Player Matchup

Yemoja
Yemoja
AV3RAG3_JO3448
Yemoja
Level 78
God Stats
14W - 15L
1,506 SR
Queue Stats
317W - 289L
1,514 Elo+
Party 1
Olorun
Olorun
Connman14
Olorun
Level 140
God Stats
1W - 2L
1,466 SR
Queue Stats
295W - 256L
1,583 Elo+
Party 1
Neith
Neith
touchpadmouse
Neith
Level 55
God Stats
3W - 5L
1,474 SR
Queue Stats
94W - 95L
1,490 Elo+
Solo
Team Averages
Level 91
1,482 SR
1,529 Elo+

VS

Team Averages
Level 107
1,844 SR
1,761 Elo+
Kuzenbo
Kuzenbo
BekeroParyin
Kuzenbo
Level 128
God Stats
248W - 134L
1,860 SR
Queue Stats
507W - 321L
1,923 Elo+
Party 2
Achilles
Achilles
ReboSeyekei
Achilles
Level 66
God Stats
4W - 0L
1,982 SR
Queue Stats
42W - 27L
1,632 Elo+
Party 2
Ah Puch
Ah Puch
SmokingMath
Ah Puch
Level 128
God Stats
7W - 3L
1,691 SR
Queue Stats
244W - 182L
1,727 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 4 / 11
15,932
664
13,512
38,420
58,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Olorun
Connman14
Olorun
20
6 / 3 / 5
16,196
675
46,398
31,613
19,562
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
6 / 6 / 5
15,741
656
37,520
33,708
18,541
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BekeroParyin
Kuzenbo
20
7 / 1 / 4
18,243
760
36,232
54,888
123,172
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
ReboSeyekei
Achilles
19
6 / 6 / 4
15,706
654
21,350
45,090
70,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Puch
SmokingMath
Ah Puch
17
0 / 5 / 8
14,453
602
24,481
16,094
8,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
12
Kills
13
13
Deaths
12
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
11
1.38
W
Kuzenbo
BekeroParyin
Kuzenbo
7
1
4
9
L
Olorun
Connman14
Olorun
6
3
5
2.83
W
Achilles
ReboSeyekei
Achilles
6
6
4
1.33
W
Ah Puch
SmokingMath
Ah Puch
0
5
8
0.8
L
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,430
Damage
82,063
103,741
Taken
116,072
96,536
Mitigated
201,579
38,944
Healing
31,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,512
4,981
3,185
11,268
38,420
58,433
174
18,408
20,012
51,175
0
W
Kuzenbo
BekeroParyin
Kuzenbo
36,232
8,522
1,650
20,151
54,888
123,172
1,312
26,101
28,787
77,420
0
L
Olorun
Connman14
Olorun
46,398
28,990
856
16,676
31,613
19,562
918
23,932
7,681
126,436
12,338
W
Achilles
ReboSeyekei
Achilles
21,350
4,773
1,706
6,327
45,090
70,053
1,199
22,804
22,286
3,282
41,135
W
Ah Puch
SmokingMath
Ah Puch
24,481
688
0
1,525
16,094
8,354
1,066
5,287
10,807
75,104
0
L
37,520
21,409
0
6,959
33,708
18,541
797
22,382
11,326
0
103,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,869
Gold Earned
48,402
350
Minions Killed
199
12
Camps Cleared
4
1,100,156
Distance Traveled
1,282,655
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
15,932
664
75
3
4
359,789
3
W
Kuzenbo
18,243
760
57
2
1
523,491
6
L
Olorun
16,196
675
181
8
5
371,938
1
W
Achilles
15,706
654
40
2
1
441,226
1
W
Ah Puch
14,453
602
102
4
2
317,938
0
L
Neith
15,741
656
94
4
3
368,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role