Player Matchup

Ra
Ra
Bronze IV
Torden Daddy
Ra
Bronze IV
Level 52
God Stats
0W - 4L
1,016 SR
Queue Stats
0W - 11L
974 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 52
1,016 SR
974 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 118
1,241 SR
963 MMR
Nox
Nox
Bronze II
Jennspost
Nox
Bronze II
Level 118
God Stats
1W - 1L
1,241 SR
Queue Stats
46W - 143L
963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 0
15,315
806
13,216
24,865
12,160
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
ArtemisBakasuraAphroditeKaliBastet

VS

Bans
ArachneSerqetAh Muzen CabHeraIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 1
16,743
881
17,671
19,073
10,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
4
Kills
5
6
Deaths
4
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
5
4
1
1.38
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,216
Damage
17,671
24,865
Taken
19,073
12,160
Mitigated
10,065
12,628
Healing
2,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,671
478
0
2,947
19,073
10,065
1,237
13,811
5,262
97,029
0
L
13,216
4,545
0
12,628
24,865
12,160
1,482
18,807
5,871
85,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,315
Gold Earned
16,743
139
Minions Killed
170
5
Camps Cleared
5
308,829
Distance Traveled
378,894
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
16,743
881
170
9
5
378,894
2
L
Ra
15,315
806
139
7
5
308,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role