Player Matchup

Chaac
Chaac
Illeniumgod
Chaac
Level 16
God Stats
2W - 0L
1,821 SR
Queue Stats
6W - 2L
1,203 Elo+
Party 3
Vulcan
Vulcan
MrSexyDwarf
Vulcan
Level 47
God Stats
1W - 0L
1,727 SR
Queue Stats
16W - 3L
1,768 Elo+
Party 3
Chernobog
Chernobog
SirLlamaIV
Chernobog
Level 160
God Stats
2W - 1L
1,715 SR
Queue Stats
113W - 75L
1,642 Elo+
Party 3
Ao Kuang
Ao Kuang
Zaxiem
Ao Kuang
Level 129
God Stats
2W - 0L
1,754 SR
Queue Stats
61W - 33L
1,708 Elo+
Party 3
Bacchus
Bacchus
xYesChefx
Bacchus
Level 111
God Stats
4W - 2L
1,760 SR
Queue Stats
135W - 101L
1,602 Elo+
Party 3
Team Averages
Level 93
1,755 SR
1,585 Elo+

VS

Team Averages
Level 68
1,481 SR
1,475 Elo+
Nemesis
Nemesis
The Gods Lord
Nemesis
Level 109
God Stats
1W - 1L
1,735 SR
Queue Stats
189W - 191L
1,544 Elo+
Party 2
Ra
Ra
TreeBurnN
Ra
Level 46
God Stats
3W - 7L
1,298 SR
Queue Stats
201W - 231L
1,374 Elo+
Solo
Nike
Nike
Xilent-7
Nike
Level 126
God Stats
32W - 28L
1,567 SR
Queue Stats
152W - 153L
1,507 Elo+
Party 1
Ymir
Ymir
YNotJusLeave
Ymir
Level 29
God Stats
4W - 5L
1,304 SR
Queue Stats
277W - 271L
1,451 Elo+
Party 1
Hachiman
Hachiman
greenmitt
Hachiman
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,990
499
5,311
10,776
5,671
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vulcan
10
2 / 3 / 0
6,530
466
5,307
6,493
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chernobog
SirLlamaIV
Chernobog
16
10 / 0 / 4
9,925
709
12,365
8,660
3,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Zaxiem
Ao Kuang
14
5 / 1 / 5
8,468
605
7,500
12,716
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
xYesChefx
Bacchus
12
2 / 0 / 10
7,682
549
6,473
9,337
10,264
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
3 / 3 / 2
7,552
539
9,354
12,535
4,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 2 / 1
7,110
508
4,886
6,616
2,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nike
13
4 / 3 / 1
7,907
565
6,619
12,752
7,132
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 1
6,164
440
2,382
12,283
8,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
greenmitt
Hachiman
11
0 / 6 / 0
6,757
483
2,241
11,353
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
19
Kills
7
7
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
3
0
0
W
Vulcan
2
3
0
0.67
W
Chernobog
SirLlamaIV
Chernobog
10
0
4
12
L
Nemesis
3
3
2
1.33
L
0
2
1
0.25
L
Nike
4
3
1
1.5
L
0
5
1
0.1
W
Ao Kuang
Zaxiem
Ao Kuang
5
1
5
7.5
L
Hachiman
greenmitt
Hachiman
0
6
0
0
W
Bacchus
xYesChefx
Bacchus
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,956
Damage
25,482
47,982
Taken
55,539
27,056
Mitigated
25,845
14,749
Healing
10,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,311
1,852
0
4,137
10,776
5,671
492
0
10,776
0
45,631
W
Vulcan
5,307
1,649
0
480
6,493
2,427
0
1,449
4,894
35,344
0
W
Chernobog
SirLlamaIV
Chernobog
12,365
9,145
0
3,500
8,660
3,889
1,285
940
7,649
0
89,222
L
Nemesis
9,354
4,707
0
1,098
12,535
4,720
0
4,647
7,806
0
61,639
L
4,886
822
753
2,379
6,616
2,736
100
3,934
2,570
61,617
0
L
Nike
6,619
2,134
0
1,880
12,752
7,132
984
2,523
10,229
0
49,533
L
2,382
846
0
1,418
12,283
8,213
60
6,989
5,155
14,430
0
W
Ao Kuang
Zaxiem
Ao Kuang
7,500
2,020
0
5,067
12,716
4,805
1,794
1,134
11,486
49,359
0
L
Hachiman
greenmitt
Hachiman
2,241
753
0
3,142
11,353
3,044
942
854
10,499
0
38,844
W
Bacchus
xYesChefx
Bacchus
6,473
905
250
1,315
9,337
10,264
494
3,196
5,909
24,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,595
Gold Earned
35,490
399
Minions Killed
417
0
Camps Cleared
0
1,455,015
Distance Traveled
1,361,353
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,990
499
60
4
0
289,069
0
W
Vulcan
6,530
466
60
4
0
275,635
3
W
Chernobog
9,925
709
150
11
0
295,162
2
L
Nemesis
7,552
539
104
7
0
314,988
2
L
Ra
7,110
508
122
9
0
276,856
4
L
Nike
7,907
565
86
6
0
266,103
2
L
Ymir
6,164
440
30
2
0
268,069
7
W
Ao Kuang
8,468
605
91
7
0
304,391
6
L
Hachiman
6,757
483
75
5
0
235,337
1
W
Bacchus
7,682
549
38
3
0
290,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role