Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
AracneOp
Gilgamesh
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 7L
1,875 Elo+
Party 1
Janus
Janus
YeetAbysmal
Janus
Level 152
God Stats
2W - 0L
1,311 SR
Queue Stats
265W - 143L
1,785 Elo+
Party 1
Team Averages
Level 111
1,437 SR
1,720 Elo+

VS

Team Averages
Level 114
1,578 SR
1,461 Elo+
Ah Muzen Cab
Ah Muzen Cab
Lord__Guts
Ah Muzen Cab
Level 139
God Stats
11W - 6L
1,721 SR
Queue Stats
164W - 163L
1,511 Elo+
Party 2
Tyr
Tyr
Uholly_Spirit
Tyr
Level 156
God Stats
5W - 6L
1,541 SR
Queue Stats
197W - 214L
1,463 Elo+
Party 2
Hades
Hades
mncduffy
Hades
Level 46
God Stats
23W - 17L
1,471 SR
Queue Stats
104W - 130L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
7 / 0 / 8
9,724
810
14,221
11,125
5,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
AracneOp
Gilgamesh
14
4 / 0 / 12
9,393
783
9,043
11,405
9,275
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
7 / 2 / 10
10,037
836
9,767
7,090
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Lord__Guts
Ah Muzen Cab
11
0 / 6 / 1
6,820
568
6,470
9,963
4,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 6 / 0
7,431
619
6,907
14,027
8,648
Hades
mncduffy
Hades
11
0 / 6 / 2
7,092
591
7,162
14,483
7,893
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
18
Kills
2
2
Deaths
18
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
0
8
11
W
Gilgamesh
AracneOp
Gilgamesh
4
0
12
10
L
Ah Muzen Cab
Lord__Guts
Ah Muzen Cab
0
6
1
0.08
L
2
6
0
0.33
W
7
2
10
6
L
Hades
mncduffy
Hades
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,031
Damage
20,539
29,620
Taken
38,473
17,420
Mitigated
20,647
9,988
Healing
6,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
14,221
7,113
0
5,367
11,125
5,574
1,828
3,415
7,710
0
40,677
W
Gilgamesh
AracneOp
Gilgamesh
9,043
2,750
576
2,419
11,405
9,275
269
2,238
9,167
0
19,816
L
Ah Muzen Cab
Lord__Guts
Ah Muzen Cab
6,470
2,436
0
1,667
9,963
4,106
0
1,894
7,955
0
23,109
L
6,907
988
0
2,998
14,027
8,648
0
3,796
10,059
0
23,656
W
9,767
1,613
0
1,626
7,090
2,571
426
2,160
4,930
33,721
0
L
Hades
mncduffy
Hades
7,162
1,117
70
1,893
14,483
7,893
0
3,850
10,334
19,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,154
Gold Earned
21,343
163
Minions Killed
106
7
Camps Cleared
4
631,141
Distance Traveled
569,869
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,724
810
63
5
3
193,990
4
W
Gilgamesh
9,393
783
28
2
2
236,472
4
L
Ah Muzen Cab
6,820
568
34
3
0
186,012
2
L
Tyr
7,431
619
29
2
1
195,281
3
W
Janus
10,037
836
72
6
2
200,679
1
L
Hades
7,092
591
43
4
3
188,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role