Player Matchup

Bacchus
Bacchus
BananaMan7272
Bacchus
Level 5
God Stats
0W - 1L
1,187 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Wallineer
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Khepri
Khepri
foggerlings
Khepri
Level 69
God Stats
2W - 1L
1,555 SR
Queue Stats
18W - 28L
1,378 Elo+
Party 2
Team Averages
Level 26
1,414 SR
1,459 Elo+

VS

Team Averages
Level 41
1,237 SR
1,266 Elo+
Chiron
Chiron
DoomFanf
Chiron
Level 58
God Stats
6W - 2L
1,509 SR
Queue Stats
337W - 385L
1,459 Elo+
Solo
Janus
Janus
G0ldenK1rby
Janus
Level 16
God Stats
2W - 13L
1,101 SR
Queue Stats
2W - 16L
1,057 Elo+
Party 1
Freya
Freya
TheOnlineChibi
Freya
Level 50
God Stats
2W - 12L
1,101 SR
Queue Stats
10W - 28L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
0 / 9 / 2
6,572
597
6,480
16,657
14,793
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Wallineer
Cthulhu
10
1 / 8 / 1
7,276
661
7,368
19,457
20,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
10
1 / 4 / 1
7,312
665
6,470
14,258
13,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DoomFanf
Chiron
14
11 / 0 / 10
10,227
930
18,647
10,891
4,815
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
2 / 1 / 14
8,508
773
10,243
6,225
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
8 / 1 / 13
9,710
883
10,746
11,056
5,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
58
2
Kills
21
21
Deaths
2
4
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
9
2
0.11
W
Chiron
DoomFanf
Chiron
11
0
10
16
W
2
1
14
9
W
8
1
13
14.5
L
Cthulhu
Wallineer
Cthulhu
1
8
1
0.19
L
Khepri
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,318
Damage
39,636
50,372
Taken
28,172
48,797
Mitigated
13,227
3,530
Healing
9,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
6,480
963
0
122
16,657
14,793
0
6,084
10,302
17,520
0
W
Chiron
DoomFanf
Chiron
18,647
10,598
546
3,271
10,891
4,815
896
6,525
4,366
0
50,124
W
10,243
2,205
0
949
6,225
2,859
540
5,217
1,008
27,190
0
W
10,746
3,982
0
4,999
11,056
5,553
1,310
8,891
2,165
18,665
2,535
L
Cthulhu
Wallineer
Cthulhu
7,368
1,287
217
880
19,457
20,207
0
7,437
11,728
20,562
0
L
Khepri
6,470
860
348
1,963
14,258
13,797
0
5,149
8,849
20,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,160
Gold Earned
28,445
60
Minions Killed
111
0
Camps Cleared
6
564,729
Distance Traveled
561,215
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,572
597
12
1
0
184,663
1
W
Chiron
10,227
930
46
4
4
190,760
2
W
Janus
8,508
773
43
4
1
188,086
1
W
Freya
9,710
883
22
2
1
182,369
0
L
Cthulhu
7,276
661
25
2
0
185,709
2
L
Khepri
7,312
665
23
2
0
194,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role