Player Matchup

Ra
Ra
Avenger2424
Ra
Level 69
God Stats
1W - 0L
1,441 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Sobek
Sobek
B0NIFACY
Sobek
Level 160
God Stats
1W - 0L
1,171 SR
Queue Stats
44W - 42L
1,486 Elo+
Party 1
Medusa
Medusa
IDeCa
Medusa
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 76L
1,383 Elo+
Party 3
Tyr
Tyr
Salsamanderboi
Tyr
Level 127
God Stats
5W - 4L
1,500 SR
Queue Stats
32W - 26L
1,741 Elo+
Solo
Bastet
Bastet
TheOz26
Bastet
Level 88
God Stats
18W - 13L
1,439 SR
Queue Stats
79W - 104L
1,404 Elo+
Party 3
Team Averages
Level 105
1,410 SR
1,503 Elo+

VS

Team Averages
Level 63
1,396 SR
1,336 Elo+
Freya
Freya
Gydia
Freya
Level 21
God Stats
4W - 6L
1,158 SR
Queue Stats
14W - 30L
1,276 Elo+
Party 2
Thanatos
Thanatos
LordJavibu
Thanatos
Level 55
God Stats
1W - 2L
1,465 SR
Queue Stats
18W - 34L
1,276 Elo+
Party 2
Anubis
Anubis
MaidDream
Anubis
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 30L
1,276 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RiverNile
Morgan Le Fay
Level 129
God Stats
26W - 29L
1,722 SR
Queue Stats
151W - 160L
1,568 Elo+
Solo
Chaac
Chaac
WTFGamerPro
Chaac
Level 49
God Stats
0W - 1L
1,137 SR
Queue Stats
6W - 18L
1,281 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 27
13,129
1,313
24,902
11,741
6,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
B0NIFACY
Sobek
19
5 / 0 / 33
13,551
1,355
13,834
18,687
30,525
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
IDeCa
Medusa
18
9 / 3 / 19
12,970
1,297
17,090
11,989
6,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 2 / 21
11,919
1,192
13,202
11,284
8,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
TheOz26
Bastet
19
13 / 1 / 19
13,279
1,328
16,633
10,781
6,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

260

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Gydia
Freya
16
1 / 8 / 3
9,988
999
6,319
14,383
6,334
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thanatos
LordJavibu
Thanatos
16
3 / 12 / 6
11,340
1,134
12,018
22,573
11,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
MaidDream
Anubis
16
1 / 10 / 4
10,356
1,036
9,294
18,128
13,282
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
RiverNile
Morgan Le Fay
16
2 / 6 / 3
10,424
1,042
15,277
15,218
6,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 7 / 4
11,085
1,109
13,050
22,063
23,243
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
29
43
Kills
9
9
Deaths
43
119
Assists
20
Player
Kills
Deaths
Assists
KDA
W
8
3
27
7.17
W
Sobek
B0NIFACY
Sobek
5
0
33
21.5
L
Freya
Gydia
Freya
1
8
3
0.31
W
Medusa
IDeCa
Medusa
9
3
19
6.17
L
Thanatos
LordJavibu
Thanatos
3
12
6
0.5
L
Anubis
MaidDream
Anubis
1
10
4
0.3
L
Morgan Le Fay
RiverNile
Morgan Le Fay
2
6
3
0.58
W
8
2
21
9.25
W
Bastet
TheOz26
Bastet
13
1
19
22.5
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,661
Damage
55,958
64,482
Taken
92,365
57,841
Mitigated
61,186
19,211
Healing
9,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,902
1,490
5,304
3,664
11,741
6,356
0
4,434
7,153
43,932
0
W
Sobek
B0NIFACY
Sobek
13,834
1,498
0
4,047
18,687
30,525
0
10,125
7,762
22,549
0
L
Freya
Gydia
Freya
6,319
2,173
0
648
14,383
6,334
0
5,825
8,444
12,604
0
W
Medusa
IDeCa
Medusa
17,090
12,122
0
498
11,989
6,157
0
5,378
5,597
0
37,641
L
Thanatos
LordJavibu
Thanatos
12,018
2,490
0
3,860
22,573
11,449
0
11,322
10,974
0
25,972
L
Anubis
MaidDream
Anubis
9,294
679
0
581
18,128
13,282
0
7,905
9,941
26,262
0
L
Morgan Le Fay
RiverNile
Morgan Le Fay
15,277
523
0
140
15,218
6,878
0
6,482
8,554
38,817
0
W
13,202
2,213
0
2,591
11,284
8,218
0
6,698
4,360
0
20,000
W
Bastet
TheOz26
Bastet
16,633
6,467
0
3,107
10,781
6,585
0
3,811
6,823
0
38,123
L
13,050
3,898
0
4,115
22,063
23,243
0
6,174
15,716
845
35,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,848
Gold Earned
53,193
194
Minions Killed
187
7
Camps Cleared
3
1,046,375
Distance Traveled
929,875
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,129
1,313
47
5
0
200,424
1
W
Sobek
13,551
1,355
22
2
0
230,198
0
L
Freya
9,988
999
7
1
0
192,799
0
W
Medusa
12,970
1,297
55
6
2
167,116
0
L
Thanatos
11,340
1,134
25
3
2
199,183
0
L
Anubis
10,356
1,036
46
5
0
151,653
1
L
Morgan Le Fay
10,424
1,042
52
5
1
214,705
3
W
Tyr
11,919
1,192
12
1
0
209,509
0
W
Bastet
13,279
1,328
58
6
5
239,128
0
L
Chaac
11,085
1,109
57
6
0
171,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role