Player Matchup

Janus
Janus
Andresboti27
Janus
Level 100
God Stats
16W - 15L
1,516 SR
Queue Stats
276W - 230L
1,514 Elo+
Party 1
Horus
Horus
Stukje_eelt
Horus
Level 94
God Stats
27W - 18L
1,655 SR
Queue Stats
241W - 247L
1,519 Elo+
Solo
Awilix
Awilix
miguelete13
Awilix
Level 108
God Stats
1W - 1L
1,718 SR
Queue Stats
125W - 103L
1,564 Elo+
Party 1
Baron Samedi
Baron Samedi
rppino16
Baron Samedi
Level 124
God Stats
12W - 9L
1,678 SR
Queue Stats
293W - 229L
1,542 Elo+
Party 1
Cupid
Cupid
sergiolm_20
Cupid
Level 100
God Stats
4W - 5L
1,726 SR
Queue Stats
70W - 57L
1,612 Elo+
Party 1
Team Averages
Level 105
1,659 SR
1,550 Elo+

VS

Team Averages
Level 107
1,664 SR
1,546 Elo+
Bellona
Bellona
Kyle10fs
Bellona
Level 122
God Stats
6W - 3L
1,726 SR
Queue Stats
91W - 78L
1,517 Elo+
Solo
Poseidon
Poseidon
POS1TiV ViBE
Poseidon
Level 160
God Stats
109W - 40L
1,895 SR
Queue Stats
920W - 501L
1,808 Elo+
Solo
Hachiman
Hachiman
Shaxc
Hachiman
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 43L
1,418 Elo+
Party 2
Cerberus
Cerberus
ShukaHa
Cerberus
Level 69
God Stats
11W - 3L
1,724 SR
Queue Stats
101W - 106L
1,431 Elo+
Party 2
Cabrakan
Cabrakan
xKayuga-
Cabrakan
Level 129
God Stats
8W - 6L
1,475 SR
Queue Stats
483W - 518L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 5
9,542
341
11,413
20,858
8,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 2 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 8 / 3
12,537
448
11,645
36,074
34,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+50
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Golden Blade

Golden Blade

+35
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, Minions and Jungle Camps.

Toxic Blade

Toxic Blade

+100
Health
+15
Penetration
+30%
Attack Speed
+7%
Movement Speed

PASSIVE - Enemies hit by your basic attacks gain 20% reduced healing, stacking up to 3 times and lasting 5s.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Awilix
17
2 / 11 / 6
11,160
399
11,139
33,673
15,040
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 35% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+75
Physical Power
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 20 + 40% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
rppino16
Baron Samedi
17
1 / 7 / 9
10,950
391
20,051
32,515
28,423
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+155
Magical Power
+225
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
4 / 5 / 6
11,931
426
18,071
24,310
11,135
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+7%
Physical Lifesteal
+7%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Atalanta's Bow

Atalanta's Bow

+30
Physical Power
+20%
Attack Speed
+10%
Physical Lifesteal
+20
Critical Strike Chance

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Wind Demon

Wind Demon

+25
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% and Movement Speed by 10% for 4s.

Deathbringer

Deathbringer

+50
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Kyle10fs
Bellona
20
6 / 3 / 12
15,402
550
9,845
33,974
30,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

Golden Blade

Golden Blade

+35
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, Minions and Jungle Camps.

The Ferocious Executioner

The Ferocious Executioner

+40
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Magi's Cloak

Magi's Cloak

+15
Physical Protection
+15
Magical Protection
+300
Health

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15
Penetration
+30%
Attack Speed
+7%
Movement Speed

PASSIVE - Enemies hit by your basic attacks gain 20% reduced healing, stacking up to 3 times and lasting 5s.

Poseidon
POS1TiV ViBE
Poseidon
20
21 / 0 / 7
18,607
665
47,418
17,100
9,412
Pendulum of Ages

Pendulum of Ages

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 10 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+145
Magical Power
+200
Mana
+25
Mp 5
+4%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+90
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Evolved Warlock's Staff

Evolved Warlock's Staff

+155
Magical Power
+225
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+105
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 25% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Shaxc
Hachiman
20
4 / 5 / 7
14,557
520
23,658
21,703
10,578
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+7%
Physical Lifesteal
+7%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+70
Physical Power
+10
Physical Penetration
+25%
Physical Lifesteal

Wind Demon

Wind Demon

+25
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 10% and Movement Speed by 10% for 4s.

