Player Matchup

Kuzenbo
Kuzenbo
MercFunk
Kuzenbo
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
131W - 117L
1,434 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Nerrezzo
Ah Muzen Cab
Level 127
God Stats
2W - 1L
1,615 SR
Queue Stats
59W - 56L
1,476 Elo+
Party 3
Thanatos
Thanatos
TBC Atomicus
Thanatos
Level 102
God Stats
1W - 1L
1,266 SR
Queue Stats
15W - 11L
1,506 Elo+
Solo
Janus
Janus
TetchSquatch
Janus
Level 158
God Stats
5W - 6L
1,319 SR
Queue Stats
207W - 177L
1,542 Elo+
Party 3
Zeus
Zeus
xTHExBATTLEx
Zeus
Level 120
God Stats
2W - 0L
1,785 SR
Queue Stats
27W - 29L
1,503 Elo+
Party 3
Team Averages
Level 133
1,497 SR
1,492 Elo+

VS

Team Averages
Level 112
1,469 SR
1,488 Elo+
Chronos
Chronos
ALxDOTY 25
Chronos
Level 128
God Stats
18W - 21L
1,457 SR
Queue Stats
309W - 297L
1,515 Elo+
Party 1
Lancelot
Lancelot
KillCamLikesYou
Lancelot
Level 108
God Stats
1W - 6L
1,337 SR
Queue Stats
274W - 300L
1,444 Elo+
Party 2
Kali
Kali
RisE Doc
Kali
Level 156
God Stats
83W - 90L
1,554 SR
Queue Stats
592W - 597L
1,505 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Zoach nL
Ah Muzen Cab
Level 107
God Stats
4W - 12L
1,431 SR
Queue Stats
262W - 258L
1,467 Elo+
Party 1
Khepri
Khepri
valbert3000
Khepri
Level 62
God Stats
52W - 41L
1,565 SR
Queue Stats
70W - 65L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MercFunk
Kuzenbo
14
1 / 0 / 8
10,287
514
8,630
19,718
25,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Muzen Cab
Nerrezzo
Ah Muzen Cab
15
2 / 0 / 6
10,007
500
11,909
10,218
4,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
TBC Atomicus
Thanatos
16
3 / 1 / 6
10,396
520
7,272
16,483
7,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
6 / 0 / 2
11,488
574
10,826
9,519
4,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 2 / 3
10,981
549
16,182
6,891
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ALxDOTY 25
Chronos
14
0 / 4 / 2
8,555
428
6,025
14,533
6,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lancelot
14
0 / 4 / 0
8,215
411
6,795
16,952
11,527
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kali
16
1 / 1 / 1
9,211
461
4,354
18,103
8,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
Zoach nL
Ah Muzen Cab
14
0 / 4 / 2
8,076
404
7,243
15,400
6,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
13
1 / 2 / 1
8,436
422
4,878
13,040
14,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
15
Kills
2
3
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
ALxDOTY 25
Chronos
0
4
2
0.25
L
Lancelot
0
4
0
0
W
Kuzenbo
MercFunk
Kuzenbo
1
0
8
5
W
Ah Muzen Cab
Nerrezzo
Ah Muzen Cab
2
0
6
5
L
Kali
1
1
1
1.5
W
Thanatos
TBC Atomicus
Thanatos
3
1
6
6
W
6
0
2
7
L
Ah Muzen Cab
Zoach nL
Ah Muzen Cab
0
4
2
0.25
L
Khepri
1
2
1
0.75
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,819
Damage
29,295
62,829
Taken
78,028
45,501
Mitigated
47,833
32,061
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
ALxDOTY 25
Chronos
6,025
795
0
4,041
14,533
6,898
0
9,109
5,356
72,772
0
L
Lancelot
6,795
679
0
566
16,952
11,527
0
9,730
6,780
0
58,001
W
Kuzenbo
MercFunk
Kuzenbo
8,630
3,913
3,580
5,043
19,718
25,322
835
4,311
15,407
35,844
0
W
Ah Muzen Cab
Nerrezzo
Ah Muzen Cab
11,909
3,947
876
3,866
10,218
4,504
5,042
2,209
8,009
0
81,949
L
Kali
4,354
1,834
0
3,417
18,103
8,807
0
3,826
14,173
0
96,560
W
Thanatos
TBC Atomicus
Thanatos
7,272
1,182
0
13,587
16,483
7,667
1,778
3,037
13,446
0
81,398
W
10,826
1,217
0
2,893
9,519
4,876
866
881
8,638
71,277
0
L
Ah Muzen Cab
Zoach nL
Ah Muzen Cab
7,243
2,230
0
2,136
15,400
6,174
0
6,638
8,685
0
66,648
L
Khepri
4,878
275
199
2,366
13,040
14,427
0
5,624
7,396
25,264
0
W
16,182
1,472
827
1,389
6,891
3,132
790
2,246
4,645
89,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,159
Gold Earned
42,493
550
Minions Killed
534
0
Camps Cleared
0
2,021,211
Distance Traveled
1,871,455
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,555
428
129
6
0
383,532
6
L
Lancelot
8,215
411
95
5
0
378,374
5
W
Kuzenbo
10,287
514
44
2
0
390,303
4
W
Ah Muzen Cab
10,007
500
132
7
0
394,653
4
L
Kali
9,211
461
148
7
0
414,173
0
W
Thanatos
10,396
520
98
5
0
442,598
3
W
Janus
11,488
574
129
6
0
392,344
4
L
Ah Muzen Cab
8,076
404
139
7
0
356,152
2
L
Khepri
8,436
422
23
1
0
339,224
2
W
Zeus
10,981
549
147
7
0
401,313
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role