Player Matchup

Agni
Agni
A Rough Go
Agni
Level 24
God Stats
1W - 1L
1,250 SR
Queue Stats
4W - 6L
1,188 Elo+
Party 3
Horus
Horus
SpitKiller204
Horus
Level 48
God Stats
7W - 3L
1,586 SR
Queue Stats
49W - 42L
1,432 Elo+
Party 1
Mercury
Mercury
Swagsui
Mercury
Level 109
God Stats
3W - 1L
1,715 SR
Queue Stats
65W - 82L
1,465 Elo+
Party 3
Yu Huang
Yu Huang
VickyEstChaude
Yu Huang
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 94L
1,442 Elo+
Party 1
Zhong Kui
Zhong Kui
WraP_DuTravaille
Zhong Kui
Level 125
God Stats
1W - 0L
1,277 SR
Queue Stats
53W - 57L
1,459 Elo+
Party 1
Team Averages
Level 82
1,466 SR
1,397 Elo+

VS

Team Averages
Level 60
1,534 SR
1,532 Elo+
Izanami
Izanami
BlueFIameAce
Izanami
Level 35
God Stats
12W - 15L
1,696 SR
Queue Stats
99W - 107L
1,432 Elo+
Solo
Nu Wa
Nu Wa
DTRMadienless
Nu Wa
Level 29
God Stats
7W - 12L
1,472 SR
Queue Stats
118W - 105L
1,518 Elo+
Party 2
Ao Kuang
Ao Kuang
DefenseNahh
Ao Kuang
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 177L
1,548 Elo+
Party 2
Thor
Thor
GokuSucks
Thor
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 47L
1,610 Elo+
Party 2
King Arthur
King Arthur
The2Easy
King Arthur
Level 102
God Stats
8W - 11L
1,504 SR
Queue Stats
234W - 203L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 9
12,013
522
17,593
14,737
7,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 1 / 11
11,010
479
10,566
21,455
25,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mercury
Swagsui
Mercury
18
4 / 4 / 6
11,342
493
7,383
20,413
8,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
18
5 / 3 / 5
11,648
506
19,181
16,239
7,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
20
7 / 4 / 6
13,366
581
27,558
24,190
26,084
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlueFIameAce
Izanami
17
2 / 8 / 5
10,901
474
14,719
22,729
8,405
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 2 / 1
11,332
493
12,330
10,991
4,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
DefenseNahh
Ao Kuang
16
5 / 4 / 2
10,396
452
9,403
27,202
12,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thor
15
1 / 3 / 5
10,194
443
10,008
23,308
20,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

King Arthur
The2Easy
King Arthur
17
3 / 5 / 2
11,386
495
17,291
23,816
21,804
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
22
Kills
14
14
Deaths
22
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
L
Izanami
BlueFIameAce
Izanami
2
8
5
0.56
L
3
2
1
1.75
L
Ao Kuang
DefenseNahh
Ao Kuang
5
4
2
1.5
L
Thor
1
3
5
1.17
W
3
1
11
8.5
W
Mercury
Swagsui
Mercury
4
4
6
1.75
L
King Arthur
The2Easy
King Arthur
3
5
2
0.8
W
Yu Huang
5
3
5
2.5
W
Zhong Kui
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,281
Damage
63,751
97,034
Taken
108,046
74,346
Mitigated
68,313
34,901
Healing
27,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,593
837
0
4,999
14,737
7,076
170
4,459
9,954
111,809
0
L
Izanami
BlueFIameAce
Izanami
14,719
9,628
0
5,799
22,729
8,405
1,243
13,761
8,828
0
91,009
L
12,330
3,177
189
3,620
10,991
4,859
574
5,045
5,650
106,427
0
L
Ao Kuang
DefenseNahh
Ao Kuang
9,403
2,817
0
9,576
27,202
12,310
0
12,614
14,148
73,833
0
L
Thor
10,008
2,552
0
4,002
23,308
20,935
43
13,052
9,880
0
50,703
W
10,566
4,297
1,526
8,073
21,455
25,522
298
5,165
15,968
0
32,932
W
Mercury
Swagsui
Mercury
7,383
3,445
0
2,491
20,413
8,388
1,185
5,635
14,544
0
100,439
L
King Arthur
The2Easy
King Arthur
17,291
4,655
237
3,957
23,816
21,804
646
17,950
5,071
0
80,435
W
Yu Huang
19,181
2,147
12
4,270
16,239
7,276
1,787
1,393
14,722
111,309
0
W
Zhong Kui
27,558
4,247
0
13,530
24,190
26,084
1,656
4,023
20,113
102,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,379
Gold Earned
54,209
675
Minions Killed
618
0
Camps Cleared
0
2,170,494
Distance Traveled
2,088,057
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,013
522
179
8
0
438,459
3
L
Izanami
10,901
474
155
7
0
382,290
4
L
Nu Wa
11,332
493
163
7
0
389,396
2
L
Ao Kuang
10,396
452
90
4
0
458,901
1
L
Thor
10,194
443
68
3
0
433,838
3
W
Horus
11,010
479
41
2
0
455,338
0
W
Mercury
11,342
493
116
5
0
507,006
3
L
King Arthur
11,386
495
142
6
0
423,632
4
W
Yu Huang
11,648
506
162
7
0
417,242
9
W
Zhong Kui
13,366
581
177
8
0
352,449
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role