Player Matchup

Kali
Kali
AlenDelonNy
Kali
Level 89
God Stats
1W - 3L
1,479 SR
Queue Stats
157W - 129L
1,564 Elo+
Solo
Tiamat
Tiamat
Bdiyoz
Tiamat
Level 155
God Stats
11W - 16L
1,525 SR
Queue Stats
318W - 311L
1,499 Elo+
Solo
Khepri
Khepri
Deymos257
Khepri
Level 128
God Stats
0W - 1L
1,396 SR
Queue Stats
14W - 10L
1,512 Elo+
Solo
Vulcan
Vulcan
GodsAtMyWill
Vulcan
Level 122
God Stats
6W - 3L
1,735 SR
Queue Stats
231W - 218L
1,503 Elo+
Solo
Chaac
Chaac
dwaii
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 102
1,527 SR
1,516 Elo+

VS

Team Averages
Level 74
1,562 SR
1,532 Elo+
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Snesz
Gilgamesh
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,539 Elo+
Party 2
Sol
Sol
david_gurtsiev87
Sol
Level 157
God Stats
10W - 15L
1,379 SR
Queue Stats
683W - 661L
1,562 Elo+
Party 1
Zeus
Zeus
edwinavrilfan
Zeus
Level 28
God Stats
3W - 2L
1,707 SR
Queue Stats
288W - 267L
1,562 Elo+
Party 1
King Arthur
King Arthur
eszcze
King Arthur
Level 17
God Stats
5W - 2L
1,722 SR
Queue Stats
199W - 178L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
7,889
789
5,055
9,513
4,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
Bdiyoz
Tiamat
14
2 / 3 / 5
7,562
756
7,287
10,452
6,821
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Khepri
Deymos257
Khepri
12
0 / 5 / 5
7,206
721
4,209
16,561
16,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Vulcan
15
2 / 3 / 5
7,786
779
10,170
8,723
4,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
dwaii
Chaac
14
3 / 2 / 5
7,693
769
10,378
16,352
11,692
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
5 / 3 / 7
8,808
881
13,003
10,973
5,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Snesz
Gilgamesh
13
2 / 2 / 8
8,150
815
6,949
10,505
7,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 1 / 9
8,081
808
11,603
8,292
3,584
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 2 / 7
8,084
808
13,715
6,044
2,595
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
eszcze
King Arthur
16
4 / 1 / 9
8,562
856
10,331
12,353
11,563
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
9
Kills
17
17
Deaths
9
24
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
7
2.83
L
2
4
4
1
L
Tiamat
Bdiyoz
Tiamat
2
3
5
1.5
L
Khepri
Deymos257
Khepri
0
5
5
0.5
L
Vulcan
2
3
5
1.5
W
Gilgamesh
Snesz
Gilgamesh
2
2
8
3
W
2
1
9
6.5
L
Chaac
dwaii
Chaac
3
2
5
2.75
W
4
2
7
3.75
W
King Arthur
eszcze
King Arthur
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,099
Damage
55,601
61,601
Taken
48,167
44,786
Mitigated
31,119
21,071
Healing
23,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,003
8,470
2,533
3,784
10,973
5,399
199
6,245
4,728
0
31,759
L
5,055
2,033
2,094
2,169
9,513
4,814
0
3,767
5,746
0
8,717
L
Tiamat
Bdiyoz
Tiamat
7,287
595
1,093
2,755
10,452
6,821
0
5,590
4,862
18,586
0
L
Khepri
Deymos257
Khepri
4,209
130
622
3,402
16,561
16,802
0
5,365
11,196
11,941
0
L
Vulcan
10,170
2,608
2,163
1,874
8,723
4,657
0
4,069
4,654
23,724
0
W
Gilgamesh
Snesz
Gilgamesh
6,949
1,483
2,502
2,380
10,505
7,978
25
4,654
5,851
0
9,886
W
11,603
4,409
955
3,643
8,292
3,584
915
3,922
4,370
22,396
0
L
Chaac
dwaii
Chaac
10,378
1,496
322
4,577
16,352
11,692
0
6,527
9,825
0
16,524
W
13,715
1,565
1,270
892
6,044
2,595
222
2,714
3,330
26,195
0
W
King Arthur
eszcze
King Arthur
10,331
1,263
2,898
2,862
12,353
11,563
72
4,131
8,222
0
15,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,136
Gold Earned
41,685
94
Minions Killed
124
0
Camps Cleared
0
937,405
Distance Traveled
956,126
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,808
881
55
6
0
180,698
0
L
Kali
7,889
789
9
1
0
194,386
2
L
Tiamat
7,562
756
22
2
0
174,787
0
L
Khepri
7,206
721
10
1
0
169,654
1
L
Vulcan
7,786
779
38
4
0
197,995
3
W
Gilgamesh
8,150
815
4
0
0
213,400
0
W
Sol
8,081
808
23
2
0
182,647
0
L
Chaac
7,693
769
15
2
0
200,583
0
W
Zeus
8,084
808
28
3
0
166,739
0
W
King Arthur
8,562
856
14
1
0
212,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role