Player Matchup

Sylvanus
Sylvanus
YungD_14
Sylvanus
Level 157
God Stats
9W - 7L
1,457 SR
Queue Stats
439W - 284L
1,614 Elo+
Party 1
Izanami
Izanami
clay_tht_killa
Izanami
Level 108
God Stats
0W - 1L
1,722 SR
Queue Stats
30W - 18L
1,698 Elo+
Party 1
Janus
Janus
maxandrubyy
Janus
Level 129
God Stats
1W - 3L
1,580 SR
Queue Stats
145W - 117L
1,644 Elo+
Party 1
Team Averages
Level 131
1,586 SR
1,652 Elo+

VS

Team Averages
Level 145
1,658 SR
1,610 Elo+
Hercules
Hercules
BadBoy_2717
Hercules
Level 138
God Stats
3W - 12L
1,520 SR
Queue Stats
39W - 48L
1,502 Elo+
Solo
Anhur
Anhur
Food4Less
Anhur
Level 148
God Stats
63W - 29L
1,731 SR
Queue Stats
275W - 153L
1,764 Elo+
Solo
Merlin
Merlin
GodOfBooty911
Merlin
Level 150
God Stats
4W - 3L
1,724 SR
Queue Stats
210W - 223L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
YungD_14
Sylvanus
16
5 / 4 / 3
10,502
700
14,494
17,798
7,635
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 6% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.25% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

14
1 / 5 / 4
9,760
651
8,063
15,815
6,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 6 / 3
9,651
643
12,437
13,927
5,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BadBoy_2717
Hercules
16
2 / 1 / 13
10,571
705
10,768
24,032
23,925
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anhur
Food4Less
Anhur
18
11 / 5 / 4
12,462
831
18,404
16,746
10,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

16
2 / 2 / 12
10,649
710
12,447
7,487
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
15
15
Deaths
8
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
BadBoy_2717
Hercules
2
1
13
8.5
W
Anhur
Food4Less
Anhur
11
5
4
2.6
W
2
2
12
4
L
Sylvanus
YungD_14
Sylvanus
5
4
3
1.63
L
1
5
4
0.6
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,994
Damage
41,619
47,540
Taken
48,265
18,840
Mitigated
37,217
11,745
Healing
17,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BadBoy_2717
Hercules
10,768
2,658
0
12,588
24,032
23,925
269
12,776
10,802
178
23,724
W
Anhur
Food4Less
Anhur
18,404
7,036
0
3,243
16,746
10,175
784
10,042
6,309
0
56,444
W
12,447
607
0
2,024
7,487
3,117
1,072
4,037
3,432
49,386
0
L
Sylvanus
YungD_14
Sylvanus
14,494
2,332
1,617
7,306
17,798
7,635
0
5,571
12,227
27,222
0
L
8,063
4,412
0
1,327
15,815
6,106
468
2,804
13,011
0
48,555
L
12,437
360
0
1,495
13,927
5,099
40
4,644
9,283
40,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,913
Gold Earned
33,682
186
Minions Killed
177
8
Camps Cleared
7
786,638
Distance Traveled
839,794
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,571
705
42
3
0
301,379
4
W
Anhur
12,462
831
78
5
2
260,829
5
W
Merlin
10,649
710
57
4
5
277,586
2
L
Sylvanus
10,502
700
22
1
1
267,637
2
L
Izanami
9,760
651
81
5
6
248,243
5
L
Janus
9,651
643
83
6
1
270,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role