Player Matchup

Sol
Sol
Platinum I
DaddyHadez
Sol
Platinum I
Level 119
God Stats
13W - 5L
1,808 SR
Queue Stats
30W - 17L
2,088 MMR
Party 1
Loki
Loki
Platinum II
HayHayDaPURTLE
Loki
Platinum II
Level 128
God Stats
4W - 0L
1,663 SR
Queue Stats
24W - 12L
2,046 MMR
Party 1
Jormungandr
Jormungandr
Platinum II
jDogDaPURTLE
Jormungandr
Platinum II
Level 148
God Stats
1W - 0L
1,974 SR
Queue Stats
30W - 18L
2,066 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,815 SR
2,067 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 157
1,486 SR
2,058 MMR
Sobek
Sobek
Diamond III
HadderBR
Sobek
Diamond III
Level 160
God Stats
1W - 2L
1,530 SR
Queue Stats
239W - 259L
2,143 MMR
Solo
Rama
Rama
Gold II
Mystic_Expert_
Rama
Gold II
Level 152
God Stats
0W - 2L
1,371 SR
Queue Stats
16W - 11L
1,882 MMR
Solo
Persephone
Persephone
Diamond V
xWicKeD_N0VAx
Persephone
Diamond V
Level 160
God Stats
5W - 8L
1,557 SR
Queue Stats
87W - 101L
2,150 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 3
12,782
639
26,129
20,765
9,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 3 bonus gold and 20% attack speed for 8s, and restore 20 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+90
Magical Power
+20%
Attack Speed

PASSIVE - Your Basic Attacks deal bonus damage of 10 + 10% of your Magical Power. This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health. <n>GLYPH - For every 40 Magical Power you have, you gain 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+60
Magical Power

18
2 / 1 / 4
11,923
596
8,855
12,862
6,016
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+40
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Jotunn's Cunning

Jotunn's Cunning

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. At 2 stacks, your next non-ultimate ability that damages an enemy god gets 25% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 35% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
jDogDaPURTLE
Jormungandr
19
2 / 1 / 6
12,568
628
17,874
21,080
28,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 3 bonus gold and 20% attack speed for 8s, and restore 20 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+25
Magical Power
+30
Magical Protection
+30
Physical Protection
+10
Mp 5

PASSIVE - Successfully hitting an enemy god with Crowd Control will place a debuff on the enemy, reducing their Magical and Physical Protections by 10 for 5s.

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Emperor's Armor

Emperor's Armor

+300
Health
+60
Physical Protection

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 50%.

Bans
Ah Muzen CabAchillesBaron SamediAtlasGuan Yu

VS

Bans
BastetMulanShivaMedusaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
HadderBR
Sobek
15
0 / 3 / 4
12,181
609
11,758
29,595
40,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 15 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+25
Magical Power
+30
Magical Protection
+30
Physical Protection
+10
Mp 5

PASSIVE - Successfully hitting an enemy god with Crowd Control will place a debuff on the enemy, reducing their Magical and Physical Protections by 10 for 5s.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

16
2 / 3 / 1
11,673
584
16,291
16,743
8,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+30
Physical Power
+30%
Attack Speed
+20
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 2 Physical Power.

Asi

Asi

+25
Physical Power
+15%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - While below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Persephone
xWicKeD_N0VAx
Persephone
17
3 / 1 / 2
12,854
643
15,726
15,722
7,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+100
Magical Power
+12
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+135
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
8
Kills
5
5
Deaths
7
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
3
3
1.83
L
Sobek
HadderBR
Sobek
0
3
4
0.67
W
2
1
4
4
L
2
3
1
0.83
W
Jormungandr
jDogDaPURTLE
Jormungandr
2
1
6
5
L
Persephone
xWicKeD_N0VAx
Persephone
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,858
Damage
43,775
54,707
Taken
62,060
44,055
Mitigated
56,829
13,401
Healing
16,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,129
10,363
0
11,129
20,765
9,680
3,013
12,129
8,636
76,997
0
L
Sobek
HadderBR
Sobek
11,758
275
507
10,580
29,595
40,812
45
20,258
9,337
24,478
0
W
8,855
637
0
887
12,862
6,016
0
6,525
6,337
0
46,892
L
16,291
10,051
0
505
16,743
8,265
1,053
12,900
3,843
0
50,068
W
Jormungandr
jDogDaPURTLE
Jormungandr
17,874
6,683
0
1,385
21,080
28,359
317
9,286
11,794
51,501
0
L
Persephone
xWicKeD_N0VAx
Persephone
15,726
1,099
117
5,123
15,722
7,752
0
11,042
4,679
63,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,273
Gold Earned
36,708
248
Minions Killed
206
14
Camps Cleared
4
1,143,026
Distance Traveled
1,073,694
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,782
639
119
6
4
348,986
5
L
Sobek
12,181
609
19
1
0
381,358
8
W
Loki
11,923
596
67
3
9
418,947
1
L
Rama
11,673
584
73
4
3
335,738
5
W
Jormungandr
12,568
628
62
3
1
375,093
4
L
Persephone
12,854
643
114
6
1
356,598
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role