Player Matchup

Hercules
Hercules
AITAMA
Hercules
Level 144
God Stats
6W - 7L
1,436 SR
Queue Stats
601W - 686L
1,448 Elo+
Party 1
He Bo
He Bo
BuBu-126
He Bo
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,537 Elo+
Party 3
Thoth
Thoth
ZaKaTeNaS
Thoth
Level 107
God Stats
2W - 2L
1,571 SR
Queue Stats
148W - 171L
1,396 Elo+
Party 1
Yemoja
Yemoja
mikaDO34
Yemoja
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 61L
1,416 Elo+
Solo
Osiris
Osiris
vD_B4LT4S4R
Osiris
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 103
1,502 SR
1,459 Elo+

VS

Team Averages
Level 111
1,386 SR
1,375 Elo+
Cthulhu
Cthulhu
Adricartu
Cthulhu
Level 68
God Stats
9W - 19L
1,244 SR
Queue Stats
287W - 458L
1,322 Elo+
Party 2
Sun Wukong
Sun Wukong
HeIIDog
Sun Wukong
Level 160
God Stats
1W - 3L
1,204 SR
Queue Stats
170W - 174L
1,504 Elo+
Solo
Medusa
Medusa
Rizvo
Medusa
Level 107
God Stats
11W - 7L
1,292 SR
Queue Stats
412W - 455L
1,388 Elo+
Solo
Scylla
Scylla
RooooooUxx7
Scylla
Level 116
God Stats
5W - 4L
1,741 SR
Queue Stats
319W - 453L
1,311 Elo+
Party 2
Hel
Hel
Z3K1
Hel
Level 106
God Stats
4W - 6L
1,447 SR
Queue Stats
279W - 421L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AITAMA
Hercules
20
5 / 5 / 12
13,707
653
15,477
44,143
61,882
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

He Bo
BuBu-126
He Bo
20
6 / 11 / 8
13,156
626
22,296
23,225
13,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thoth
ZaKaTeNaS
Thoth
20
7 / 7 / 5
13,054
622
24,093
23,525
12,206
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
mikaDO34
Yemoja
20
2 / 5 / 12
11,868
565
18,846
24,213
29,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Osiris
19
2 / 9 / 10
12,677
604
8,645
28,234
30,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adricartu
Cthulhu
20
5 / 4 / 18
13,608
648
14,570
24,559
34,525
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
HeIIDog
Sun Wukong
20
9 / 4 / 19
14,510
691
28,389
31,823
43,931
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
Rizvo
Medusa
20
17 / 6 / 13
16,052
764
48,554
30,662
19,124
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
20
5 / 4 / 21
14,226
677
27,937
20,245
11,494
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hel
Z3K1
Hel
17
1 / 5 / 15
11,732
559
9,638
15,090
10,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
123
22
Kills
37
37
Deaths
23
47
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Hercules
AITAMA
Hercules
5
5
12
2.2
W
Cthulhu
Adricartu
Cthulhu
5
4
18
3.5
L
He Bo
BuBu-126
He Bo
6
11
8
0.91
W
Sun Wukong
HeIIDog
Sun Wukong
9
4
19
4.63
W
Medusa
Rizvo
Medusa
17
6
13
3.92
W
Scylla
5
4
21
3.88
W
Hel
Z3K1
Hel
1
5
15
1.7
L
Thoth
ZaKaTeNaS
Thoth
7
7
5
1.36
L
Yemoja
mikaDO34
Yemoja
2
5
12
1.6
L
Osiris
2
9
10
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,357
Damage
129,088
143,340
Taken
122,379
147,134
Mitigated
119,683
57,235
Healing
35,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AITAMA
Hercules
15,477
2,995
5,021
22,859
44,143
61,882
324
15,083
29,060
0
22,019
W
Cthulhu
Adricartu
Cthulhu
14,570
352
2,802
3,271
24,559
34,525
262
12,725
11,834
24,154
0
L
He Bo
BuBu-126
He Bo
22,296
723
1,799
3,127
23,225
13,268
225
7,574
15,651
45,897
0
W
Sun Wukong
HeIIDog
Sun Wukong
28,389
4,509
1,165
4,254
31,823
43,931
231
12,558
19,265
0
49,513
W
Medusa
Rizvo
Medusa
48,554
32,181
2,021
11,374
30,662
19,124
3,868
17,835
12,827
0
85,597
W
Scylla
27,937
2,918
3,022
3,962
20,245
11,494
1,191
11,664
8,581
51,094
0
W
Hel
Z3K1
Hel
9,638
2,365
1,160
2,204
15,090
10,609
1,583
10,453
4,637
23,802
0
L
Thoth
ZaKaTeNaS
Thoth
24,093
1,249
1,840
5,586
23,525
12,206
204
7,440
16,085
46,978
0
L
Yemoja
mikaDO34
Yemoja
18,846
1,964
6,544
4,476
24,213
29,625
447
10,687
13,526
36,967
0
L
Osiris
8,645
2,222
3,444
2,539
28,234
30,153
620
11,361
16,873
0
26,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,462
Gold Earned
70,128
155
Minions Killed
213
0
Camps Cleared
0
1,783,031
Distance Traveled
1,819,396
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
13,707
653
8
0
0
390,652
0
W
Cthulhu
13,608
648
33
2
0
392,008
0
L
He Bo
13,156
626
60
3
0
314,712
2
W
Sun Wukong
14,510
691
20
1
0
409,843
1
W
Medusa
16,052
764
68
3
0
359,294
3
W
Scylla
14,226
677
62
3
0
387,145
0
W
Hel
11,732
559
30
1
0
271,106
0
L
Thoth
13,054
622
40
2
0
364,484
0
L
Yemoja
11,868
565
23
1
0
363,703
1
L
Osiris
12,677
604
24
1
0
349,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role