Player Matchup

Scylla
Scylla
Rocketman2124
Scylla
Level 107
God Stats
4W - 4L
1,396 SR
Queue Stats
74W - 28L
1,773 Elo+
Party 1
Sobek
Sobek
SeismicGaming
Sobek
Level 111
God Stats
2W - 0L
1,692 SR
Queue Stats
51W - 24L
1,718 Elo+
Party 1
Ravana
Ravana
The Kinky Camel
Ravana
Level 148
God Stats
9W - 9L
1,659 SR
Queue Stats
316W - 231L
1,643 Elo+
Party 1
Team Averages
Level 122
1,583 SR
1,711 Elo+

VS

Team Averages
Level 138
1,575 SR
1,426 Elo+
Lancelot
Lancelot
Dunga591
Lancelot
Level 155
God Stats
2W - 12L
1,426 SR
Queue Stats
163W - 240L
1,346 Elo+
Solo
Chernobog
Chernobog
liftedeye
Chernobog
Level 119
God Stats
41W - 49L
1,539 SR
Queue Stats
465W - 711L
1,376 Elo+
Solo
Baron Samedi
Baron Samedi
whosAji
Baron Samedi
Level 141
God Stats
17W - 18L
1,758 SR
Queue Stats
314W - 291L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 4
7,444
744
8,281
3,283
1,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 1 / 4
7,137
714
2,406
11,063
10,156
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 5
6,848
685
6,470
7,071
3,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dunga591
Lancelot
8
0 / 4 / 2
5,694
569
2,317
8,590
3,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
liftedeye
Chernobog
12
1 / 1 / 1
6,537
654
5,162
6,680
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
whosAji
Baron Samedi
11
1 / 2 / 1
6,343
634
7,640
4,754
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
7
Kills
2
2
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Dunga591
Lancelot
0
4
2
0.25
W
3
0
4
5
W
2
1
4
4
W
2
1
5
4.5
L
Chernobog
liftedeye
Chernobog
1
1
1
1.5
L
Baron Samedi
whosAji
Baron Samedi
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,157
Damage
15,119
21,417
Taken
20,024
15,363
Mitigated
8,664
6,734
Healing
5,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Dunga591
Lancelot
2,317
565
0
2,449
8,590
3,183
99
4,353
3,975
0
7,387
W
8,281
1,430
0
1,601
3,283
1,287
92
1,255
1,898
33,552
0
W
2,406
295
239
2,122
11,063
10,156
0
3,608
7,056
5,286
0
W
6,470
1,508
463
2,309
7,071
3,920
0
2,264
4,592
0
18,826
L
Chernobog
liftedeye
Chernobog
5,162
2,824
0
871
6,680
3,209
0
3,862
2,673
0
24,025
L
Baron Samedi
whosAji
Baron Samedi
7,640
425
990
912
4,754
2,272
70
2,315
2,335
20,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,429
Gold Earned
18,574
111
Minions Killed
94
4
Camps Cleared
5
602,022
Distance Traveled
574,262
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,694
569
8
1
1
214,993
3
W
Scylla
7,444
744
69
7
2
201,512
5
W
Sobek
7,137
714
11
1
2
204,187
2
W
Ravana
6,848
685
31
3
0
196,323
4
L
Chernobog
6,537
654
48
5
4
189,194
2
L
Baron Samedi
6,343
634
38
4
0
170,075
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role