Player Matchup

Ullr
Ullr
Cart Stirrer
Ullr
Level 56
God Stats
2W - 9L
1,324 SR
Queue Stats
74W - 82L
1,420 Elo+
Party 3
Nemesis
Nemesis
Jairo The Mess
Nemesis
Level 69
God Stats
8W - 13L
1,284 SR
Queue Stats
301W - 346L
1,432 Elo+
Solo
Zeus
Zeus
Robust Beak
Zeus
Level 139
God Stats
0W - 2L
1,719 SR
Queue Stats
91W - 90L
1,468 Elo+
Party 3
Lancelot
Lancelot
Sneaky Beak
Lancelot
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 86L
1,454 Elo+
Party 3
Ares
Ares
spellspooky
Ares
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 71L
1,506 Elo+
Party 3
Team Averages
Level 107
1,465 SR
1,456 Elo+

VS

Team Averages
Level 105
1,622 SR
1,460 Elo+
Merlin
Merlin
Cludd4913
Merlin
Level 57
God Stats
2W - 2L
1,715 SR
Queue Stats
21W - 37L
1,311 Elo+
Party 1
Anhur
Anhur
DjNoMemba
Anhur
Level 124
God Stats
1W - 2L
1,307 SR
Queue Stats
241W - 175L
1,534 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Jyuhnn
Tsukuyomi
Level 147
God Stats
4W - 3L
1,701 SR
Queue Stats
399W - 266L
1,592 Elo+
Party 2
Hel
Hel
ShmeatyBandit
Hel
Level 69
God Stats
3W - 1L
1,739 SR
Queue Stats
195W - 192L
1,395 Elo+
Solo
Sun Wukong
Sun Wukong
xThooly
Sun Wukong
Level 128
God Stats
3W - 2L
1,646 SR
Queue Stats
240W - 275L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 8
10,944
476
10,386
17,813
8,607
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 4 / 10
9,913
431
9,225
19,093
8,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 6 / 4
11,298
491
15,503
18,472
6,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Sneaky Beak
Lancelot
16
2 / 3 / 5
10,300
448
14,366
24,753
19,781
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
4 / 3 / 9
10,184
443
14,599
22,236
26,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cludd4913
Merlin
14
1 / 7 / 3
10,337
449
11,993
16,618
7,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
DjNoMemba
Anhur
16
3 / 3 / 5
11,110
483
11,907
20,699
9,482
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Jyuhnn
Tsukuyomi
19
7 / 2 / 8
12,892
561
23,946
23,723
12,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 5 / 8
10,463
455
6,842
19,645
16,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
xThooly
Sun Wukong
20
7 / 1 / 3
13,411
583
22,703
18,311
18,151
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
46
18
Kills
19
19
Deaths
18
36
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
3
8
2.67
W
Merlin
Cludd4913
Merlin
1
7
3
0.36
W
Anhur
DjNoMemba
Anhur
3
3
5
1.83
L
3
4
10
2
W
Tsukuyomi
Jyuhnn
Tsukuyomi
7
2
8
5.5
L
5
6
4
1.17
W
1
5
8
1
L
Lancelot
Sneaky Beak
Lancelot
2
3
5
1.5
L
4
3
9
2.83
W
Sun Wukong
xThooly
Sun Wukong
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,079
Damage
77,391
102,367
Taken
98,996
69,549
Mitigated
64,329
19,500
Healing
47,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,386
5,485
0
583
17,813
8,607
0
5,296
11,911
0
94,322
W
Merlin
Cludd4913
Merlin
11,993
614
0
1,222
16,618
7,945
685
6,181
10,216
52,557
0
W
Anhur
DjNoMemba
Anhur
11,907
6,660
0
8,233
20,699
9,482
2,033
8,519
11,817
0
91,506
L
9,225
2,354
0
3,433
19,093
8,200
0
3,120
15,755
0
72,863
W
Tsukuyomi
Jyuhnn
Tsukuyomi
23,946
6,377
0
14,704
23,723
12,422
505
5,011
18,451
0
121,101
L
15,503
2,195
0
4,955
18,472
6,059
451
2,355
16,077
87,705
0
W
6,842
971
6,900
7,574
19,645
16,329
755
9,645
9,395
32,976
0
L
Lancelot
Sneaky Beak
Lancelot
14,366
3,300
0
7,551
24,753
19,781
0
1,715
23,015
0
81,027
L
14,599
847
0
2,978
22,236
26,902
0
5,694
16,170
30,261
0
W
Sun Wukong
xThooly
Sun Wukong
22,703
4,211
0
8,631
18,311
18,151
514
1,669
16,607
0
101,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,639
Gold Earned
58,213
542
Minions Killed
567
0
Camps Cleared
0
2,277,951
Distance Traveled
2,185,485
32
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,944
476
148
6
0
394,695
7
W
Merlin
10,337
449
93
4
0
395,245
0
W
Anhur
11,110
483
117
5
0
370,826
2
L
Nemesis
9,913
431
82
4
0
527,361
5
W
Tsukuyomi
12,892
561
153
7
0
535,379
3
L
Zeus
11,298
491
158
7
0
397,485
5
W
Hel
10,463
455
37
2
0
406,075
0
L
Lancelot
10,300
448
124
5
0
489,033
6
L
Ares
10,184
443
30
1
0
469,377
9
W
Sun Wukong
13,411
583
167
7
0
477,960
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role