Player Matchup

Gilgamesh
Gilgamesh
DIZzIsFrosty_-
Gilgamesh
Level 97
God Stats
6W - 4L
1,656 SR
Queue Stats
26W - 22L
1,653 Elo+
Party 1
Chaac
Chaac
Xx Demone71 xX
Chaac
Level 109
God Stats
9W - 6L
1,556 SR
Queue Stats
80W - 105L
1,473 Elo+
Solo
Merlin
Merlin
pablogp9894
Merlin
Level 146
God Stats
1W - 0L
1,307 SR
Queue Stats
40W - 26L
1,707 Elo+
Party 1
Team Averages
Level 117
1,507 SR
1,611 Elo+

VS

Team Averages
Level 94
1,553 SR
1,492 Elo+
Anubis
Anubis
BlackHawk022944
Anubis
Level 101
God Stats
494W - 532L
1,498 SR
Queue Stats
966W - 1,158L
1,472 Elo+
Solo
Sobek
Sobek
PadraicG
Sobek
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bastet
Bastet
TRANKS25
Bastet
Level 115
God Stats
22W - 19L
1,660 SR
Queue Stats
365W - 463L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DIZzIsFrosty_-
Gilgamesh
15
6 / 3 / 8
10,872
777
10,640
22,836
13,263
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 4 / 10
9,999
714
9,400
17,811
11,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
15
7 / 3 / 6
10,228
731
15,738
9,695
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 2
8,767
626
8,479
14,272
7,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
PadraicG
Sobek
14
0 / 2 / 7
9,586
685
5,603
16,760
19,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
TRANKS25
Bastet
15
8 / 4 / 1
11,253
804
16,524
15,304
7,671
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
15
Kills
10
10
Deaths
15
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
9
2
0.33
W
Gilgamesh
DIZzIsFrosty_-
Gilgamesh
6
3
8
3.33
L
Sobek
PadraicG
Sobek
0
2
7
1.75
L
Bastet
TRANKS25
Bastet
8
4
1
2.13
W
2
4
10
1.75
W
Merlin
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,778
Damage
30,606
50,342
Taken
46,336
27,918
Mitigated
35,219
14,884
Healing
9,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,479
385
0
1,099
14,272
7,871
0
6,267
8,005
30,319
0
W
Gilgamesh
DIZzIsFrosty_-
Gilgamesh
10,640
2,067
924
6,979
22,836
13,263
207
5,864
16,972
0
18,413
L
Sobek
PadraicG
Sobek
5,603
1,141
0
4,939
16,760
19,677
0
5,218
11,542
13,123
0
L
Bastet
TRANKS25
Bastet
16,524
3,006
0
3,215
15,304
7,671
0
4,982
10,322
0
39,580
W
9,400
1,816
0
5,889
17,811
11,319
240
5,581
12,230
0
31,982
W
Merlin
15,738
1,219
0
1,092
9,695
3,336
1,166
3,302
6,393
54,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,099
Gold Earned
29,606
173
Minions Killed
91
10
Camps Cleared
2
728,070
Distance Traveled
731,609
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,767
626
29
2
1
205,748
3
W
Gilgamesh
10,872
777
16
1
0
277,885
0
L
Sobek
9,586
685
16
1
0
260,166
3
L
Bastet
11,253
804
46
3
1
265,695
0
W
Chaac
9,999
714
66
5
3
224,102
2
W
Merlin
10,228
731
91
7
7
226,083
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role