Player Matchup

Sol
Sol
Conklin31
Sol
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
156W - 53L
1,762 Elo+
Party 2
Hun Batz
Hun Batz
Draín
Hun Batz
Level 158
God Stats
3W - 2L
1,716 SR
Queue Stats
494W - 218L
1,833 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RatBallsOnUrChin
Tsukuyomi
Level 141
God Stats
29W - 7L
1,833 SR
Queue Stats
432W - 182L
1,889 Elo+
Party 2
Team Averages
Level 105
1,683 SR
1,828 Elo+

VS

Team Averages
Level 61
1,259 SR
1,367 Elo+
Fenrir
Fenrir
 
Fenrir
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
soysauce0422
Chaac
Level 16
God Stats
4W - 26L
1,142 SR
Queue Stats
66W - 131L
1,192 Elo+
Party 1
Ah Puch
Ah Puch
zl Jynx lz
Ah Puch
Level 105
God Stats
2W - 5L
1,135 SR
Queue Stats
138W - 198L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 16
10,229
731
5,805
12,029
5,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
Draín
Hun Batz
18
13 / 2 / 5
12,733
910
16,851
12,830
6,456
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
17
7 / 3 / 12
12,287
878
28,236
17,581
9,964
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 7 / 3
9,897
707
5,703
15,416
5,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 6 / 9
9,214
658
7,226
24,066
16,577
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
zl Jynx lz
Ah Puch
14
3 / 7 / 7
9,575
684
13,916
16,274
5,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
20
Kills
11
11
Deaths
20
33
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
7
3
1.21
W
0
6
16
1.33
W
Hun Batz
Draín
Hun Batz
13
2
5
7.75
W
Tsukuyomi
7
3
12
4.33
L
1
6
9
0.92
L
Ah Puch
zl Jynx lz
Ah Puch
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,892
Damage
26,845
42,440
Taken
55,756
22,071
Mitigated
28,062
11,033
Healing
7,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,703
1,893
472
865
15,416
5,713
0
1,119
14,297
0
14,241
W
5,805
1,263
0
1,765
12,029
5,651
1,671
4,942
7,087
18,664
1,770
W
Hun Batz
Draín
Hun Batz
16,851
6,127
0
1,805
12,830
6,456
498
3,273
9,557
0
63,343
W
Tsukuyomi
28,236
7,990
0
7,463
17,581
9,964
569
6,245
11,336
0
61,713
L
7,226
138
247
3,204
24,066
16,577
0
2,967
21,099
0
29,441
L
Ah Puch
zl Jynx lz
Ah Puch
13,916
142
0
2,902
16,274
5,772
0
1,589
14,685
47,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,249
Gold Earned
28,686
187
Minions Killed
145
11
Camps Cleared
3
853,298
Distance Traveled
686,979
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,897
707
22
2
1
232,308
4
W
Sol
10,229
731
41
3
0
228,994
2
W
Hun Batz
12,733
910
77
6
10
307,515
2
W
Tsukuyomi
12,287
878
69
5
1
316,789
5
L
Chaac
9,214
658
40
3
0
228,544
0
L
Ah Puch
9,575
684
83
6
2
226,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role