Player Matchup

Sun Wukong
Sun Wukong
ConjurationNite
Sun Wukong
Level 66
God Stats
6W - 5L
1,551 SR
Queue Stats
293W - 318L
1,483 Elo+
Party 3
Yemoja
Yemoja
Cthuwhu
Yemoja
Level 107
God Stats
10W - 7L
1,576 SR
Queue Stats
383W - 416L
1,497 Elo+
Party 3
Artemis
Artemis
IMABEEEAST
Artemis
Level 123
God Stats
4W - 5L
1,570 SR
Queue Stats
325W - 308L
1,557 Elo+
Party 3
Da Ji
Da Ji
Rσgue
Da Ji
Level 149
God Stats
1W - 0L
1,699 SR
Queue Stats
120W - 100L
1,554 Elo+
Party 3
Eset
Eset
xXLordPoseidonXx
Eset
Level 123
God Stats
4W - 11L
1,205 SR
Queue Stats
387W - 418L
1,577 Elo+
Party 3
Team Averages
Level 114
1,520 SR
1,533 Elo+

VS

Team Averages
Level 103
1,580 SR
1,633 Elo+
Ganesha
Ganesha
Frothimus
Ganesha
Level 83
God Stats
3W - 7L
1,424 SR
Queue Stats
219W - 176L
1,621 Elo+
Party 2
King Arthur
King Arthur
LordLobster6704
King Arthur
Level 83
God Stats
3W - 1L
1,503 SR
Queue Stats
4W - 3L
1,832 Elo+
Party 1
He Bo
He Bo
MessyMatt
He Bo
Level 120
God Stats
0W - 2L
1,492 SR
Queue Stats
98W - 94L
1,606 Elo+
Party 1
Chernobog
Chernobog
SquarchToddly
Chernobog
Level 104
God Stats
8W - 2L
1,712 SR
Queue Stats
141W - 122L
1,538 Elo+
Party 2
Ra
Ra
XCrAzEdBaNaNaX
Ra
Level 124
God Stats
3W - 2L
1,766 SR
Queue Stats
265W - 232L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ConjurationNite
Sun Wukong
12
1 / 0 / 0
6,698
670
6,330
7,974
4,681
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
Cthuwhu
Yemoja
9
0 / 0 / 2
5,726
573
2,197
6,688
3,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
IMABEEEAST
Artemis
10
4 / 1 / 0
5,908
591
5,901
7,828
2,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Rσgue
Da Ji
9
5 / 1 / 2
6,326
633
6,519
8,664
3,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 0 / 1
6,035
604
2,154
4,482
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Frothimus
Ganesha
8
0 / 1 / 1
5,223
522
2,997
7,480
5,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
LordLobster6704
King Arthur
10
1 / 0 / 0
5,573
557
5,137
9,055
7,681
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
MessyMatt
He Bo
7
0 / 6 / 1
4,667
467
2,111
8,978
2,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
SquarchToddly
Chernobog
9
0 / 3 / 1
5,118
512
5,023
6,085
1,776
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 1 / 0
6,003
600
2,581
3,667
1,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
11
Kills
2
2
Deaths
11
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ConjurationNite
Sun Wukong
1
0
0
1
W
Yemoja
Cthuwhu
Yemoja
0
0
2
1
L
Ganesha
Frothimus
Ganesha
0
1
1
0.5
W
Artemis
IMABEEEAST
Artemis
4
1
0
4
L
King Arthur
LordLobster6704
King Arthur
1
0
0
1
L
He Bo
MessyMatt
He Bo
0
6
1
0.08
W
Da Ji
Rσgue
Da Ji
5
1
2
6
L
Chernobog
SquarchToddly
Chernobog
0
3
1
0.17
L
1
1
0
1
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,101
Damage
17,849
35,636
Taken
35,265
15,550
Mitigated
18,221
18,274
Healing
8,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ConjurationNite
Sun Wukong
6,330
1,493
0
4,896
7,974
4,681
0
351
7,623
0
51,263
W
Yemoja
Cthuwhu
Yemoja
2,197
646
2,722
2,947
6,688
3,417
0
2,218
4,470
18,769
0
L
Ganesha
Frothimus
Ganesha
2,997
380
0
2,416
7,480
5,185
0
2,839
4,641
11,976
0
W
Artemis
IMABEEEAST
Artemis
5,901
2,971
0
2,637
7,828
2,387
0
1,200
6,628
0
37,890
L
King Arthur
LordLobster6704
King Arthur
5,137
799
0
940
9,055
7,681
0
0
9,055
0
39,008
L
He Bo
MessyMatt
He Bo
2,111
455
0
2,036
8,978
2,198
0
178
8,800
26,300
0
W
Da Ji
Rσgue
Da Ji
6,519
2,076
0
4,402
8,664
3,407
0
2,371
6,293
0
42,483
L
Chernobog
SquarchToddly
Chernobog
5,023
2,896
0
1,446
6,085
1,776
371
498
5,587
0
34,239
L
2,581
154
184
1,075
3,667
1,381
0
836
2,831
44,714
0
W
2,154
144
0
670
4,482
1,658
0
1,549
2,933
41,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,693
Gold Earned
26,584
374
Minions Killed
291
0
Camps Cleared
0
978,501
Distance Traveled
1,013,371
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,698
670
111
11
0
199,173
2
W
Yemoja
5,726
573
31
3
0
184,272
4
L
Ganesha
5,223
522
1
0
0
218,635
3
W
Artemis
5,908
591
65
7
0
173,599
2
L
King Arthur
5,573
557
70
7
0
204,636
4
L
He Bo
4,667
467
41
4
0
186,140
1
W
Da Ji
6,326
633
87
9
0
218,506
5
L
Chernobog
5,118
512
74
7
0
198,265
3
L
Ra
6,003
600
105
11
0
205,695
3
W
Eset
6,035
604
80
8
0
202,951
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role