Odysseus' Bow

Odysseus' Bow

+30%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+40
Physical Power
+10%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 20% of your Physical Power over 2s.

Short Sword

Short Sword

+25
Physical Power

Cerberus
ShukaHa
Cerberus
17
2 / 1 / 17
14,710
525
12,359
31,788
34,574
Compassion

Compassion

+60
Magical Protection
+300
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 15%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+350
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 40s Cooldown Reduction

Sovereignty

Sovereignty

+250
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Shelter

Magi's Shelter

+15
Physical Protection
+15
Magical Protection
+300
Health

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cabrakan
xKayuga-
Cabrakan
20
6 / 4 / 5
17,205
614
25,566
26,118
27,851
Blood-soaked Shroud

Blood-soaked Shroud

+95
Magical Power
+300
Health
+15
Mp 5
+15%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 1.5% Health and Mana. Can only trigger once per target per ability.

Bancroft's Claw

Bancroft's Claw

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.75% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 25%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+95
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Stone

Void Stone

+200
Health
+40
Magical Power
+50
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
87
12
Kills
39
39
Deaths
13
29
Assists
48
Player
Kills
Deaths
Assists
KDA
L
0
8
5
0.31
W
Bellona
Kyle10fs
Bellona
6
3
12
4
W
Poseidon
POS1TiV ViBE
Poseidon
21
0
7
24.5
W
Hachiman
Shaxc
Hachiman
4
5
7
1.5
W
Cerberus
ShukaHa
Cerberus
2
1
17
10.5
L
5
8
3
0.81
L
Awilix
2
11
6
0.45
L
Baron Samedi
rppino16
Baron Samedi
1
7
9
0.79
L
4
5
6
1.4
W
Cabrakan
xKayuga-
Cabrakan
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,319
Damage
118,846
147,430
Taken
130,683
96,882
Mitigated
112,657
42,541
Healing
47,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,413
544
186
2,178
20,858
8,070
0
10,551
10,307
65,199
0
W
Bellona
Kyle10fs
Bellona
9,845
3,743
0
10,291
33,974
30,242
948
8,778
24,960
0
148,672
W
Poseidon
POS1TiV ViBE
Poseidon
47,418
7,007
0
4,076
17,100
9,412
4,161
5,494
11,427
202,174
0
W
Hachiman
Shaxc
Hachiman
23,658
12,930
0
8,388
21,703
10,578
6,778
5,532
16,019
0
110,804
W
Cerberus
ShukaHa
Cerberus
12,359
509
4,409
10,034
31,788
34,574
781
8,876
20,146
51,715
0
L
11,645
5,471
2,125
9,391
36,074
34,214
0
22,521
13,553
0
61,970
L
Awilix
11,139
4,939
0
7,089
33,673
15,040
0
20,726
12,947
0
81,379
L
Baron Samedi
rppino16
Baron Samedi
20,051
2,916
3,730
9,475
32,515
28,423
0
21,224
11,291
82,720
0
L
18,071
11,821
727
7,640
24,310
11,135
0
10,530
13,780
0
111,558
W
Cabrakan
xKayuga-
Cabrakan
25,566
2,103
0
10,403
26,118
27,851
2,657
5,401
17,875
149,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,120
Gold Earned
80,481
561
Minions Killed
870
0
Camps Cleared
0
2,370,826
Distance Traveled
2,569,651
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,542
341
99
4
0
413,864
2
W
Bellona
15,402
550
169
6
0
583,369
0
W
Poseidon
18,607
665
215
8
0
596,870
9
W
Hachiman
14,557
520
125
4
0
419,763
0
W
Cerberus
14,710
525
94
3
0
502,690
1
L
Horus
12,537
448
105
4
0
478,520
5
L
Awilix
11,160
399
111
4
0
524,213
1
L
Baron Samedi
10,950
391
102
4
0
460,359
6
L
Cupid
11,931
426
144
5
0
493,870
2
W
Cabrakan
17,205
614
267
10
0
466,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role