Player Matchup

Cupid
Cupid
Bronze III
B0shyWashy
Cupid
Bronze III
Level 36
God Stats
1W - 1L
1,262 SR
Queue Stats
6W - 7L
1,489 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 36
1,262 SR
1,489 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 34
1,715 SR
1,487 MMR
Nox
Nox
Silver II
oabofuuaeoae
Nox
Silver II
Level 34
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 25L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
12
3 / 0 / 0
7,073
1,010
5,730
4,876
2,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
TsukuyomiFreyaBakasuraSolUllr

VS

Bans
Hou YiAh Muzen CabIzanamiHe BoAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
5,952
850
3,044
7,501
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cupid
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,730
Damage
3,044
4,876
Taken
7,501
2,762
Mitigated
3,482
2,043
Healing
1,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
5,730
2,710
0
2,043
4,876
2,762
0
3,226
1,650
0
33,261
L
3,044
401
0
1,912
7,501
3,482
0
310
7,191
28,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,073
Gold Earned
5,952
74
Minions Killed
68
4
Camps Cleared
2
123,315
Distance Traveled
134,733
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,073
1,010
74
11
4
123,315
2
L
Nox
5,952
850
68
10
2
134,733
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role