Player Matchup

King Arthur
King Arthur
Mikewolf47
King Arthur
Level 140
God Stats
3W - 1L
1,549 SR
Queue Stats
35W - 35L
1,509 Elo+
Party 1
Anubis
Anubis
NateTheEdgelord
Anubis
Level 82
God Stats
2W - 0L
1,848 SR
Queue Stats
4W - 1L
1,539 Elo+
Party 1
Nemesis
Nemesis
OmgRonnie
Nemesis
Level 158
God Stats
1W - 0L
1,274 SR
Queue Stats
28W - 29L
1,491 Elo+
Party 1
Jing Wei
Jing Wei
Quadere
Jing Wei
Level 84
God Stats
1W - 4L
1,461 SR
Queue Stats
17W - 26L
1,369 Elo+
Party 1
Artio
Artio
StayedNickel7
Artio
Level 121
God Stats
1W - 2L
1,597 SR
Queue Stats
15W - 13L
1,512 Elo+
Party 1
Team Averages
Level 117
1,546 SR
1,484 Elo+

VS

Team Averages
Level 126
1,541 SR
1,405 Elo+
Sylvanus
Sylvanus
Oakoholic
Sylvanus
Level 121
God Stats
66W - 59L
1,467 SR
Queue Stats
138W - 146L
1,415 Elo+
Solo
Medusa
Medusa
SH3P
Medusa
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 154L
1,389 Elo+
Solo
Olorun
Olorun
SnapItLord
Olorun
Level 128
God Stats
2W - 2L
1,647 SR
Queue Stats
178W - 177L
1,387 Elo+
Solo
Lancelot
Lancelot
TheShaftGivr
Lancelot
Level 99
God Stats
1W - 1L
1,692 SR
Queue Stats
266W - 290L
1,419 Elo+
Solo
Nox
Nox
maskoto510
Nox
Level 128
God Stats
3W - 5L
1,398 SR
Queue Stats
337W - 376L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Mikewolf47
King Arthur
13
5 / 4 / 6
8,343
521
10,798
14,363
11,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
3 / 3 / 2
8,355
522
5,473
10,622
5,562
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
OmgRonnie
Nemesis
15
3 / 2 / 5
8,753
547
8,547
14,266
5,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
Quadere
Jing Wei
13
1 / 0 / 4
7,351
459
6,570
9,995
3,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
2 / 3 / 4
8,194
512
6,670
12,895
10,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Oakoholic
Sylvanus
11
1 / 2 / 2
7,424
464
8,206
10,622
6,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
SH3P
Medusa
13
3 / 4 / 2
8,493
531
7,792
11,597
4,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
SnapItLord
Olorun
12
1 / 4 / 3
7,285
455
9,437
13,922
5,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
TheShaftGivr
Lancelot
14
5 / 1 / 0
8,244
515
7,899
11,360
5,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

11
2 / 3 / 1
6,930
433
3,994
9,255
3,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
14
Kills
12
12
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Mikewolf47
King Arthur
5
4
6
2
W
3
3
2
1.33
L
Sylvanus
Oakoholic
Sylvanus
1
2
2
1
W
Nemesis
OmgRonnie
Nemesis
3
2
5
2.75
W
Jing Wei
Quadere
Jing Wei
1
0
4
3
L
Medusa
SH3P
Medusa
3
4
2
1
L
Olorun
SnapItLord
Olorun
1
4
3
0.63
W
2
3
4
1.33
L
Lancelot
TheShaftGivr
Lancelot
5
1
0
5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,058
Damage
37,328
62,141
Taken
56,756
37,302
Mitigated
25,744
16,178
Healing
19,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Mikewolf47
King Arthur
10,798
292
253
1,962
14,363
11,983
447
8,294
6,069
0
41,074
W
5,473
176
0
5,065
10,622
5,562
56
1,749
8,873
61,078
0
L
Sylvanus
Oakoholic
Sylvanus
8,206
2,585
607
3,208
10,622
6,925
945
2,085
8,084
34,817
9,760
W
Nemesis
OmgRonnie
Nemesis
8,547
3,242
0
1,143
14,266
5,503
0
1,485
12,562
0
72,447
W
Jing Wei
Quadere
Jing Wei
6,570
4,289
250
5,236
9,995
3,788
3,745
4,747
5,248
0
52,240
L
Medusa
SH3P
Medusa
7,792
2,702
0
865
11,597
4,283
264
5,288
6,155
0
52,595
L
Olorun
SnapItLord
Olorun
9,437
3,503
2,058
6,343
13,922
5,735
619
838
12,737
44,290
0
W
6,670
939
0
2,269
12,895
10,466
198
4,262
8,633
41,409
0
L
Lancelot
TheShaftGivr
Lancelot
7,899
1,537
0
4,694
11,360
5,119
260
2,446
8,726
0
56,869
L
3,994
393
312
1,735
9,255
3,682
515
828
8,140
44,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,996
Gold Earned
38,376
413
Minions Killed
386
0
Camps Cleared
0
1,616,783
Distance Traveled
1,330,910
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,343
521
37
2
0
306,002
1
W
Anubis
8,355
522
99
6
0
293,457
2
L
Sylvanus
7,424
464
78
5
0
228,543
0
W
Nemesis
8,753
547
106
7
0
363,650
0
W
Jing Wei
7,351
459
80
5
0
312,267
2
L
Medusa
8,493
531
90
6
0
248,814
6
L
Olorun
7,285
455
55
3
0
271,200
0
W
Artio
8,194
512
91
6
0
341,407
1
L
Lancelot
8,244
515
95
6
0
321,250
3
L
Nox
6,930
433
68
4
0
261,103
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role