Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
BelieveBronze
Ah Puch
Level 124
God Stats
7W - 2L
1,789 SR
Queue Stats
75W - 44L
1,642 Elo+
Party 1
Shiva
Shiva
Yevlow
Shiva
Level 27
God Stats
2W - 0L
1,845 SR
Queue Stats
48W - 14L
1,734 Elo+
Party 1
Izanami
Izanami
jaktte
Izanami
Level 118
God Stats
10W - 5L
1,813 SR
Queue Stats
199W - 146L
1,583 Elo+
Party 1
Cthulhu
Cthulhu
war5958
Cthulhu
Level 129
God Stats
7W - 10L
1,506 SR
Queue Stats
381W - 310L
1,598 Elo+
Party 1
Team Averages
Level 104
1,691 SR
1,611 Elo+

VS

Team Averages
Level 100
1,522 SR
1,603 Elo+
Sun Wukong
Sun Wukong
DoctorCleanupHD
Sun Wukong
Level 145
God Stats
6W - 9L
1,371 SR
Queue Stats
297W - 308L
1,515 Elo+
Party 3
Yu Huang
Yu Huang
Gef9Mas
Yu Huang
Level 99
God Stats
7W - 3L
1,934 SR
Queue Stats
215W - 153L
1,685 Elo+
Party 2
Ymir
Ymir
OGLoc22
Ymir
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 13L
1,728 Elo+
Party 2
Heimdallr
Heimdallr
SimpnSandlio
Heimdallr
Level 105
God Stats
0W - 1L
1,330 SR
Queue Stats
291W - 206L
1,686 Elo+
Party 2
Mercury
Mercury
oO KILLA CJ Oo
Mercury
Level 128
God Stats
3W - 2L
1,474 SR
Queue Stats
107W - 130L
1,403 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
5 / 1 / 2
7,170
552
2,793
8,057
3,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
12
2 / 3 / 3
7,132
549
6,472
6,784
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Yevlow
Shiva
10
2 / 1 / 1
6,542
503
3,586
9,593
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
jaktte
Izanami
14
2 / 0 / 2
7,936
610
6,315
6,673
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
war5958
Cthulhu
14
4 / 0 / 5
8,649
665
9,122
8,666
4,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DoctorCleanupHD
Sun Wukong
12
1 / 5 / 0
7,061
543
3,575
12,305
6,671
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
Gef9Mas
Yu Huang
12
1 / 2 / 3
6,967
536
6,250
6,357
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
OGLoc22
Ymir
9
0 / 1 / 1
5,744
442
1,365
5,865
4,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
SimpnSandlio
Heimdallr
10
0 / 3 / 0
5,638
434
4,880
9,117
3,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 4 / 0
6,317
486
2,612
10,200
3,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
15
Kills
5
5
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
1
2
6
W
Ah Puch
2
3
3
1.17
L
Sun Wukong
DoctorCleanupHD
Sun Wukong
1
5
0
0.2
L
Yu Huang
Gef9Mas
Yu Huang
1
2
3
1.25
L
Ymir
OGLoc22
Ymir
0
1
1
0.5
L
Heimdallr
SimpnSandlio
Heimdallr
0
3
0
0
W
Shiva
Yevlow
Shiva
2
1
1
2.5
W
Izanami
jaktte
Izanami
2
0
2
3
L
3
4
0
0.75
W
Cthulhu
war5958
Cthulhu
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,288
Damage
18,682
39,773
Taken
43,844
20,041
Mitigated
20,767
11,088
Healing
8,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,793
1,955
0
1,265
8,057
3,091
0
618
7,439
0
36,066
W
Ah Puch
6,472
206
0
975
6,784
2,861
0
3,462
3,322
62,780
0
L
Sun Wukong
DoctorCleanupHD
Sun Wukong
3,575
606
0
3,369
12,305
6,671
0
6,540
4,733
0
48,931
L
Yu Huang
Gef9Mas
Yu Huang
6,250
924
0
553
6,357
2,614
0
3,267
3,026
53,582
0
L
Ymir
OGLoc22
Ymir
1,365
328
0
1,146
5,865
4,385
0
1,705
4,114
18,452
0
L
Heimdallr
SimpnSandlio
Heimdallr
4,880
2,489
0
2,708
9,117
3,471
0
0
9,117
0
45,385
W
Shiva
Yevlow
Shiva
3,586
410
0
2,954
9,593
6,198
173
2,605
6,988
0
18,735
W
Izanami
jaktte
Izanami
6,315
3,212
0
3,710
6,673
3,158
314
38
6,635
0
80,330
L
2,612
1,419
0
275
10,200
3,626
0
3,384
6,507
0
33,755
W
Cthulhu
war5958
Cthulhu
9,122
937
149
2,035
8,666
4,733
0
892
7,774
62,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,429
Gold Earned
31,727
480
Minions Killed
354
0
Camps Cleared
0
1,319,353
Distance Traveled
1,120,067
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,170
552
79
6
0
272,794
2
W
Ah Puch
7,132
549
110
8
0
219,343
1
L
Sun Wukong
7,061
543
92
7
0
211,559
3
L
Yu Huang
6,967
536
110
8
0
227,607
2
L
Ymir
5,744
442
32
2
0
190,864
0
L
Heimdallr
5,638
434
65
5
0
224,767
2
W
Shiva
6,542
503
23
2
0
288,299
0
W
Izanami
7,936
610
141
11
0
270,383
3
L
Mercury
6,317
486
55
4
0
265,270
0
W
Cthulhu
8,649
665
127
10
0
268,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role