Player Matchup

Sobek
Sobek
 
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Bushido24rus
Ah Puch
Level 103
God Stats
1W - 1L
1,719 SR
Queue Stats
207W - 235L
1,386 Elo+
Solo
Fenrir
Fenrir
Istadris
Fenrir
Level 128
God Stats
27W - 61L
1,335 SR
Queue Stats
120W - 157L
1,403 Elo+
Solo
Neith
Neith
fe3inho
Neith
Level 27
God Stats
6W - 19L
1,132 SR
Queue Stats
9W - 28L
1,142 Elo+
Party 1
Medusa
Medusa
kingworld014
Medusa
Level 48
God Stats
0W - 3L
1,207 SR
Queue Stats
10W - 34L
1,114 Elo+
Party 1
Team Averages
Level 90
1,379 SR
1,309 Elo+

VS

Team Averages
Level 96
1,443 SR
1,361 Elo+
Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
C3P-rraca
Nemesis
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
269W - 386L
1,289 Elo+
Party 2
Chiron
Chiron
Celia24
Chiron
Level 69
God Stats
43W - 55L
1,335 SR
Queue Stats
221W - 375L
1,222 Elo+
Party 2
Thanatos
Thanatos
tkl3east
Thanatos
Level 113
God Stats
1W - 1L
1,277 SR
Queue Stats
28W - 43L
1,342 Elo+
Solo
Ratatoskr
Ratatoskr
yasosamenyaebali
Ratatoskr
Level 85
God Stats
22W - 11L
1,603 SR
Queue Stats
100W - 105L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 3 / 4
6,479
463
4,410
15,095
12,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Bushido24rus
Ah Puch
11
1 / 3 / 1
6,571
469
4,998
7,890
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Istadris
Fenrir
7
1 / 1 / 1
5,491
392
2,338
6,334
2,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Neith
fe3inho
Neith
11
4 / 5 / 2
7,157
511
8,484
8,312
4,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
10
0 / 5 / 0
6,069
434
2,508
8,857
2,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 1 / 1
7,808
558
4,089
5,293
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
C3P-rraca
Nemesis
11
1 / 1 / 7
7,328
523
5,712
14,064
9,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chiron
Celia24
Chiron
11
3 / 3 / 4
6,448
461
7,701
8,288
2,886
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
tkl3east
Thanatos
13
3 / 1 / 4
7,688
549
8,238
8,126
4,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ratatoskr
14
7 / 1 / 2
8,444
603
7,843
11,207
4,481
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
17
17
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
4
1
W
Janus
 
Janus
3
1
1
3.5
L
Ah Puch
Bushido24rus
Ah Puch
1
3
1
0.5
W
Nemesis
C3P-rraca
Nemesis
1
1
7
4.5
W
Chiron
Celia24
Chiron
3
3
4
1.67
L
Fenrir
Istadris
Fenrir
1
1
1
1.5
L
Neith
fe3inho
Neith
4
5
2
1
L
Medusa
0
5
0
0
W
Thanatos
tkl3east
Thanatos
3
1
4
5
W
Ratatoskr
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,738
Damage
33,583
46,488
Taken
46,978
25,147
Mitigated
23,068
12,024
Healing
22,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,410
791
427
4,953
15,095
12,886
0
1,046
14,049
11,221
0
W
Janus
 
Janus
4,089
666
0
1,020
5,293
1,935
530
2,543
2,750
53,051
0
L
Ah Puch
Bushido24rus
Ah Puch
4,998
231
0
1,475
7,890
3,055
0
1,443
6,447
45,083
0
W
Nemesis
C3P-rraca
Nemesis
5,712
1,711
186
4,905
14,064
9,319
221
3,361
10,703
0
28,555
W
Chiron
Celia24
Chiron
7,701
3,549
1,198
1,678
8,288
2,886
619
1,572
6,716
0
33,500
L
Fenrir
Istadris
Fenrir
2,338
720
0
2,380
6,334
2,107
0
565
5,769
0
15,720
L
Neith
fe3inho
Neith
8,484
4,261
0
1,198
8,312
4,180
816
910
7,402
0
43,909
L
Medusa
2,508
1,794
0
1,591
8,857
2,919
0
125
8,732
0
35,395
W
Thanatos
tkl3east
Thanatos
8,238
2,249
0
8,096
8,126
4,447
497
981
7,145
0
49,450
W
Ratatoskr
7,843
3,284
0
5,645
11,207
4,481
0
951
10,256
0
62,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,767
Gold Earned
37,716
249
Minions Killed
398
0
Camps Cleared
0
1,092,545
Distance Traveled
1,411,916
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,479
463
14
1
0
253,512
5
W
Janus
7,808
558
123
9
0
258,260
0
L
Ah Puch
6,571
469
74
5
0
237,314
5
W
Nemesis
7,328
523
34
2
0
261,692
0
W
Chiron
6,448
461
49
4
0
244,597
0
L
Fenrir
5,491
392
38
3
0
205,746
5
L
Neith
7,157
511
70
5
0
196,546
1
L
Medusa
6,069
434
53
4
0
199,427
3
W
Thanatos
7,688
549
78
6
0
305,340
4
W
Ratatoskr
8,444
603
114
8
0
342,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role