Player Matchup

Agni
Agni
HakuTaku-Kirin
Agni
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 123L
1,503 Elo+
Party 1
Rama
Rama
Hunterwolf473
Rama
Level 107
God Stats
0W - 1L
1,532 SR
Queue Stats
38W - 55L
1,523 Elo+
Party 1
Horus
Horus
KuroAkki
Horus
Level 107
God Stats
11W - 9L
1,578 SR
Queue Stats
46W - 48L
1,542 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Zombomb1
Kumbhakarna
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 87L
1,558 Elo+
Party 1
Nemesis
Nemesis
waffleballs23
Nemesis
Level 121
God Stats
2W - 4L
1,494 SR
Queue Stats
79W - 108L
1,494 Elo+
Party 1
Team Averages
Level 120
1,521 SR
1,524 Elo+

VS

Team Averages
Level 105
1,498 SR
1,532 Elo+
Odin
Odin
Jayardee
Odin
Level 127
God Stats
4W - 2L
1,596 SR
Queue Stats
18W - 17L
1,514 Elo+
Party 3
Zhong Kui
Zhong Kui
TheBabyHand
Zhong Kui
Level 126
God Stats
1W - 2L
1,686 SR
Queue Stats
9W - 11L
1,535 Elo+
Party 3
Nu Wa
Nu Wa
alolicea
Nu Wa
Level 5
God Stats
3W - 4L
1,401 SR
Queue Stats
22W - 16L
1,436 Elo+
Party 2
Aphrodite
Aphrodite
xSAVA4GEXD
Aphrodite
Level 106
God Stats
5W - 3L
1,583 SR
Queue Stats
86W - 87L
1,549 Elo+
Party 3
Thanatos
Thanatos
yAuraa
Thanatos
Level 160
God Stats
1W - 2L
1,222 SR
Queue Stats
103W - 69L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 8 / 5
13,272
664
17,237
21,236
5,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 11 / 6
14,152
708
20,312
25,533
9,085
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
KuroAkki
Horus
20
3 / 5 / 14
13,767
688
8,907
30,817
36,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kumbhakarna
Zombomb1
Kumbhakarna
20
3 / 8 / 13
13,920
696
9,487
35,607
35,602
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
20
6 / 4 / 7
15,199
760
12,382
23,940
10,484
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
20
1 / 3 / 26
13,900
695
14,903
23,744
31,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
TheBabyHand
Zhong Kui
20
8 / 4 / 11
15,751
788
32,783
25,127
21,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
alolicea
Nu Wa
20
5 / 5 / 11
13,511
676
10,142
10,643
4,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
xSAVA4GEXD
Aphrodite
20
3 / 1 / 20
14,803
740
22,991
19,870
17,128
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
yAuraa
Thanatos
20
19 / 9 / 7
16,226
811
43,341
31,153
17,667
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
111
20
Kills
36
36
Deaths
22
45
Assists
75
Player
Kills
Deaths
Assists
KDA
L
2
8
5
0.56
L
6
11
6
0.82
W
Odin
1
3
26
4.67
L
Horus
KuroAkki
Horus
3
5
14
2
W
Zhong Kui
TheBabyHand
Zhong Kui
8
4
11
3.38
L
Kumbhakarna
Zombomb1
Kumbhakarna
3
8
13
1.19
W
Nu Wa
alolicea
Nu Wa
5
5
11
2.1
L
Nemesis
6
4
7
2.38
W
Aphrodite
xSAVA4GEXD
Aphrodite
3
1
20
13
W
Thanatos
yAuraa
Thanatos
19
9
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,325
Damage
124,160
137,133
Taken
110,537
97,161
Mitigated
92,631
19,469
Healing
60,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,237
946
611
2,285
21,236
5,847
0
8,330
12,569
62,352
0
L
20,312
10,599
0
3,169
25,533
9,085
1,168
10,304
14,675
0
65,019
W
Odin
14,903
1,078
775
1,955
23,744
31,902
695
5,290
17,804
0
31,919
L
Horus
KuroAkki
Horus
8,907
3,549
2,749
7,820
30,817
36,143
216
17,609
12,271
0
22,394
W
Zhong Kui
TheBabyHand
Zhong Kui
32,783
5,081
559
9,233
25,127
21,216
3,566
6,357
18,456
79,095
0
L
Kumbhakarna
Zombomb1
Kumbhakarna
9,487
924
0
0
35,607
35,602
338
18,443
16,243
45,540
0
W
Nu Wa
alolicea
Nu Wa
10,142
3,806
0
253
10,643
4,718
2,504
2,487
8,026
32,838
0
L
Nemesis
12,382
4,251
0
2,835
23,940
10,484
641
9,613
14,005
0
52,679
W
Aphrodite
xSAVA4GEXD
Aphrodite
22,991
1,244
14,774
14,057
19,870
17,128
401
4,573
15,105
80,384
0
W
Thanatos
yAuraa
Thanatos
43,341
12,614
0
18,841
31,153
17,667
464
6,674
24,143
0
72,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,310
Gold Earned
74,191
328
Minions Killed
369
0
Camps Cleared
0
1,853,567
Distance Traveled
2,002,384
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
13,272
664
84
4
0
372,662
3
L
Rama
14,152
708
68
3
0
311,871
1
W
Odin
13,900
695
28
1
0
428,577
1
L
Horus
13,767
688
23
1
0
404,410
1
W
Zhong Kui
15,751
788
106
5
0
396,220
3
L
Kumbhakarna
13,920
696
77
4
0
372,563
1
W
Nu Wa
13,511
676
39
2
0
341,124
0
L
Nemesis
15,199
760
76
4
0
392,061
0
W
Aphrodite
14,803
740
131
7
0
445,773
2
W
Thanatos
16,226
811
65
3
0
390,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role