Player Matchup

Izanami
Izanami
CyonicsTTV
Izanami
Level 138
God Stats
12W - 7L
1,735 SR
Queue Stats
449W - 234L
1,713 Elo+
Party 1
Tiamat
Tiamat
Osiris926
Tiamat
Level 88
God Stats
4W - 0L
1,860 SR
Queue Stats
375W - 253L
1,667 Elo+
Party 1
Cthulhu
Cthulhu
ScopeSF
Cthulhu
Level 159
God Stats
14W - 7L
1,632 SR
Queue Stats
278W - 221L
1,737 Elo+
Party 1
Poseidon
Poseidon
TheFinalOrder
Poseidon
Level 158
God Stats
25W - 13L
1,789 SR
Queue Stats
202W - 126L
1,771 Elo+
Party 1
Horus
Horus
VosslerAshelia
Horus
Level 24
God Stats
7W - 1L
1,901 SR
Queue Stats
105W - 16L
1,926 Elo+
Party 1
Team Averages
Level 113
1,783 SR
1,763 Elo+

VS

Team Averages
Level 49
1,605 SR
1,575 Elo+
Ah Muzen Cab
Ah Muzen Cab
BabyFaby
Ah Muzen Cab
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 90L
1,612 Elo+
Party 2
Bakasura
Bakasura
Dumb_Hippy_Dude
Bakasura
Level 16
God Stats
1W - 3L
1,708 SR
Queue Stats
34W - 25L
1,729 Elo+
Party 2
Sun Wukong
Sun Wukong
Myoit
Sun Wukong
Level 43
God Stats
8W - 6L
1,650 SR
Queue Stats
196W - 213L
1,493 Elo+
Solo
Ymir
Ymir
OutlawTheDon
Ymir
Level 49
God Stats
6W - 3L
1,649 SR
Queue Stats
218W - 226L
1,496 Elo+
Solo
Ra
Ra
Vawne
Ra
Level 47
God Stats
6W - 5L
1,519 SR
Queue Stats
55W - 53L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CyonicsTTV
Izanami
12
6 / 0 / 1
7,242
658
6,994
5,687
1,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Osiris926
Tiamat
10
0 / 1 / 4
5,975
543
3,369
6,230
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
ScopeSF
Cthulhu
12
3 / 1 / 1
6,975
634
5,741
4,526
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
TheFinalOrder
Poseidon
11
3 / 2 / 4
6,588
599
7,762
7,534
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 1 / 9
5,827
530
4,848
7,442
4,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BabyFaby
Ah Muzen Cab
7
0 / 4 / 1
4,821
438
3,310
7,000
1,913
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
9
2 / 1 / 1
5,740
522
3,877
9,200
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Myoit
Sun Wukong
11
0 / 2 / 1
5,939
540
2,148
9,573
5,891
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 3 / 1
5,433
494
4,105
7,356
3,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
10
2 / 2 / 1
5,875
534
5,642
7,839
2,988
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
12
Kills
5
5
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BabyFaby
Ah Muzen Cab
0
4
1
0.13
W
Izanami
CyonicsTTV
Izanami
6
0
1
6.5
L
Bakasura
2
1
1
2.5
L
Sun Wukong
Myoit
Sun Wukong
0
2
1
0.25
W
Tiamat
Osiris926
Tiamat
0
1
4
2
L
1
3
1
0.5
W
Cthulhu
ScopeSF
Cthulhu
3
1
1
3.5
W
Poseidon
TheFinalOrder
Poseidon
3
2
4
2.5
L
Ra
2
2
1
1.25
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,714
Damage
19,082
31,419
Taken
40,968
14,379
Mitigated
17,964
12,130
Healing
12,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BabyFaby
Ah Muzen Cab
3,310
1,519
0
1,969
7,000
1,913
0
217
6,783
0
24,117
W
Izanami
CyonicsTTV
Izanami
6,994
5,206
0
2,593
5,687
1,952
978
1,296
4,325
0
58,719
L
Bakasura
3,877
3,312
0
2,905
9,200
3,741
0
3,245
5,917
0
21,106
L
Sun Wukong
Myoit
Sun Wukong
2,148
212
0
3,053
9,573
5,891
0
6,314
2,819
0
38,005
W
Tiamat
Osiris926
Tiamat
3,369
489
0
1,652
6,230
3,156
28
2,908
3,107
37,873
0
L
4,105
597
350
1,675
7,356
3,431
0
2,316
5,000
17,364
0
W
Cthulhu
ScopeSF
Cthulhu
5,741
1,066
0
750
4,526
2,476
0
0
4,451
41,649
0
W
Poseidon
TheFinalOrder
Poseidon
7,762
2,345
0
3,131
7,534
2,259
0
1,949
5,292
47,450
0
L
Ra
5,642
1,665
216
1,911
7,839
2,988
0
4,262
3,577
40,400
0
W
4,848
2,350
784
3,220
7,442
4,536
0
3,141
4,097
0
15,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,607
Gold Earned
27,808
399
Minions Killed
290
0
Camps Cleared
0
1,091,156
Distance Traveled
1,059,273
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,821
438
40
4
0
170,007
1
W
Izanami
7,242
658
113
10
0
219,901
6
L
Bakasura
5,740
522
58
5
0
258,345
1
L
Sun Wukong
5,939
540
91
8
0
210,948
0
W
Tiamat
5,975
543
80
7
0
210,306
1
L
Ymir
5,433
494
25
2
0
208,127
0
W
Cthulhu
6,975
634
101
9
0
201,194
0
W
Poseidon
6,588
599
77
7
0
230,569
3
L
Ra
5,875
534
76
7
0
211,846
2
W
Horus
5,827
530
28
3
0
229,186
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role