
Bacchus
Bacchus
CoolEagle
Bacchus
Level 128
God Stats
3W - 3L
1,625 SR
Queue Stats
239W - 233L
1,515 Elo+
Solo
Atlas
Atlas
Pangus
Atlas
Level 128
God Stats
8W - 10L
1,401 SR
Queue Stats
406W - 431L
1,540 Elo+
Solo
Agni
Agni
sikhsukh
Agni
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
125W - 120L
1,490 Elo+
Solo
Artemis
Artemis
Тайночка
Artemis
Level 155
God Stats
4W - 7L
1,456 SR
Queue Stats
300W - 296L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
2 / 3 / 5
7,682
768
9,376
8,494
4,392
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Jerry3CZ
Cu Chulainn
13
4 / 3 / 4
7,659
766
11,861
14,180
10,946
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
12
1 / 4 / 3
6,746
675
6,014
8,635
4,614
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 2 / 5
6,663
666
4,788
7,602
8,302
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vamana
14
2 / 2 / 5
8,407
841
7,605
14,973
16,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 5
9,348
935
11,722
6,813
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
CoolEagle
Bacchus
15
1 / 0 / 11
8,584
858
6,603
12,497
16,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Atlas
Pangus
Atlas
15
3 / 1 / 4
8,439
844
6,922
10,555
13,566
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
14
2 / 2 / 8
8,006
801
9,914
8,810
5,247
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 4 / 10
7,567
757
9,791
11,243
6,318
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
52
9
Kills
14
14
Deaths
9
22
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
3
5
1.5
W
7
2
5
4.75
W
Bacchus
CoolEagle
Bacchus
1
0
11
6.5
L
Cu Chulainn
Jerry3CZ
Cu Chulainn
4
3
4
2
L
Thor
1
4
3
0.63
W
Atlas
Pangus
Atlas
3
1
4
5
L
0
2
5
1.25
L
Vamana
2
2
5
2.25
W
Agni
2
2
8
3
W
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,644
Damage
44,952
53,884
Taken
49,918
44,553
Mitigated
44,987
17,899
Healing
15,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
9,376
3,019
1,001
780
8,494
4,392
86
7,012
1,482
0
23,761
W
11,722
2,740
133
211
6,813
3,764
457
148
6,665
29,431
0
W
Bacchus
CoolEagle
Bacchus
6,603
738
4,809
4,280
12,497
16,092
667
1,942
10,555
9,584
0
L
Cu Chulainn
Jerry3CZ
Cu Chulainn
11,861
1,134
975
3,465
14,180
10,946
0
8,497
5,683
0
22,654
L
Thor
6,014
0
1,077
478
8,635
4,614
0
5,408
3,227
0
9,977
W
Atlas
Pangus
Atlas
6,922
1,951
475
1,037
10,555
13,566
492
1,035
9,520
12,152
0
L
4,788
72
1,015
1,212
7,602
8,302
0
4,920
2,682
6,837
0
L
Vamana
7,605
3,098
2,314
5,582
14,973
16,299
0
9,324
5,649
515
21,218
W
Agni
9,914
623
1,168
776
8,810
5,247
780
857
7,953
23,860
0
W
9,791
3,173
1,042
1,732
11,243
6,318
879
1,154
10,089
0
15,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,157
Gold Earned
41,944
100
Minions Killed
103
0
Camps Cleared
0
952,416
Distance Traveled
972,102
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,682
768
46
5
0
197,871
2
W
Hera
9,348
935
43
4
0
198,700
0
W
Bacchus
8,584
858
7
1
0
216,926
4
L
Cu Chulainn
7,659
766
17
2
0
203,208
1
L
Thor
6,746
675
9
1
0
184,172
0
W
Atlas
8,439
844
9
1
0
194,081
0
L
Ares
6,663
666
1
0
0
181,141
0
L
Vamana
8,407
841
27
3
0
186,024
3
W
Agni
8,006
801
24
2
0
196,517
0
W
Artemis
7,567
757
20
2
0
165,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role