Player Matchup

Chaac
Chaac
Silver III
JPsilvasan
Chaac
Silver III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,306 MMR
Party 1
Atlas
Atlas
Silver II
Jhonster
Atlas
Silver II
Level 107
God Stats
2W - 1L
1,885 SR
Queue Stats
15W - 17L
1,355 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
Pαolo
Baron Samedi
Gold IV
Level 148
God Stats
0W - 2L
1,392 SR
Queue Stats
150W - 192L
1,288 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,593 SR
1,317 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 144
1,660 SR
1,437 MMR
Sobek
Sobek
Silver III
FossilFghterRBP
Sobek
Silver III
Level 136
God Stats
4W - 0L
1,843 SR
Queue Stats
8W - 2L
1,437 MMR
Party 2
Anhur
Anhur
Silver III
Peеr
Anhur
Silver III
Level 142
God Stats
4W - 0L
1,637 SR
Queue Stats
8W - 2L
1,437 MMR
Party 2
Zeus
Zeus
Silver III
Redracon
Zeus
Silver III
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 4L
1,437 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
0 / 5 / 1
6,596
600
8,300
13,280
7,815
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
Jhonster
Atlas
11
0 / 6 / 1
7,238
658
7,262
17,625
13,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Pαolo
Baron Samedi
12
2 / 3 / 0
7,284
662
7,887
9,500
4,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ah Muzen CabBacchusMulanCabrakanAthena

VS

Bans
DiscordiaHeraScyllaKukulkanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 12
8,843
804
6,820
13,251
14,285
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Peеr
Anhur
14
6 / 0 / 8
9,329
848
14,310
10,868
4,653
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
14
6 / 1 / 6
9,296
845
14,362
7,877
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
14
14
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
1
12
8
L
Chaac
0
5
1
0.1
L
Atlas
Jhonster
Atlas
0
6
1
0.08
W
Anhur
Peеr
Anhur
6
0
8
10
L
Baron Samedi
Pαolo
Baron Samedi
2
3
0
0.67
W
Zeus
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,449
Damage
35,492
40,405
Taken
31,996
25,591
Mitigated
22,119
7,392
Healing
10,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,820
1,113
674
3,742
13,251
14,285
0
5,889
6,752
14,512
0
L
Chaac
8,300
1,295
0
1,921
13,280
7,815
0
6,661
6,579
0
17,978
L
Atlas
Jhonster
Atlas
7,262
1,613
0
1,494
17,625
13,373
0
7,998
9,287
21,435
0
W
Anhur
Peеr
Anhur
14,310
9,084
0
5,054
10,868
4,653
2,152
4,045
6,591
0
40,608
L
Baron Samedi
Pαolo
Baron Samedi
7,887
325
1,740
2,237
9,500
4,403
0
6,272
3,228
23,079
0
W
Zeus
14,362
3,013
47
1,444
7,877
3,181
942
4,480
2,969
44,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,118
Gold Earned
27,468
108
Minions Killed
154
2
Camps Cleared
8
655,925
Distance Traveled
645,814
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,843
804
13
1
0
225,187
2
L
Chaac
6,596
600
30
3
1
219,753
0
L
Atlas
7,238
658
32
3
0
226,697
3
W
Anhur
9,329
848
74
7
3
207,942
1
L
Baron Samedi
7,284
662
46
4
1
209,475
4
W
Zeus
9,296
845
67
6
5
212,685
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role