Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DJDeviL205
Loki
Level 127
God Stats
10W - 9L
1,498 SR
Queue Stats
466W - 494L
1,344 Elo+
Solo
Bellona
Bellona
GuiltyChampion_
Bellona
Level 123
God Stats
6W - 5L
1,504 SR
Queue Stats
395W - 422L
1,382 Elo+
Solo
Agni
Agni
PprmntxPanda
Agni
Level 146
God Stats
10W - 5L
1,742 SR
Queue Stats
227W - 232L
1,393 Elo+
Solo
Atlas
Atlas
SPAWN OF REAPER
Atlas
Level 146
God Stats
4W - 3L
1,342 SR
Queue Stats
481W - 509L
1,318 Elo+
Solo
Team Averages
Level 134
1,517 SR
1,387 Elo+

VS

Team Averages
Level 89
1,391 SR
1,316 Elo+
Heimdallr
Heimdallr
DJxShinglex
Heimdallr
Level 104
God Stats
1W - 2L
1,681 SR
Queue Stats
42W - 70L
1,308 Elo+
Party 2
Sol
Sol
Papa-Miller
Sol
Level 52
God Stats
3W - 7L
1,185 SR
Queue Stats
30W - 52L
1,233 Elo+
Party 1
Thanatos
Thanatos
SativaSteva
Thanatos
Level 66
God Stats
7W - 8L
1,474 SR
Queue Stats
158W - 175L
1,355 Elo+
Party 1
Hercules
Hercules
SoloStalker 10
Hercules
Level 108
God Stats
11W - 14L
1,408 SR
Queue Stats
59W - 88L
1,328 Elo+
Party 2
Ne Zha
Ne Zha
TrainerJerry920
Ne Zha
Level 113
God Stats
2W - 2L
1,206 SR
Queue Stats
496W - 563L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 0 / 5
7,798
459
8,510
7,168
2,420
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 1 / 0
8,076
475
4,017
11,944
4,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 2 / 6
8,076
475
8,857
13,084
7,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 2 / 4
8,501
500
11,410
10,827
4,926
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 0 / 7
7,562
445
5,346
10,262
8,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DJxShinglex
Heimdallr
13
0 / 1 / 1
7,955
468
2,689
8,785
3,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 1
8,010
471
7,734
13,990
5,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
SativaSteva
Thanatos
11
3 / 6 / 0
7,537
443
6,180
16,655
6,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
12
2 / 2 / 0
7,328
431
4,068
12,173
7,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
0 / 0 / 0
8,736
514
9,778
13,944
10,103
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
12
Kills
5
5
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
5
4.5
W
0
1
0
0
L
Heimdallr
DJxShinglex
Heimdallr
0
1
1
0.5
W
3
2
6
3
L
0
3
1
0.17
W
6
2
4
4
W
1
0
7
4.5
L
Thanatos
SativaSteva
Thanatos
3
6
0
0.5
L
Hercules
2
2
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,140
Damage
30,449
53,285
Taken
65,547
28,143
Mitigated
32,758
17,166
Healing
25,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,510
2,386
147
2,824
7,168
2,420
110
0
7,035
0
48,918
W
4,017
972
0
5,446
11,944
4,484
1,026
0
11,908
0
57,938
L
Heimdallr
DJxShinglex
Heimdallr
2,689
565
0
1,000
8,785
3,470
619
1,622
7,163
0
62,703
W
8,857
1,212
0
1,406
13,084
7,569
0
2,822
10,227
0
65,389
L
7,734
2,628
206
6,825
13,990
5,135
1,855
5,534
8,456
63,475
0
W
11,410
1,182
0
3,803
10,827
4,926
0
3,283
7,515
68,601
0
W
5,346
2,394
107
3,433
10,262
8,744
102
1,629
8,402
27,982
0
L
Thanatos
SativaSteva
Thanatos
6,180
1,516
318
8,245
16,655
6,524
233
6,016
10,639
0
34,412
L
Hercules
4,068
1,380
0
3,087
12,173
7,526
143
3,255
8,918
0
30,121
L
9,778
3,394
0
5,662
13,944
10,103
714
329
13,615
0
79,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,013
Gold Earned
39,566
428
Minions Killed
453
0
Camps Cleared
0
1,603,835
Distance Traveled
1,576,703
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,798
459
78
5
0
325,914
1
W
Loki
8,076
475
118
7
0
316,258
4
L
Heimdallr
7,955
468
108
6
0
319,195
1
W
Bellona
8,076
475
99
6
0
359,762
3
L
Sol
8,010
471
111
7
0
278,441
1
W
Agni
8,501
500
95
6
0
288,181
4
W
Atlas
7,562
445
38
2
0
313,720
1
L
Thanatos
7,537
443
52
3
0
309,385
2
L
Hercules
7,328
431
48
3
0
336,684
5
L
Ne Zha
8,736
514
134
8
0
332,998
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role